# macOS Basic Objective-C
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## Objective-C {% hint style="danger" %} Note that programs written in Objective-C **retain** their class declarations **when** **compiled** into [Mach-O binaries](macos-files-folders-and-binaries/universal-binaries-and-mach-o-format.md). Such class declarations **include** the name and type of: {% endhint %} * The class * The class methods * The class instance variables You can get this information using [**class-dump**](https://github.com/nygard/class-dump): ```bash class-dump Kindle.app ``` Note that this names could be obfuscated to make the reversing of the binary more difficult. ## Classes, Methods & Objects ### Interface, Properties & Methods ```objectivec // Declare the interface of the class @interface MyVehicle : NSObject // Declare the properties @property NSString *vehicleType; @property int numberOfWheels; // Declare the methods - (void)startEngine; - (void)addWheels:(int)value; @end ``` ### **Class** ```objectivec @implementation MyVehicle : NSObject // No need to indicate the properties, only define methods - (void)startEngine { NSLog(@"Engine started"); } - (void)addWheels:(int)value { self.numberOfWheels += value; } @end ``` ### **Object & Call Method** To create an instance of a class the **`alloc`** method is called which **allocate memory** for each **property** and **zero** those allocations. Then **`init`** is called, which **initilize the properties** to the **required values**. ```objectivec // Something like this: MyVehicle *newVehicle = [[MyVehicle alloc] init]; // Which is usually expressed as: MyVehicle *newVehicle = [MyVehicle new]; // To call a method // [myClassInstance nameOfTheMethodFirstParam:param1 secondParam:param2] [newVehicle addWheels:4]; ``` ### **Class Methods** Class methods are defined with the **plus sign** (+) not the hyphen (-) that is used with instance methods. Like the **NSString** class method **`stringWithString`**: ```objectivec + (id)stringWithString:(NSString *)aString; ``` ### Setter & Getter To **set** & **get** properties, you could do it with a **dot notation** or like if you were **calling a method**: ```objectivec // Set newVehicle.numberOfWheels = 2; [newVehicle setNumberOfWheels:3]; // Get NSLog(@"Number of wheels: %i", newVehicle.numberOfWheels); NSLog(@"Number of wheels: %i", [newVehicle numberOfWheels]); ``` ### **Instance Variables** Alternatively to setter & getter methods you can use instance variables. These variables have the same name as the properties but starting with a "\_": ```objectivec - (void)makeLongTruck { _numberOfWheels = +10000; NSLog(@"Number of wheels: %i", self.numberOfLeaves); } ``` ### Protocols Protocols are set of method declarations (without properties). A class that implements a protocol implement the declared methods. There are 2 types of methods: **mandatory** and **optional**. By **default** a method is **mandatory** (but you can also indicate it with a **`@required`** tag). To indicate that a method is optional use **`@optional`**. ```objectivec @protocol myNewProtocol - (void) method1; //mandatory @required - (void) method2; //mandatory @optional - (void) method3; //optional @end ``` ### All together ```objectivec // gcc -framework Foundation test_obj.m -o test_obj #import @protocol myVehicleProtocol - (void) startEngine; //mandatory @required - (void) addWheels:(int)value; //mandatory @optional - (void) makeLongTruck; //optional @end @interface MyVehicle : NSObject @property int numberOfWheels; - (void)startEngine; - (void)addWheels:(int)value; - (void)makeLongTruck; @end @implementation MyVehicle : NSObject - (void)startEngine { NSLog(@"Engine started"); } - (void)addWheels:(int)value { self.numberOfWheels += value; } - (void)makeLongTruck { _numberOfWheels = +10000; NSLog(@"Number of wheels: %i", self.numberOfWheels); } @end int main() { MyVehicle* mySuperCar = [MyVehicle new]; [mySuperCar startEngine]; mySuperCar.numberOfWheels = 4; NSLog(@"Number of wheels: %i", mySuperCar.numberOfWheels); [mySuperCar setNumberOfWheels:3]; NSLog(@"Number of wheels: %i", mySuperCar.numberOfWheels); [mySuperCar makeLongTruck]; } ``` ### Basic Classes #### String {% code overflow="wrap" %} ```objectivec // NSString NSString *bookTitle = @"The Catcher in the Rye"; NSString *bookAuthor = [[NSString alloc] initWithCString:"J.D. Salinger" encoding:NSUTF8StringEncoding]; NSString *bookPublicationYear = [NSString stringWithCString:"1951" encoding:NSUTF8StringEncoding]; ``` {% endcode %} Basic classes are **immutable**, so to append a string to an existing one a **new NSString needs to be created**. {% code overflow="wrap" %} ```objectivec NSString *bookDescription = [NSString stringWithFormat:@"%@ by %@ was published in %@", bookTitle, bookAuthor, bookPublicationYear]; ``` {% endcode %} Or you could also use a **mutable** string class: {% code overflow="wrap" %} ```objectivec NSMutableString *mutableString = [NSMutableString stringWithString:@"The book "]; [mutableString appendString:bookTitle]; [mutableString appendString:@" was written by "]; [mutableString appendString:bookAuthor]; [mutableString appendString:@" and published in "]; [mutableString appendString:bookPublicationYear]; ``` {% endcode %} #### Number {% code overflow="wrap" %} ```objectivec // character literals. NSNumber *theLetterZ = @'Z'; // equivalent to [NSNumber numberWithChar:'Z'] // integral literals. NSNumber *fortyTwo = @42; // equivalent to [NSNumber numberWithInt:42] NSNumber *fortyTwoUnsigned = @42U; // equivalent to [NSNumber numberWithUnsignedInt:42U] NSNumber *fortyTwoLong = @42L; // equivalent to [NSNumber numberWithLong:42L] NSNumber *fortyTwoLongLong = @42LL; // equivalent to [NSNumber numberWithLongLong:42LL] // floating point literals. NSNumber *piFloat = @3.141592654F; // equivalent to [NSNumber numberWithFloat:3.141592654F] NSNumber *piDouble = @3.1415926535; // equivalent to [NSNumber numberWithDouble:3.1415926535] // BOOL literals. NSNumber *yesNumber = @YES; // equivalent to [NSNumber numberWithBool:YES] NSNumber *noNumber = @NO; // equivalent to [NSNumber numberWithBool:NO] ``` {% endcode %} #### Array, Sets & Dictionary {% code overflow="wrap" %} ```objectivec // Inmutable arrays NSArray *colorsArray1 = [NSArray arrayWithObjects:@"red", @"green", @"blue", nil]; NSArray *colorsArray2 = @[@"yellow", @"cyan", @"magenta"]; NSArray *colorsArray3 = @[firstColor, secondColor, thirdColor]; // Mutable arrays NSMutableArray *mutColorsArray = [NSMutableArray array]; [mutColorsArray addObject:@"red"]; [mutColorsArray addObject:@"green"]; [mutColorsArray addObject:@"blue"]; [mutColorsArray addObject:@"yellow"]; [mutColorsArray replaceObjectAtIndex:0 withObject:@"purple"]; // Sets NSSet *fruitsSet1 = [NSSet setWithObjects:@"apple", @"banana", @"orange", nil]; NSSet *fruitsSet2 = [NSSet setWithArray:@[@"apple", @"banana", @"orange"]]; // Inmutable sets NSMutableSet *mutFruitsSet = [NSMutableSet setWithObjects:@"apple", @"banana", @"orange", nil]; [mutFruitsSet addObject:@"grape"]; [mutFruitsSet removeObject:@"apple"]; // Dictionary NSDictionary *fruitColorsDictionary = @{ @"apple" : @"red", @"banana" : @"yellow", @"orange" : @"orange", @"grape" : @"purple" }; // In dictionaryWithObjectsAndKeys you specify the value and then the key: NSDictionary *fruitColorsDictionary2 = [NSDictionary dictionaryWithObjectsAndKeys: @"red", @"apple", @"yellow", @"banana", @"orange", @"orange", @"purple", @"grape", nil]; // Mutable dictionary NSMutableDictionary *mutFruitColorsDictionary = [NSMutableDictionary dictionaryWithDictionary:fruitColorsDictionary]; [mutFruitColorsDictionary setObject:@"green" forKey:@"apple"]; [mutFruitColorsDictionary removeObjectForKey:@"grape"]; ``` {% endcode %} ### Blocks Blocks are **functions that behaves as objects** so they can be passed to functions or **stored** in **arrays** or **dictionaries**. Also, they can **represent a value if they are given values** so it's similar to lambdas. {% code overflow="wrap" %} ```objectivec returnType (^blockName)(argumentType1, argumentType2, ...) = ^(argumentType1 param1, argumentType2 param2, ...){ //Perform operations here }; // For example int (^suma)(int, int) = ^(int a, int b){ return a+b; }; NSLog(@"3+4 = %d", suma(3,4)); ``` {% endcode %} It's also possible to **define a block type to be used as a parameter** in functions: ```objectivec // Define the block type typedef void (^callbackLogger)(void); // Create a bloack with the block type callbackLogger myLogger = ^{ NSLog(@"%@", @"This is my block"); }; // Use it inside a function as a param void genericLogger(callbackLogger blockParam) { NSLog(@"%@", @"This is my function"); blockParam(); } genericLogger(myLogger); // Call it inline genericLogger(^{ NSLog(@"%@", @"This is my second block"); }); ``` ### Files {% code overflow="wrap" %} ```objectivec // Manager to manage files NSFileManager *fileManager = [NSFileManager defaultManager]; // Check if file exists: if ([fileManager fileExistsAtPath:@"/path/to/file.txt" ] == YES) { NSLog (@"File exists"); } // copy files if ([fileManager copyItemAtPath: @"/path/to/file1.txt" toPath: @"/path/to/file2.txt" error:nil] == YES) { NSLog (@"Copy successful"); } // Check if the content of 2 files match if ([fileManager contentsEqualAtPath:@"/path/to/file1.txt" andPath:@"/path/to/file2.txt"] == YES) { NSLog (@"File contents match"); } // Delete file if ([fileManager removeItemAtPath:@"/path/to/file1.txt" error:nil]) { NSLog(@"Removed successfully"); } ``` {% endcode %} It's also possible to manage files **using `NSURL` objects instead of `NSString`** objects. The method names are similar, but **with `URL` instead of `Path`**. ```objectivec NSURL *fileSrc = [NSURL fileURLWithPath:@"/path/to/file1.txt"]; NSURL *fileDst = [NSURL fileURLWithPath:@"/path/to/file2.txt"]; [fileManager moveItemAtURL:fileSrc toURL:fileDst error: nil]; ``` Most basic classes has a method `writeToFile: atomically: encoding: error:nil` defined that allows them to be directly be written to a file: {% code overflow="wrap" %} ```objectivec NSString* tmp = @"something temporary"; [tmp writeToFile:@"/tmp/tmp1.txt" atomically:YES encoding:NSASCIIStringEncoding error:nil]; ``` {% endcode %}
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