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# Wasm decompiler / Wat compiler Online: * Use [https://webassembly.github.io/wabt/demo/wasm2wat/index.html](https://webassembly.github.io/wabt/demo/wasm2wat/index.html) to **decompile** from wasm \(binary\) to wat \(clear text\) * Use [https://webassembly.github.io/wabt/demo/wat2wasm/](https://webassembly.github.io/wabt/demo/wat2wasm/) to **compile** from wat to wasm * you can also try to use [https://wwwg.github.io/web-wasmdec/](https://wwwg.github.io/web-wasmdec/) to decompile Software: * [https://www.pnfsoftware.com/jeb/demo](https://www.pnfsoftware.com/jeb/demo) * [https://github.com/wwwg/wasmdec](https://github.com/wwwg/wasmdec) # .Net decompiler [https://github.com/icsharpcode/ILSpy](https://github.com/icsharpcode/ILSpy) [ILSpy plugin for Visual Studio Code](https://github.com/icsharpcode/ilspy-vscode): You can have it in any OS \(you can install it directly from VSCode, no need to download the git. Click on **Extensions** and **search ILSpy**\). If you need to **decompile**, **modify** and **recompile** again you can use: [**https://github.com/0xd4d/dnSpy/releases**](https://github.com/0xd4d/dnSpy/releases) \(**Right Click -> Modify Method** to change something inside a function\). You cloud also try [https://www.jetbrains.com/es-es/decompiler/](https://www.jetbrains.com/es-es/decompiler/) ## DNSpy Logging In order to make **DNSpy log some information in a file**, you could use this .Net lines: ```bash using System.IO; path = "C:\\inetpub\\temp\\MyTest2.txt"; File.AppendAllText(path, "Password: " + password + "\n"); ``` ## DNSpy Debugging In order to debug code using DNSpy you need to: First, change the **Assembly attributes** related to **debugging**: ![](../../.gitbook/assets/image%20%287%29.png) From: ```aspnet [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] ``` To: ```text [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] ``` And click on **compile**: ![](../../.gitbook/assets/image%20%28314%29%20%281%29.png) Then save the new file on _**File >> Save module...**_: ![](../../.gitbook/assets/image%20%28261%29.png) This is necessary because if you don't do this, at **runtime** several **optimisations** will be applied to the code and it could be possible that while debugging a **break-point is never hit** or some **variables don't exist**. Then, if your .Net application is being **run** by **IIS** you can **restart** it with: ```text iisreset /noforce ``` Then, in order to start debugging you should close all the opened files and inside the **Debug Tab** select **Attach to Process...**: ![](../../.gitbook/assets/image%20%28166%29.png) Then select **w3wp.exe** to attach to the **IIS server** and click **attach**: ![](../../.gitbook/assets/image%20%28274%29.png) Now that we are debugging the process, it's time to stop it and load all the modules. First click on _Debug >> Break All_ and then click on _**Debug >> Windows >> Modules**_: ![](../../.gitbook/assets/image%20%28210%29.png) ![](../../.gitbook/assets/image%20%28341%29.png) Click any module on **Modules** and selec**t Open All Modules**: ![](../../.gitbook/assets/image%20%28216%29.png) Right click any module in **Assembly Explorer** and click **Sort Assemblies**: ![](../../.gitbook/assets/image%20%28130%29.png) # Java decompiler [https://github.com/skylot/jadx](https://github.com/skylot/jadx) [https://github.com/java-decompiler/jd-gui/releases](https://github.com/java-decompiler/jd-gui/releases) # Debugging DLLs ## Using IDA * **Load rundll32** \(64bits in C:\Windows\System32\rundll32.exe and 32 bits in C:\Windows\SysWOW64\rundll32.exe\) * Select **Windbg** debugger * Select "**Suspend on library load/unload**" ![](../../.gitbook/assets/image%20%2869%29.png) * Configure the **parameters** of the execution putting the **path to the DLL** and the function that you want to call: ![](../../.gitbook/assets/image%20%28325%29.png) Then, when you start debugging **the execution will be stopped when each DLL is loaded**, then, when rundll32 load your DLL the execution will be stopped. But, how can you get to the code of the DLL that was lodaded? Using this method, I don't know how. ## Using x64dbg/x32dbg * **Load rundll32** \(64bits in C:\Windows\System32\rundll32.exe and 32 bits in C:\Windows\SysWOW64\rundll32.exe\) * **Change the Command Line** \( _File --> Change Command Line_ \) and set the path of the dll and the function that you want to call, for example: "C:\Windows\SysWOW64\rundll32.exe" "Z:\shared\Cybercamp\rev2\\14.ridii\_2.dll",DLLMain * Change _Options --> Settings_ and select "**DLL Entry**". * Then **start the execution**, the debugger will stop at each dll main, at some point you will **stop in the dll Entry of your dll**. From there, just search for the points where you want to put a breakpoint. Notice that when the execution is stopped by any reason in win64dbg you can see **in which code you are** looking in the **top of the win64dbg window**: ![](../../.gitbook/assets/image%20%28181%29.png) Then, looking to this ca see when the execution was stopped in the dll you want to debug. # ARM & MIPS {% embed url="https://github.com/nongiach/arm\_now" %} # Shellcodes ## Debugging a shellcode with blobrunner [**Blobrunner**](https://github.com/OALabs/BlobRunner) will **allocate** the **shellcode** inside a space of memory, will **indicate** you the **memory address** were the shellcode was allocated and will **stop** the execution. Then, you need to **attach a debugger** \(Ida or x64dbg\) to the process and put a **breakpoint the indicated memory address** and **resume** the execution. This way you will be debugging the shellcode. The releases github page contains zips containing the compiled releases: [https://github.com/OALabs/BlobRunner/releases/tag/v0.0.5](https://github.com/OALabs/BlobRunner/releases/tag/v0.0.5) You can find a slightly modified version of Blobrunner in the following link. In order to compile it just **create a C/C++ project in Visual Studio Code, copy and paste the code and build it**. {% page-ref page="blobrunner.md" %} ## Debugging a shellcode with jmp2it [**jmp2it** ](https://github.com/adamkramer/jmp2it/releases/tag/v1.4)is very similar to blobrunner. It will **allocate** the **shellcode** inside a space of memory, and start an **eternal loop**. You then need to **attach the debugger** to the process, **play start wait 2-5 secs and press stop** and you will find yourself inside the **eternal loop**. Jump to the next instruction of the eternal loop as it will be a call to the shellcode, and finally you will find yourself executing the shellcode. ![](../../.gitbook/assets/image%20%28403%29.png) You can download a compiled version of [jmp2it inside the releases page](https://github.com/adamkramer/jmp2it/releases/). ## Debugging shellcode using Cutter [**Cutter**](https://github.com/rizinorg/cutter/releases/tag/v1.12.0) is the GUI of radare. Using cutter you can emulate the shellcode and inspect it dynamically. Note that Cutter allows you to "Open File" and "Open Shellcode". In my case when I opened the shellcode as a file it decompiled it correctly, but when I opened it as a shellcode it didn't: ![](../../.gitbook/assets/image%20%28254%29.png) In order to start the emulation in the place you want to, set a bp there and apparently cutter will automatically start the emulation from there: ![](../../.gitbook/assets/image%20%28402%29.png) ![](../../.gitbook/assets/image%20%28343%29.png) You can see the stack for example inside a hex dump: ![](../../.gitbook/assets/image%20%28404%29.png) ## Deobfuscating shellcode and getting executed functions You should try [**scdbg**](http://sandsprite.com/blogs/index.php?uid=7&pid=152). It will tell you things like **which functions** is the shellcode using and if the shellcode is **decoding** itself in memory. ```bash scdbg.exe -f shellcode # Get info scdbg.exe -f shellcode -r #show analysis report at end of run scdbg.exe -f shellcode -i -r #enable interactive hooks (file and network) and show analysis report at end of run scdbg.exe -f shellcode -d #Dump decoded shellcode scdbg.exe -f shellcode /findsc #Find offset where starts scdbg.exe -f shellcode /foff 0x0000004D #Start the executing in that offset ``` scDbg also counts with a graphical launcher where you can select the options you want and execute the shellcode ![](../../.gitbook/assets/image%20%28401%29.png) The **Create Dump** option will dump the final shellcode if any change is done to the shellcode dynamically in memory \(useful to download the decoded shellcode\). The **start offset** can be useful to start the shellcode at a specific offset. The **Debug Shell** option is useful to debug the shellcode using the scDbg terminal \(however I find any of the options explained before better for this matter as you will be able to use Ida or x64dbg\). ## Disassembling using CyberChef Upload you shellcode file as input and use the following receipt to decompile it: [https://gchq.github.io/CyberChef/\#recipe=To\_Hex\('Space',0\)Disassemble\_x86\('32','Full%20x86%20architecture',16,0,true,true\)](https://gchq.github.io/CyberChef/#recipe=To_Hex%28'Space',0%29Disassemble_x86%28'32','Full%20x86%20architecture',16,0,true,true%29) # [Movfuscator](https://github.com/xoreaxeaxeax/movfuscator) This ofuscator change all the instructions for `mov`\(yeah, really cool\). It also uses interruptions to change executions flows. For more information about how does it works: * [https://www.youtube.com/watch?v=2VF\_wPkiBJY](https://www.youtube.com/watch?v=2VF_wPkiBJY) * [https://github.com/xoreaxeaxeax/movfuscator/blob/master/slides/domas\_2015\_the\_movfuscator.pdf](https://github.com/xoreaxeaxeax/movfuscator/blob/master/slides/domas_2015_the_movfuscator.pdf) If you are lucky [demovfuscator ](https://github.com/kirschju/demovfuscator)will deofuscate the binary. It has several dependencies ```text apt-get install libcapstone-dev apt-get install libz3-dev ``` And [install keystone](https://github.com/keystone-engine/keystone/blob/master/docs/COMPILE-NIX.md) \(`apt-get install cmake; mkdir build; cd build; ../make-share.sh; make install`\) If you are playing a **CTF, this workaround to find the flag** could be very useful: [https://dustri.org/b/defeating-the-recons-movfuscator-crackme.html](https://dustri.org/b/defeating-the-recons-movfuscator-crackme.html) # Delphi For Delphi compiled binaries you can use [https://github.com/crypto2011/IDR](https://github.com/crypto2011/IDR) # Courses * [https://github.com/0xZ0F/Z0FCourse\_ReverseEngineering](https://github.com/0xZ0F/Z0FCourse_ReverseEngineering) * [https://github.com/malrev/ABD](https://github.com/malrev/ABD) \(Binary deobfuscation\)
☁️ HackTricks Cloud ☁️ -🐦 Twitter 🐦 - 🎙️ Twitch 🎙️ - 🎥 Youtube 🎥 - Do you work in a **cybersecurity company**? Do you want to see your **company advertised in HackTricks**? or do you want to have access to the **latest version of the PEASS or download HackTricks in PDF**? Check the [**SUBSCRIPTION PLANS**](https://github.com/sponsors/carlospolop)! - Discover [**The PEASS Family**](https://opensea.io/collection/the-peass-family), our collection of exclusive [**NFTs**](https://opensea.io/collection/the-peass-family) - Get the [**official PEASS & HackTricks swag**](https://peass.creator-spring.com) - **Join the** [**💬**](https://emojipedia.org/speech-balloon/) [**Discord group**](https://discord.gg/hRep4RUj7f) or the [**telegram group**](https://t.me/peass) or **follow** me on **Twitter** [**🐦**](https://github.com/carlospolop/hacktricks/tree/7af18b62b3bdc423e11444677a6a73d4043511e9/\[https:/emojipedia.org/bird/README.md)[**@carlospolopm**](https://twitter.com/hacktricks_live)**.** - **Share your hacking tricks by submitting PRs to the [hacktricks repo](https://github.com/carlospolop/hacktricks) and [hacktricks-cloud repo](https://github.com/carlospolop/hacktricks-cloud)**.