# macOS GCD - Grand Central Dispatch
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## Basic Information
**Grand Central Dispatch (GCD),** also known as **libdispatch** (`libdispatch.dyld`), is available in both macOS and iOS. It's a technology developed by Apple to optimize application support for concurrent (multithreaded) execution on multicore hardware.
**GCD** provides and manages **FIFO queues** to which your application can **submit tasks** in the form of **block objects**. Blocks submitted to dispatch queues are **executed on a pool of threads** fully managed by the system. GCD automatically creates threads for executing the tasks in the dispatch queues and schedules those tasks to run on the available cores.
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In summary, to execute code in **parallel**, processes can send **blocks of code to GCD**, which will take care of their execution. Therefore, processes don't create new threads; **GCD executes the given code with its own pool of threads** (which might increase or decrease as necessary).
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This is very helpful to manage parallel execution successfully, greatly reducing the number of threads processes create and optimising the parallel execution. This is ideal for tasks that require **great parallelism** (brute-forcing?) or for tasks that shouldn't block the main thread: For example, the main thread on iOS handles UI interactions, so any other functionality that could make the app hang (searching, accessing a web, reading a file...) is managed this way.
### Blocks
A block is a **self contained section of code** (like a function with arguments returning a value) and can also specify bound variables.\
However, at compiler level blocks doesn't exist, they are `os_object`s. Each of these objects is formed by two structures:
* **block literal**:
* It starts by the **`isa`** field, pointing to the block's class:
* `NSConcreteGlobalBlock` (blocks from `__DATA.__const`)
* `NSConcreteMallocBlock` (blocks in the heap)
* `NSConcreateStackBlock` (blocks in stack)
* It has **`flags`** (indicating fields present in the block descriptor) and some reserved bytes
* The function pointer to call
* A pointer to the block descriptor
* Block imported variables (if any)
* **block descriptor**: It's size depends on the data that is present (as indicated in the previous flags)
* It has some reserved bytes
* The size of it
* It'll usually have a pointer to an Objective-C style signature to know how much space is needed for the params (flag `BLOCK_HAS_SIGNATURE`)
* If variables are referenced, this block will also have pointers to a copy helper (copying the value at the begining) and dispose helper (freeing it).
### Queues
A dispatch queue is a named object providing FIFO ordering of blocks for executions.
Blocks a set in queues to be executed, and these support 2 modes: `DISPATCH_QUEUE_SERIAL` and `DISPATCH_QUEUE_CONCURRENT`. Of course the **serial** one **won't have race condition** problems as a block won't be executed until the previous one has finished. But **the other type of queue might have it**.
Default queues:
* `.main-thread`: From `dispatch_get_main_queue()`
* `.libdispatch-manager`: GCD's queue manager
* `.root.libdispatch-manager`: GCD's queue manager
* `.root.maintenance-qos`: Lowest priority tasks
* `.root.maintenance-qos.overcommit`
* `.root.background-qos`: Available as `DISPATCH_QUEUE_PRIORITY_BACKGROUND`
* `.root.background-qos.overcommit`
* `.root.utility-qos`: Available as `DISPATCH_QUEUE_PRIORITY_NON_INTERACTIVE`
* `.root.utility-qos.overcommit`
* `.root.default-qos`: Available as `DISPATCH_QUEUE_PRIORITY_DEFAULT`
* `.root.background-qos.overcommit`
* `.root.user-initiated-qos`: Available as `DISPATCH_QUEUE_PRIORITY_HIGH`
* `.root.background-qos.overcommit`
* `.root.user-interactive-qos`: Highest priority
* `.root.background-qos.overcommit`
Notice that it will be the system who decides **which threads handle which queues at each time** (multiple threads might work in the same queue or the same thread might work in different queues at some point)
#### Attributtes
When creating a queue with **`dispatch_queue_create`** the third argument is a `dispatch_queue_attr_t`, which usually is either `DISPATCH_QUEUE_SERIAL` (which is actually NULL) or `DISPATCH_QUEUE_CONCURRENT` which is a pointer to a `dispatch_queue_attr_t` struct which allow to control some parameters of the queue.
### Dispatch objects
There are several objects that libdispatch uses and queues and blocks are just 2 of them. It's possible to create these objects with `dispatch_object_create`:
* `block`
* `data`: Data blocks
* `group`: Group of blocks
* `io`: Async I/O requests
* `mach`: Mach ports
* `mach_msg`: Mach messages
* `pthread_root_queue`:A queue with a pthread thread pool and not workqueues
* `queue`
* `semaphore`
* `source`: Event source
## Objective-C
In Objetive-C there are different functions to send a block to be executed in parallel:
* [**dispatch\_async**](https://developer.apple.com/documentation/dispatch/1453057-dispatch\_async): Submits a block for asynchronous execution on a dispatch queue and returns immediately.
* [**dispatch\_sync**](https://developer.apple.com/documentation/dispatch/1452870-dispatch\_sync): Submits a block object for execution and returns after that block finishes executing.
* [**dispatch\_once**](https://developer.apple.com/documentation/dispatch/1447169-dispatch\_once): Executes a block object only once for the lifetime of an application.
* [**dispatch\_async\_and\_wait**](https://developer.apple.com/documentation/dispatch/3191901-dispatch\_async\_and\_wait): Submits a work item for execution and returns only after it finishes executing. Unlike [**`dispatch_sync`**](https://developer.apple.com/documentation/dispatch/1452870-dispatch\_sync), this function respects all attributes of the queue when it executes the block.
These functions expect these parameters: [**`dispatch_queue_t`**](https://developer.apple.com/documentation/dispatch/dispatch\_queue\_t) **`queue,`** [**`dispatch_block_t`**](https://developer.apple.com/documentation/dispatch/dispatch\_block\_t) **`block`**
This is the **struct of a Block**:
```c
struct Block {
void *isa; // NSConcreteStackBlock,...
int flags;
int reserved;
void *invoke;
struct BlockDescriptor *descriptor;
// captured variables go here
};
```
And this is an example to use **parallelism** with **`dispatch_async`**:
```objectivec
#import
// Define a block
void (^backgroundTask)(void) = ^{
// Code to be executed in the background
for (int i = 0; i < 10; i++) {
NSLog(@"Background task %d", i);
sleep(1); // Simulate a long-running task
}
};
int main(int argc, const char * argv[]) {
@autoreleasepool {
// Create a dispatch queue
dispatch_queue_t backgroundQueue = dispatch_queue_create("com.example.backgroundQueue", NULL);
// Submit the block to the queue for asynchronous execution
dispatch_async(backgroundQueue, backgroundTask);
// Continue with other work on the main queue or thread
for (int i = 0; i < 10; i++) {
NSLog(@"Main task %d", i);
sleep(1); // Simulate a long-running task
}
}
return 0;
}
```
## Swift
**`libswiftDispatch`** is a library that provides **Swift bindings** to the Grand Central Dispatch (GCD) framework which is originally written in C.\
The **`libswiftDispatch`** library wraps the C GCD APIs in a more Swift-friendly interface, making it easier and more intuitive for Swift developers to work with GCD.
* **`DispatchQueue.global().sync{ ... }`**
* **`DispatchQueue.global().async{ ... }`**
* **`let onceToken = DispatchOnce(); onceToken.perform { ... }`**
* **`async await`**
* **`var (data, response) = await URLSession.shared.data(from: URL(string: "https://api.example.com/getData"))`**
**Code example**:
```swift
import Foundation
// Define a closure (the Swift equivalent of a block)
let backgroundTask: () -> Void = {
for i in 0..<10 {
print("Background task \(i)")
sleep(1) // Simulate a long-running task
}
}
// Entry point
autoreleasepool {
// Create a dispatch queue
let backgroundQueue = DispatchQueue(label: "com.example.backgroundQueue")
// Submit the closure to the queue for asynchronous execution
backgroundQueue.async(execute: backgroundTask)
// Continue with other work on the main queue
for i in 0..<10 {
print("Main task \(i)")
sleep(1) // Simulate a long-running task
}
}
```
## Frida
The following Frida script can be used to **hook into several `dispatch`** functions and extract the queue name, the backtrace and the block: [**https://github.com/seemoo-lab/frida-scripts/blob/main/scripts/libdispatch.js**](https://github.com/seemoo-lab/frida-scripts/blob/main/scripts/libdispatch.js)
```bash
frida -U -l libdispatch.js
dispatch_sync
Calling queue: com.apple.UIKit._UIReusePool.reuseSetAccess
Callback function: 0x19e3a6488 UIKitCore!__26-[_UIReusePool addObject:]_block_invoke
Backtrace:
0x19e3a6460 UIKitCore!-[_UIReusePool addObject:]
0x19e3a5db8 UIKitCore!-[UIGraphicsRenderer _enqueueContextForReuse:]
0x19e3a57fc UIKitCore!+[UIGraphicsRenderer _destroyCGContext:withRenderer:]
[...]
```
## Ghidra
Currently Ghidra doesn't understand neither the ObjectiveC **`dispatch_block_t`** structure, neither the **`swift_dispatch_block`** one.
So if you want it to understand them, you could just **declare them**:
Then, find a place in the code where they are **used**:
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Note all of references made to "block" to understand how you could figure out that the struct is being used.
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Right click on the variable -> Retype Variable and select in this case **`swift_dispatch_block`**:
Ghidra will automatically rewrite everything:
## References
* [**\*OS Internals, Volume I: User Mode. By Jonathan Levin**](https://www.amazon.com/MacOS-iOS-Internals-User-Mode/dp/099105556X)
{% hint style="success" %}
Learn & practice AWS Hacking:[**HackTricks Training AWS Red Team Expert (ARTE)**](https://training.hacktricks.xyz/courses/arte)\
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Support HackTricks
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