# macOS Objective-C {% hint style="success" %} Learn & practice AWS Hacking:[**HackTricks Training AWS Red Team Expert (ARTE)**](https://training.hacktricks.xyz/courses/arte)\ Learn & practice GCP Hacking: [**HackTricks Training GCP Red Team Expert (GRTE)**](https://training.hacktricks.xyz/courses/grte)
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{% endhint %} {% endhint %} {% endhint %} {% endhint %} {% endhint %} {% endhint %} {% endhint %} {% endhint %} {% endhint %} {% endhint %} {% endhint %} {% endhint %} {% endhint %} {% endhint %} {% endhint %} ## Objective-C {% hint style="danger" %} Napomena da programi napisani u Objective-C **zadržavaju** svoje deklaracije klasa **kada** su **kompilirani** u [Mach-O binarne datoteke](macos-files-folders-and-binaries/universal-binaries-and-mach-o-format.md). Takve deklaracije klasa **uključuju** ime i tip: {% endhint %} * Klase * Metode klase * Varijable instanci klase Možete dobiti ove informacije koristeći [**class-dump**](https://github.com/nygard/class-dump): ```bash class-dump Kindle.app ``` Napomena da bi ova imena mogla biti obfuskovana kako bi se otežalo obrnuto inženjerstvo binarnog koda. ## Klase, Metode i Objekti ### Interfejs, Svojstva i Metode ```objectivec // Declare the interface of the class @interface MyVehicle : NSObject // Declare the properties @property NSString *vehicleType; @property int numberOfWheels; // Declare the methods - (void)startEngine; - (void)addWheels:(int)value; @end ``` ### **Klasa** ```objectivec @implementation MyVehicle : NSObject // No need to indicate the properties, only define methods - (void)startEngine { NSLog(@"Engine started"); } - (void)addWheels:(int)value { self.numberOfWheels += value; } @end ``` ### **Objekat & Pozivanje Metode** Da biste kreirali instancu klase, poziva se metoda **`alloc`** koja **alokira memoriju** za svaku **svojstvo** i **postavlja** te alokacije na **nulu**. Zatim se poziva **`init`**, koja **inicijalizuje svojstva** na **potrebne vrednosti**. ```objectivec // Something like this: MyVehicle *newVehicle = [[MyVehicle alloc] init]; // Which is usually expressed as: MyVehicle *newVehicle = [MyVehicle new]; // To call a method // [myClassInstance nameOfTheMethodFirstParam:param1 secondParam:param2] [newVehicle addWheels:4]; ``` ### **Class Methods** Klasa metode se definišu sa **plus znakom** (+) a ne sa crticom (-) koja se koristi sa instancama metoda. Kao što je **NSString** klasa metoda **`stringWithString`**: ```objectivec + (id)stringWithString:(NSString *)aString; ``` ### Setter & Getter Da **postavite** i **dobijete** svojstva, možete to uraditi sa **tačkom** ili kao da **pozivate metodu**: ```objectivec // Set newVehicle.numberOfWheels = 2; [newVehicle setNumberOfWheels:3]; // Get NSLog(@"Number of wheels: %i", newVehicle.numberOfWheels); NSLog(@"Number of wheels: %i", [newVehicle numberOfWheels]); ``` ### **Instance Variables** Alternativno setter i getter metodama možete koristiti instance varijable. Ove varijable imaju isto ime kao svojstva, ali počinju sa "\_": ```objectivec - (void)makeLongTruck { _numberOfWheels = +10000; NSLog(@"Number of wheels: %i", self.numberOfLeaves); } ``` ### Протоколи Протоколи су сет декларација метода (без својстава). Класа која имплементира протокол имплементира декларисане методе. Постоје 2 типа метода: **обавезни** и **опционални**. По **дефиницији** метод је **обавезан** (али то можете и да назначите са **`@required`** ознаком). Да бисте назначили да је метод опционалан, користите **`@optional`**. ```objectivec @protocol myNewProtocol - (void) method1; //mandatory @required - (void) method2; //mandatory @optional - (void) method3; //optional @end ``` ### Sve zajedno ```objectivec // gcc -framework Foundation test_obj.m -o test_obj #import @protocol myVehicleProtocol - (void) startEngine; //mandatory @required - (void) addWheels:(int)value; //mandatory @optional - (void) makeLongTruck; //optional @end @interface MyVehicle : NSObject @property int numberOfWheels; - (void)startEngine; - (void)addWheels:(int)value; - (void)makeLongTruck; @end @implementation MyVehicle : NSObject - (void)startEngine { NSLog(@"Engine started"); } - (void)addWheels:(int)value { self.numberOfWheels += value; } - (void)makeLongTruck { _numberOfWheels = +10000; NSLog(@"Number of wheels: %i", self.numberOfWheels); } @end int main() { MyVehicle* mySuperCar = [MyVehicle new]; [mySuperCar startEngine]; mySuperCar.numberOfWheels = 4; NSLog(@"Number of wheels: %i", mySuperCar.numberOfWheels); [mySuperCar setNumberOfWheels:3]; NSLog(@"Number of wheels: %i", mySuperCar.numberOfWheels); [mySuperCar makeLongTruck]; } ``` ### Osnovne klase #### String {% code overflow="wrap" %} ```objectivec // NSString NSString *bookTitle = @"The Catcher in the Rye"; NSString *bookAuthor = [[NSString alloc] initWithCString:"J.D. Salinger" encoding:NSUTF8StringEncoding]; NSString *bookPublicationYear = [NSString stringWithCString:"1951" encoding:NSUTF8StringEncoding]; ``` {% endcode %} Osnovne klase su **nepromenljive**, tako da da biste dodali string postojećem, potrebno je **napraviti novi NSString**. {% code overflow="wrap" %} ```objectivec NSString *bookDescription = [NSString stringWithFormat:@"%@ by %@ was published in %@", bookTitle, bookAuthor, bookPublicationYear]; ``` {% endcode %} Ili možete koristiti i **mutable** klasu stringa: {% code overflow="wrap" %} ```objectivec NSMutableString *mutableString = [NSMutableString stringWithString:@"The book "]; [mutableString appendString:bookTitle]; [mutableString appendString:@" was written by "]; [mutableString appendString:bookAuthor]; [mutableString appendString:@" and published in "]; [mutableString appendString:bookPublicationYear]; ``` #### Broj {% code overflow="wrap" %} ```objectivec // character literals. NSNumber *theLetterZ = @'Z'; // equivalent to [NSNumber numberWithChar:'Z'] // integral literals. NSNumber *fortyTwo = @42; // equivalent to [NSNumber numberWithInt:42] NSNumber *fortyTwoUnsigned = @42U; // equivalent to [NSNumber numberWithUnsignedInt:42U] NSNumber *fortyTwoLong = @42L; // equivalent to [NSNumber numberWithLong:42L] NSNumber *fortyTwoLongLong = @42LL; // equivalent to [NSNumber numberWithLongLong:42LL] // floating point literals. NSNumber *piFloat = @3.141592654F; // equivalent to [NSNumber numberWithFloat:3.141592654F] NSNumber *piDouble = @3.1415926535; // equivalent to [NSNumber numberWithDouble:3.1415926535] // BOOL literals. NSNumber *yesNumber = @YES; // equivalent to [NSNumber numberWithBool:YES] NSNumber *noNumber = @NO; // equivalent to [NSNumber numberWithBool:NO] ``` #### Nizovi, Skupovi i Rečnici {% code overflow="wrap" %} ```objectivec // Inmutable arrays NSArray *colorsArray1 = [NSArray arrayWithObjects:@"red", @"green", @"blue", nil]; NSArray *colorsArray2 = @[@"yellow", @"cyan", @"magenta"]; NSArray *colorsArray3 = @[firstColor, secondColor, thirdColor]; // Mutable arrays NSMutableArray *mutColorsArray = [NSMutableArray array]; [mutColorsArray addObject:@"red"]; [mutColorsArray addObject:@"green"]; [mutColorsArray addObject:@"blue"]; [mutColorsArray addObject:@"yellow"]; [mutColorsArray replaceObjectAtIndex:0 withObject:@"purple"]; // Inmutable Sets NSSet *fruitsSet1 = [NSSet setWithObjects:@"apple", @"banana", @"orange", nil]; NSSet *fruitsSet2 = [NSSet setWithArray:@[@"apple", @"banana", @"orange"]]; // Mutable sets NSMutableSet *mutFruitsSet = [NSMutableSet setWithObjects:@"apple", @"banana", @"orange", nil]; [mutFruitsSet addObject:@"grape"]; [mutFruitsSet removeObject:@"apple"]; // Dictionary NSDictionary *fruitColorsDictionary = @{ @"apple" : @"red", @"banana" : @"yellow", @"orange" : @"orange", @"grape" : @"purple" }; // In dictionaryWithObjectsAndKeys you specify the value and then the key: NSDictionary *fruitColorsDictionary2 = [NSDictionary dictionaryWithObjectsAndKeys: @"red", @"apple", @"yellow", @"banana", @"orange", @"orange", @"purple", @"grape", nil]; // Mutable dictionary NSMutableDictionary *mutFruitColorsDictionary = [NSMutableDictionary dictionaryWithDictionary:fruitColorsDictionary]; [mutFruitColorsDictionary setObject:@"green" forKey:@"apple"]; [mutFruitColorsDictionary removeObjectForKey:@"grape"]; ``` {% endcode %} ### Blokovi Blokovi su **funkcije koje se ponašaju kao objekti** tako da mogu biti prosleđeni funkcijama ili **smešteni** u **nizove** ili **rečnike**. Takođe, mogu **predstavljati vrednost ako im se dodele vrednosti** pa je to slično lambdama. {% code overflow="wrap" %} ```objectivec returnType (^blockName)(argumentType1, argumentType2, ...) = ^(argumentType1 param1, argumentType2 param2, ...){ //Perform operations here }; // For example int (^suma)(int, int) = ^(int a, int b){ return a+b; }; NSLog(@"3+4 = %d", suma(3,4)); ``` {% endcode %} Takođe je moguće **definisati tip bloka koji će se koristiti kao parametar** u funkcijama: ```objectivec // Define the block type typedef void (^callbackLogger)(void); // Create a bloack with the block type callbackLogger myLogger = ^{ NSLog(@"%@", @"This is my block"); }; // Use it inside a function as a param void genericLogger(callbackLogger blockParam) { NSLog(@"%@", @"This is my function"); blockParam(); } genericLogger(myLogger); // Call it inline genericLogger(^{ NSLog(@"%@", @"This is my second block"); }); ``` ### Datoteke {% code overflow="wrap" %} ```objectivec // Manager to manage files NSFileManager *fileManager = [NSFileManager defaultManager]; // Check if file exists: if ([fileManager fileExistsAtPath:@"/path/to/file.txt" ] == YES) { NSLog (@"File exists"); } // copy files if ([fileManager copyItemAtPath: @"/path/to/file1.txt" toPath: @"/path/to/file2.txt" error:nil] == YES) { NSLog (@"Copy successful"); } // Check if the content of 2 files match if ([fileManager contentsEqualAtPath:@"/path/to/file1.txt" andPath:@"/path/to/file2.txt"] == YES) { NSLog (@"File contents match"); } // Delete file if ([fileManager removeItemAtPath:@"/path/to/file1.txt" error:nil]) { NSLog(@"Removed successfully"); } ``` {% endcode %} Takođe je moguće upravljati datotekama **koristeći `NSURL` objekte umesto `NSString`** objekata. Imena metoda su slična, ali **sa `URL` umesto `Path`**. ```objectivec {% hint style="success" %} Learn & practice AWS Hacking:[**HackTricks Training AWS Red Team Expert (ARTE)**](https://training.hacktricks.xyz/courses/arte)\ Learn & practice GCP Hacking: [**HackTricks Training GCP Red Team Expert (GRTE)**](https://training.hacktricks.xyz/courses/grte)
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{% endhint %} {% endhint %} {% endhint %} {% endhint %} {% endhint %} {% endhint %} {% endhint %} {% endhint %} {% endhint %} {% endhint %} {% endhint %} {% endhint %}hacking tricks by submitting PRs to the** [**HackTricks**](https://github.com/carlospolop/hacktricks) and [**HackTricks Cloud**](https://github.com/carlospolop/hacktricks-cloud) github repos. {% endhint %} {% endhint %} {% endhint %}