mirror of
https://github.com/superseriousbusiness/gotosocial
synced 2024-12-30 06:33:11 +00:00
98263a7de6
* start fixing up tests * fix up tests + automate with drone * fiddle with linting * messing about with drone.yml * some more fiddling * hmmm * add cache * add vendor directory * verbose * ci updates * update some little things * update sig
106 lines
2.3 KiB
Go
106 lines
2.3 KiB
Go
package cli
|
|
|
|
import (
|
|
"flag"
|
|
"fmt"
|
|
"strconv"
|
|
)
|
|
|
|
// Float64Flag is a flag with type float64
|
|
type Float64Flag struct {
|
|
Name string
|
|
Aliases []string
|
|
Usage string
|
|
EnvVars []string
|
|
FilePath string
|
|
Required bool
|
|
Hidden bool
|
|
Value float64
|
|
DefaultText string
|
|
Destination *float64
|
|
HasBeenSet bool
|
|
}
|
|
|
|
// IsSet returns whether or not the flag has been set through env or file
|
|
func (f *Float64Flag) IsSet() bool {
|
|
return f.HasBeenSet
|
|
}
|
|
|
|
// String returns a readable representation of this value
|
|
// (for usage defaults)
|
|
func (f *Float64Flag) String() string {
|
|
return FlagStringer(f)
|
|
}
|
|
|
|
// Names returns the names of the flag
|
|
func (f *Float64Flag) Names() []string {
|
|
return flagNames(f.Name, f.Aliases)
|
|
}
|
|
|
|
// IsRequired returns whether or not the flag is required
|
|
func (f *Float64Flag) IsRequired() bool {
|
|
return f.Required
|
|
}
|
|
|
|
// TakesValue returns true of the flag takes a value, otherwise false
|
|
func (f *Float64Flag) TakesValue() bool {
|
|
return true
|
|
}
|
|
|
|
// GetUsage returns the usage string for the flag
|
|
func (f *Float64Flag) GetUsage() string {
|
|
return f.Usage
|
|
}
|
|
|
|
// GetValue returns the flags value as string representation and an empty
|
|
// string if the flag takes no value at all.
|
|
func (f *Float64Flag) GetValue() string {
|
|
return fmt.Sprintf("%f", f.Value)
|
|
}
|
|
|
|
// Apply populates the flag given the flag set and environment
|
|
func (f *Float64Flag) Apply(set *flag.FlagSet) error {
|
|
if val, ok := flagFromEnvOrFile(f.EnvVars, f.FilePath); ok {
|
|
if val != "" {
|
|
valFloat, err := strconv.ParseFloat(val, 10)
|
|
|
|
if err != nil {
|
|
return fmt.Errorf("could not parse %q as float64 value for flag %s: %s", val, f.Name, err)
|
|
}
|
|
|
|
f.Value = valFloat
|
|
f.HasBeenSet = true
|
|
}
|
|
}
|
|
|
|
for _, name := range f.Names() {
|
|
if f.Destination != nil {
|
|
set.Float64Var(f.Destination, name, f.Value, f.Usage)
|
|
continue
|
|
}
|
|
set.Float64(name, f.Value, f.Usage)
|
|
}
|
|
|
|
return nil
|
|
}
|
|
|
|
// Float64 looks up the value of a local Float64Flag, returns
|
|
// 0 if not found
|
|
func (c *Context) Float64(name string) float64 {
|
|
if fs := lookupFlagSet(name, c); fs != nil {
|
|
return lookupFloat64(name, fs)
|
|
}
|
|
return 0
|
|
}
|
|
|
|
func lookupFloat64(name string, set *flag.FlagSet) float64 {
|
|
f := set.Lookup(name)
|
|
if f != nil {
|
|
parsed, err := strconv.ParseFloat(f.Value.String(), 64)
|
|
if err != nil {
|
|
return 0
|
|
}
|
|
return parsed
|
|
}
|
|
return 0
|
|
}
|