mirror of
https://github.com/superseriousbusiness/gotosocial
synced 2024-12-27 05:03:11 +00:00
234 lines
5.7 KiB
Go
234 lines
5.7 KiB
Go
// Copyright (c) 2012-2020 Ugorji Nwoke. All rights reserved.
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// Use of this source code is governed by a MIT license found in the LICENSE file.
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package codec
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import (
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"bufio"
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"errors"
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"io"
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"net/rpc"
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)
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var (
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errRpcIsClosed = errors.New("rpc - connection has been closed")
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errRpcNoConn = errors.New("rpc - no connection")
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rpcSpaceArr = [1]byte{' '}
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)
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// Rpc provides a rpc Server or Client Codec for rpc communication.
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type Rpc interface {
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ServerCodec(conn io.ReadWriteCloser, h Handle) rpc.ServerCodec
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ClientCodec(conn io.ReadWriteCloser, h Handle) rpc.ClientCodec
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}
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// RPCOptions holds options specific to rpc functionality
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type RPCOptions struct {
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// RPCNoBuffer configures whether we attempt to buffer reads and writes during RPC calls.
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//
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// Set RPCNoBuffer=true to turn buffering off.
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// Buffering can still be done if buffered connections are passed in, or
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// buffering is configured on the handle.
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RPCNoBuffer bool
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}
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// rpcCodec defines the struct members and common methods.
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type rpcCodec struct {
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c io.Closer
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r io.Reader
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w io.Writer
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f ioFlusher
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dec *Decoder
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enc *Encoder
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h Handle
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cls atomicClsErr
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}
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func newRPCCodec(conn io.ReadWriteCloser, h Handle) rpcCodec {
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return newRPCCodec2(conn, conn, conn, h)
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}
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func newRPCCodec2(r io.Reader, w io.Writer, c io.Closer, h Handle) rpcCodec {
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bh := h.getBasicHandle()
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// if the writer can flush, ensure we leverage it, else
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// we may hang waiting on read if write isn't flushed.
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// var f ioFlusher
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f, ok := w.(ioFlusher)
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if !bh.RPCNoBuffer {
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if bh.WriterBufferSize <= 0 {
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if !ok { // a flusher means there's already a buffer
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bw := bufio.NewWriter(w)
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f, w = bw, bw
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}
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}
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if bh.ReaderBufferSize <= 0 {
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if _, ok = w.(ioBuffered); !ok {
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r = bufio.NewReader(r)
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}
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}
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}
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return rpcCodec{
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c: c,
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w: w,
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r: r,
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f: f,
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h: h,
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enc: NewEncoder(w, h),
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dec: NewDecoder(r, h),
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}
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}
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func (c *rpcCodec) write(obj ...interface{}) (err error) {
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err = c.ready()
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if err != nil {
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return
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}
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if c.f != nil {
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defer func() {
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flushErr := c.f.Flush()
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if flushErr != nil && err == nil {
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err = flushErr
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}
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}()
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}
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for _, o := range obj {
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err = c.enc.Encode(o)
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if err != nil {
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return
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}
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// defensive: ensure a space is always written after each encoding,
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// in case the value was a number, and encoding a value right after
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// without a space will lead to invalid output.
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if c.h.isJson() {
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_, err = c.w.Write(rpcSpaceArr[:])
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if err != nil {
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return
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}
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}
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}
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return
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}
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func (c *rpcCodec) read(obj interface{}) (err error) {
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err = c.ready()
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if err == nil {
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//If nil is passed in, we should read and discard
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if obj == nil {
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// return c.dec.Decode(&obj)
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err = c.dec.swallowErr()
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} else {
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err = c.dec.Decode(obj)
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}
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}
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return
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}
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func (c *rpcCodec) Close() (err error) {
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if c.c != nil {
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cls := c.cls.load()
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if !cls.closed {
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cls.err = c.c.Close()
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cls.closed = true
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c.cls.store(cls)
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}
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err = cls.err
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}
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return
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}
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func (c *rpcCodec) ready() (err error) {
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if c.c == nil {
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err = errRpcNoConn
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} else {
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cls := c.cls.load()
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if cls.closed {
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if err = cls.err; err == nil {
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err = errRpcIsClosed
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}
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}
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}
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return
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}
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func (c *rpcCodec) ReadResponseBody(body interface{}) error {
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return c.read(body)
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}
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// -------------------------------------
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type goRpcCodec struct {
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rpcCodec
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}
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func (c *goRpcCodec) WriteRequest(r *rpc.Request, body interface{}) error {
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return c.write(r, body)
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}
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func (c *goRpcCodec) WriteResponse(r *rpc.Response, body interface{}) error {
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return c.write(r, body)
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}
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func (c *goRpcCodec) ReadResponseHeader(r *rpc.Response) error {
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return c.read(r)
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}
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func (c *goRpcCodec) ReadRequestHeader(r *rpc.Request) error {
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return c.read(r)
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}
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func (c *goRpcCodec) ReadRequestBody(body interface{}) error {
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return c.read(body)
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}
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// -------------------------------------
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// goRpc is the implementation of Rpc that uses the communication protocol
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// as defined in net/rpc package.
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type goRpc struct{}
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// GoRpc implements Rpc using the communication protocol defined in net/rpc package.
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//
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// Note: network connection (from net.Dial, of type io.ReadWriteCloser) is not buffered.
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//
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// For performance, you should configure WriterBufferSize and ReaderBufferSize on the handle.
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// This ensures we use an adequate buffer during reading and writing.
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// If not configured, we will internally initialize and use a buffer during reads and writes.
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// This can be turned off via the RPCNoBuffer option on the Handle.
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//
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// var handle codec.JsonHandle
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// handle.RPCNoBuffer = true // turns off attempt by rpc module to initialize a buffer
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//
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// Example 1: one way of configuring buffering explicitly:
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//
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// var handle codec.JsonHandle // codec handle
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// handle.ReaderBufferSize = 1024
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// handle.WriterBufferSize = 1024
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// var conn io.ReadWriteCloser // connection got from a socket
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// var serverCodec = GoRpc.ServerCodec(conn, handle)
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// var clientCodec = GoRpc.ClientCodec(conn, handle)
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//
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// Example 2: you can also explicitly create a buffered connection yourself,
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// and not worry about configuring the buffer sizes in the Handle.
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//
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// var handle codec.Handle // codec handle
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// var conn io.ReadWriteCloser // connection got from a socket
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// var bufconn = struct { // bufconn here is a buffered io.ReadWriteCloser
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// io.Closer
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// *bufio.Reader
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// *bufio.Writer
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// }{conn, bufio.NewReader(conn), bufio.NewWriter(conn)}
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// var serverCodec = GoRpc.ServerCodec(bufconn, handle)
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// var clientCodec = GoRpc.ClientCodec(bufconn, handle)
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var GoRpc goRpc
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func (x goRpc) ServerCodec(conn io.ReadWriteCloser, h Handle) rpc.ServerCodec {
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return &goRpcCodec{newRPCCodec(conn, h)}
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}
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func (x goRpc) ClientCodec(conn io.ReadWriteCloser, h Handle) rpc.ClientCodec {
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return &goRpcCodec{newRPCCodec(conn, h)}
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}
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