mirror of
https://github.com/superseriousbusiness/gotosocial
synced 2024-11-23 12:53:23 +00:00
3caae376e7
* define timeline consts * remove double stream of status * change test stream creation up a bit * stream messages more selectively * add test for streaming new status creation via clientAPI * tidy code + comments a bit * tidy up tests * make sure new status isn't streamed to public
68 lines
2.3 KiB
Go
68 lines
2.3 KiB
Go
package stream
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import "sync"
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const (
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// EventTypeNotification -- a user should be shown a notification
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EventTypeNotification string = "notification"
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// EventTypeUpdate -- a user should be shown an update in their timeline
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EventTypeUpdate string = "update"
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// EventTypeDelete -- something should be deleted from a user
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EventTypeDelete string = "delete"
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)
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const (
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// TimelineLocal -- public statuses from the LOCAL timeline.
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TimelineLocal string = "public:local"
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// TimelinePublic -- public statuses, including federated ones.
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TimelinePublic string = "public"
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// TimelineHome -- statuses for a user's Home timeline.
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TimelineHome string = "user"
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// TimelineNotifications -- notification events.
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TimelineNotifications string = "user:notification"
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// TimelineDirect -- statuses sent to a user directly.
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TimelineDirect string = "direct"
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)
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// AllStatusTimelines contains all Timelines that a status could conceivably be delivered to -- useful for doing deletes.
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var AllStatusTimelines = []string{
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TimelineLocal,
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TimelinePublic,
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TimelineHome,
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TimelineDirect,
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}
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// StreamsForAccount is a wrapper for the multiple streams that one account can have running at the same time.
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// TODO: put a limit on this
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type StreamsForAccount struct {
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// The currently held streams for this account
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Streams []*Stream
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// Mutex to lock/unlock when modifying the slice of streams.
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sync.Mutex
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}
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// Stream represents one open stream for a client.
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type Stream struct {
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// ID of this stream, generated during creation.
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ID string
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// Timeline of this stream: user/public/etc
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Timeline string
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// Channel of messages for the client to read from
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Messages chan *Message
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// Channel to close when the client drops away
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Hangup chan interface{}
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// Only put messages in the stream when Connected
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Connected bool
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// Mutex to lock/unlock when inserting messages, hanging up, changing the connected state etc.
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sync.Mutex
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}
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// Message represents one streamed message.
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type Message struct {
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// All the stream types this message should be delivered to.
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Stream []string `json:"stream"`
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// The event type of the message (update/delete/notification etc)
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Event string `json:"event"`
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// The actual payload of the message. In case of an update or notification, this will be a JSON string.
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Payload string `json:"payload"`
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}
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