mirror of
https://github.com/superseriousbusiness/gotosocial
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c1375ca5c1
* [chore] Remove go-playground/validator It turns out we're not actually using the validator code. This is a remnant from when we intended to use it, but the presence of it and its struct tags creates the illusion we're validating a lot of things we're not. It resulted in some confusion when we were trying to figure out language valdiation. Remove all this code, so that only the validation functions from the validate package we actually use remain. I'm not touching the struct tags in the migrations in order to avoid things potentially thinking migrations need to be re-run. * [chore] Bring back a struct tag on api The validate on internal/api is Gin doing form validation, not the validator from go-playground/validator.
49 lines
3.8 KiB
Go
49 lines
3.8 KiB
Go
// GoToSocial
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// Copyright (C) GoToSocial Authors admin@gotosocial.org
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// SPDX-License-Identifier: AGPL-3.0-or-later
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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package gtsmodel
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import "time"
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// Notification models an alert/notification sent to an account about something like a reblog, like, new follow request, etc.
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type Notification struct {
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ID string `bun:"type:CHAR(26),pk,nullzero,notnull,unique"` // id of this item in the database
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CreatedAt time.Time `bun:"type:timestamptz,nullzero,notnull,default:current_timestamp"` // when was item created
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UpdatedAt time.Time `bun:"type:timestamptz,nullzero,notnull,default:current_timestamp"` // when was item last updated
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NotificationType NotificationType `bun:",nullzero,notnull"` // Type of this notification
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TargetAccountID string `bun:"type:CHAR(26),nullzero,notnull"` // ID of the account targeted by the notification (ie., who will receive the notification?)
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TargetAccount *Account `bun:"-"` // Account corresponding to TargetAccountID. Can be nil, always check first + select using ID if necessary.
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OriginAccountID string `bun:"type:CHAR(26),nullzero,notnull"` // ID of the account that performed the action that created the notification.
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OriginAccount *Account `bun:"-"` // Account corresponding to OriginAccountID. Can be nil, always check first + select using ID if necessary.
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StatusID string `bun:"type:CHAR(26),nullzero"` // If the notification pertains to a status, what is the database ID of that status?
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Status *Status `bun:"-"` // Status corresponding to StatusID. Can be nil, always check first + select using ID if necessary.
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Read *bool `bun:",nullzero,notnull,default:false"` // Notification has been seen/read
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}
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// NotificationType describes the reason/type of this notification.
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type NotificationType string
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// Notification Types
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const (
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NotificationFollow NotificationType = "follow" // NotificationFollow -- someone followed you
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NotificationFollowRequest NotificationType = "follow_request" // NotificationFollowRequest -- someone requested to follow you
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NotificationMention NotificationType = "mention" // NotificationMention -- someone mentioned you in their status
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NotificationReblog NotificationType = "reblog" // NotificationReblog -- someone boosted one of your statuses
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NotificationFave NotificationType = "favourite" // NotificationFave -- someone faved/liked one of your statuses
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NotificationPoll NotificationType = "poll" // NotificationPoll -- a poll you voted in or created has ended
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NotificationStatus NotificationType = "status" // NotificationStatus -- someone you enabled notifications for has posted a status.
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)
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