mirror of
https://github.com/superseriousbusiness/gotosocial
synced 2024-12-20 09:43:26 +00:00
a156188b3e
* update dependencies, bump Go version to 1.19 * bump test image Go version * update golangci-lint * update gotosocial-drone-build * sign * linting, go fmt * update swagger docs * update swagger docs * whitespace * update contributing.md * fuckin whoopsie doopsie * linterino, linteroni * fix followrequest test not starting processor * fix other api/client tests not starting processor * fix remaining tests where processor not started * bump go-runners version * don't check last-webfingered-at, processor may have updated this * update swagger command * update bun to latest version * fix embed to work the same as before with new bun Signed-off-by: kim <grufwub@gmail.com> Co-authored-by: tsmethurst <tobi.smethurst@protonmail.com>
186 lines
4 KiB
Go
186 lines
4 KiB
Go
package runners
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import (
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"context"
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"sync"
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)
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// Service provides a means of tracking a single long-running service, provided protected state
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// changes and preventing multiple instances running. Also providing service state information.
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type Service struct {
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state uint32 // 0=stopped, 1=running, 2=stopping
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wait sync.Mutex // wait is the mutex used as a single-entity wait-group, i.e. just a "wait" :p
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cncl context.CancelFunc // cncl is the cancel function set for the current context
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ctx context.Context // ctx is the current context for running function (or nil if not running)
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mu sync.Mutex // mu protects state changes
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}
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// Run will run the supplied function until completion, using given context to propagate cancel.
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// Immediately returns false if the Service is already running, and true after completed run.
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func (svc *Service) Run(fn func(context.Context)) bool {
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// Attempt to start the svc
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ctx, ok := svc.doStart()
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if !ok {
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return false
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}
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defer func() {
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// unlock single wait
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svc.wait.Unlock()
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// ensure stopped
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svc.Stop()
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}()
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// Run user func
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if fn != nil {
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fn(ctx)
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}
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return true
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}
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// GoRun will run the supplied function until completion in a goroutine, using given context to
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// propagate cancel. Immediately returns boolean indicating success, or that service is already running.
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func (svc *Service) GoRun(fn func(context.Context)) bool {
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// Attempt to start the svc
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ctx, ok := svc.doStart()
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if !ok {
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return false
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}
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go func() {
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defer func() {
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// unlock single wait
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svc.wait.Unlock()
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// ensure stopped
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svc.Stop()
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}()
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// Run user func
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if fn != nil {
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fn(ctx)
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}
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}()
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return true
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}
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// Stop will attempt to stop the service, cancelling the running function's context. Immediately
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// returns false if not running, and true only after Service is fully stopped.
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func (svc *Service) Stop() bool {
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// Attempt to stop the svc
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cncl, ok := svc.doStop()
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if !ok {
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return false
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}
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defer func() {
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// Get svc lock
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svc.mu.Lock()
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// Wait until stopped
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svc.wait.Lock()
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svc.wait.Unlock()
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// Reset the svc
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svc.ctx = nil
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svc.cncl = nil
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svc.state = 0
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svc.mu.Unlock()
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}()
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cncl() // cancel ctx
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return true
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}
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// doStart will safely set Service state to started, returning a ptr to this context insance.
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func (svc *Service) doStart() (context.Context, bool) {
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// Protect startup
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svc.mu.Lock()
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if svc.state != 0 /* not stopped */ {
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svc.mu.Unlock()
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return nil, false
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}
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// state started
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svc.state = 1
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// Take our own ptr
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var ctx context.Context
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if svc.ctx == nil {
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// Context required allocating
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svc.ctx, svc.cncl = ContextWithCancel()
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}
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// Start the waiter
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svc.wait.Lock()
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// Set our ptr + unlock
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ctx = svc.ctx
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svc.mu.Unlock()
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return ctx, true
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}
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// doStop will safely set Service state to stopping, returning a ptr to this cancelfunc instance.
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func (svc *Service) doStop() (context.CancelFunc, bool) {
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// Protect stop
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svc.mu.Lock()
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if svc.state != 1 /* not started */ {
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svc.mu.Unlock()
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return nil, false
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}
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// state stopping
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svc.state = 2
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// Take our own ptr
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// and unlock state
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cncl := svc.cncl
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svc.mu.Unlock()
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return cncl, true
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}
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// Running returns if Service is running (i.e. state NOT stopped / stopping).
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func (svc *Service) Running() bool {
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svc.mu.Lock()
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state := svc.state
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svc.mu.Unlock()
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return (state == 1)
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}
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// Done returns a channel that's closed when Service.Stop() is called. It is
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// the same channel provided to the currently running service function.
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func (svc *Service) Done() <-chan struct{} {
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var done <-chan struct{}
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svc.mu.Lock()
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switch svc.state {
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// stopped
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// (here we create a new context so that the
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// returned 'done' channel here will still
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// be valid for when Service is next started)
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case 0:
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if svc.ctx == nil {
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// need to allocate new context
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svc.ctx, svc.cncl = ContextWithCancel()
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}
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done = svc.ctx.Done()
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// started
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case 1:
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done = svc.ctx.Done()
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// stopping
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case 2:
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done = svc.ctx.Done()
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}
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svc.mu.Unlock()
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return done
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}
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