mirror of
https://github.com/superseriousbusiness/gotosocial
synced 2024-12-20 17:53:22 +00:00
241 lines
5.3 KiB
Go
241 lines
5.3 KiB
Go
|
package sched
|
||
|
|
||
|
import (
|
||
|
"context"
|
||
|
"sort"
|
||
|
"time"
|
||
|
|
||
|
"codeberg.org/gruf/go-atomics"
|
||
|
"codeberg.org/gruf/go-runners"
|
||
|
)
|
||
|
|
||
|
var (
|
||
|
// neverticks is a timer channel that never ticks (it's starved).
|
||
|
neverticks = make(chan time.Time)
|
||
|
|
||
|
// alwaysticks is a timer channel that always ticks (it's closed).
|
||
|
alwaysticks = func() chan time.Time {
|
||
|
ch := make(chan time.Time)
|
||
|
close(ch)
|
||
|
return ch
|
||
|
}()
|
||
|
)
|
||
|
|
||
|
// Scheduler provides a means of running jobs at specific times and
|
||
|
// regular intervals, all while sharing a single underlying timer.
|
||
|
type Scheduler struct {
|
||
|
jobs []*Job // jobs is a list of tracked Jobs to be executed
|
||
|
jch chan interface{} // jch accepts either Jobs or job IDs to notify new/removed jobs
|
||
|
svc runners.Service // svc manages the main scheduler routine
|
||
|
jid atomics.Uint64 // jid is used to iteratively generate unique IDs for jobs
|
||
|
}
|
||
|
|
||
|
// New returns a new Scheduler instance with given job change queue size.
|
||
|
func NewScheduler(queue int) Scheduler {
|
||
|
if queue < 0 {
|
||
|
queue = 10
|
||
|
}
|
||
|
return Scheduler{jch: make(chan interface{}, queue)}
|
||
|
}
|
||
|
|
||
|
// Start will attempt to start the Scheduler. Immediately returns false if the Service is already running, and true after completed run.
|
||
|
func (sch *Scheduler) Start() bool {
|
||
|
return sch.svc.Run(sch.run)
|
||
|
}
|
||
|
|
||
|
// Stop will attempt to stop the Scheduler. Immediately returns false if not running, and true only after Scheduler is fully stopped.
|
||
|
func (sch *Scheduler) Stop() bool {
|
||
|
return sch.svc.Stop()
|
||
|
}
|
||
|
|
||
|
// Running will return whether Scheduler is running.
|
||
|
func (sch *Scheduler) Running() bool {
|
||
|
return sch.svc.Running()
|
||
|
}
|
||
|
|
||
|
// Schedule will add provided Job to the Scheduler, returning a cancel function.
|
||
|
func (sch *Scheduler) Schedule(job *Job) (cancel func()) {
|
||
|
if job == nil {
|
||
|
// Ensure there's a job!
|
||
|
panic("nil job")
|
||
|
}
|
||
|
|
||
|
// Get last known job ID
|
||
|
last := sch.jid.Load()
|
||
|
|
||
|
// Give this job an ID and check overflow
|
||
|
if job.id = sch.jid.Add(1); job.id < last {
|
||
|
panic("scheduler job id overflow")
|
||
|
}
|
||
|
|
||
|
// Pass job to scheduler
|
||
|
sch.jch <- job
|
||
|
|
||
|
// Return cancel function for job ID
|
||
|
return func() { sch.jch <- job.id }
|
||
|
}
|
||
|
|
||
|
// run is the main scheduler run routine, which runs for as long as ctx is valid.
|
||
|
func (sch *Scheduler) run(ctx context.Context) {
|
||
|
var (
|
||
|
// timerset represents whether timer was running
|
||
|
// for a particular run of the loop. false means
|
||
|
// that tch == neverticks || tch == alwaysticks
|
||
|
timerset bool
|
||
|
|
||
|
// timer tick channel (or a never-tick channel)
|
||
|
tch <-chan time.Time
|
||
|
|
||
|
// timer notifies this main routine to wake when
|
||
|
// the job queued needs to be checked for executions
|
||
|
timer *time.Timer
|
||
|
|
||
|
// stopdrain will stop and drain the timer
|
||
|
// if it has been running (i.e. timerset == true)
|
||
|
stopdrain = func() {
|
||
|
if timerset && !timer.Stop() {
|
||
|
<-timer.C
|
||
|
}
|
||
|
}
|
||
|
)
|
||
|
|
||
|
for {
|
||
|
select {
|
||
|
// Handle received job/id
|
||
|
case v := <-sch.jch:
|
||
|
sch.handle(v)
|
||
|
continue
|
||
|
|
||
|
// No more
|
||
|
default:
|
||
|
}
|
||
|
|
||
|
// Done
|
||
|
break
|
||
|
}
|
||
|
|
||
|
// Create a stopped timer
|
||
|
timer = time.NewTimer(1)
|
||
|
<-timer.C
|
||
|
|
||
|
for {
|
||
|
// Reset timer state
|
||
|
timerset = false
|
||
|
|
||
|
if len(sch.jobs) > 0 {
|
||
|
// Sort jobs by next occurring
|
||
|
sort.Sort(byNext(sch.jobs))
|
||
|
|
||
|
// Get execution time
|
||
|
now := time.Now()
|
||
|
|
||
|
// Get next job time
|
||
|
next := sch.jobs[0].Next()
|
||
|
|
||
|
if until := next.Sub(now); until <= 0 {
|
||
|
// This job is behind schedule,
|
||
|
// set timer to always tick
|
||
|
tch = alwaysticks
|
||
|
} else {
|
||
|
// Reset timer to period
|
||
|
timer.Reset(until)
|
||
|
tch = timer.C
|
||
|
timerset = true
|
||
|
}
|
||
|
} else {
|
||
|
// Unset timer
|
||
|
tch = neverticks
|
||
|
}
|
||
|
|
||
|
select {
|
||
|
// Scheduler stopped
|
||
|
case <-ctx.Done():
|
||
|
stopdrain()
|
||
|
return
|
||
|
|
||
|
// Timer ticked, run scheduled
|
||
|
case now := <-tch:
|
||
|
sch.schedule(now)
|
||
|
|
||
|
// Received update, handle job/id
|
||
|
case v := <-sch.jch:
|
||
|
sch.handle(v)
|
||
|
stopdrain()
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// handle takes an interfaces received from Scheduler.jch and handles either:
|
||
|
// - Job --> new job to add.
|
||
|
// - uint64 --> job ID to remove.
|
||
|
func (sch *Scheduler) handle(v interface{}) {
|
||
|
switch v := v.(type) {
|
||
|
// New job added
|
||
|
case *Job:
|
||
|
// Get current time
|
||
|
now := time.Now()
|
||
|
|
||
|
// Update the next call time
|
||
|
next := v.timing.Next(now)
|
||
|
v.next.Store(next)
|
||
|
|
||
|
// Append this job to queued
|
||
|
sch.jobs = append(sch.jobs, v)
|
||
|
|
||
|
// Job removed
|
||
|
case uint64:
|
||
|
for i := 0; i < len(sch.jobs); i++ {
|
||
|
if sch.jobs[i].id == v {
|
||
|
// This is the job we're looking for! Drop this
|
||
|
sch.jobs = append(sch.jobs[:i], sch.jobs[i+1:]...)
|
||
|
return
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// schedule will iterate through the scheduler jobs and execute those necessary, updating their next call time.
|
||
|
func (sch *Scheduler) schedule(now time.Time) {
|
||
|
for i := 0; i < len(sch.jobs); {
|
||
|
// Scope our own var
|
||
|
job := sch.jobs[i]
|
||
|
|
||
|
// We know these jobs are ordered by .Next(), so as soon
|
||
|
// as we reach one with .Next() after now, we can return
|
||
|
if job.Next().After(now) {
|
||
|
return
|
||
|
}
|
||
|
|
||
|
// Update the next call time
|
||
|
next := job.timing.Next(now)
|
||
|
job.next.Store(next)
|
||
|
|
||
|
// Run this job async!
|
||
|
go job.Run(now)
|
||
|
|
||
|
if job.Next().IsZero() {
|
||
|
// Zero time, this job is done and can be dropped
|
||
|
sch.jobs = append(sch.jobs[:i], sch.jobs[i+1:]...)
|
||
|
continue
|
||
|
}
|
||
|
|
||
|
// Iter
|
||
|
i++
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// byNext is an implementation of sort.Interface to sort Jobs by their .Next() time.
|
||
|
type byNext []*Job
|
||
|
|
||
|
func (by byNext) Len() int {
|
||
|
return len(by)
|
||
|
}
|
||
|
|
||
|
func (by byNext) Less(i int, j int) bool {
|
||
|
return by[i].Next().Before(by[j].Next())
|
||
|
}
|
||
|
|
||
|
func (by byNext) Swap(i int, j int) {
|
||
|
by[i], by[j] = by[j], by[i]
|
||
|
}
|