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/*
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GoToSocial
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Copyright (C) 2021 GoToSocial Authors admin@gotosocial.org
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package gtsmodel
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2021-08-10 11:32:39 +00:00
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import (
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"time"
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)
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// Status represents a user-created 'post' or 'status' in the database, either remote or local
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type Status struct {
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// id of the status in the database
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ID string `bun:"type:CHAR(26),pk,notnull"`
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// uri at which this status is reachable
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URI string `bun:",unique,nullzero"`
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// web url for viewing this status
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URL string `bun:",unique,nullzero"`
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// the html-formatted content of this status
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Content string
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// Database IDs of any media attachments associated with this status
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AttachmentIDs []string `bun:"attachments,array"`
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Attachments []*MediaAttachment `bun:"attached_media,rel:has-many"`
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// Database IDs of any tags used in this status
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TagIDs []string `bun:"tags,array"`
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Tags []*Tag `bun:"attached_tags,m2m:status_to_tags"` // https://bun.uptrace.dev/guide/relations.html#many-to-many-relation
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// Database IDs of any mentions in this status
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MentionIDs []string `bun:"mentions,array"`
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Mentions []*Mention `bun:"attached_mentions,rel:has-many"`
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// Database IDs of any emojis used in this status
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EmojiIDs []string `bun:"emojis,array"`
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Emojis []*Emoji `bun:"attached_emojis,m2m:status_to_emojis"` // https://bun.uptrace.dev/guide/relations.html#many-to-many-relation
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// when was this status created?
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CreatedAt time.Time `bun:",notnull,nullzero,default:current_timestamp"`
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// when was this status updated?
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UpdatedAt time.Time `bun:",notnull,nullzero,default:current_timestamp"`
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// is this status from a local account?
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Local bool
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// which account posted this status?
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AccountID string `bun:"type:CHAR(26),notnull"`
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Account *Account `bun:"rel:belongs-to"`
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// AP uri of the owner of this status
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AccountURI string
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// id of the status this status is a reply to
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InReplyToID string `bun:"type:CHAR(26),nullzero"`
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InReplyTo *Status `bun:"-"`
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// AP uri of the status this status is a reply to
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InReplyToURI string
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// id of the account that this status replies to
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InReplyToAccountID string `bun:"type:CHAR(26),nullzero"`
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InReplyToAccount *Account `bun:"rel:belongs-to"`
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// id of the status this status is a boost of
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BoostOfID string `bun:"type:CHAR(26),nullzero"`
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BoostOf *Status `bun:"-"`
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// id of the account that owns the boosted status
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BoostOfAccountID string `bun:"type:CHAR(26),nullzero"`
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BoostOfAccount *Account `bun:"rel:belongs-to"`
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// cw string for this status
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ContentWarning string
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// visibility entry for this status
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Visibility Visibility `bun:",notnull"`
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// mark the status as sensitive?
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Sensitive bool
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// what language is this status written in?
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Language string
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// Which application was used to create this status?
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CreatedWithApplicationID string `bun:"type:CHAR(26),nullzero"`
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CreatedWithApplication *Application `bun:"rel:belongs-to"`
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// advanced visibility for this status
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VisibilityAdvanced *VisibilityAdvanced
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// What is the activitystreams type of this status? See: https://www.w3.org/TR/activitystreams-vocabulary/#object-types
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// Will probably almost always be Note but who knows!.
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ActivityStreamsType string
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// Original text of the status without formatting
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Text string
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// Has this status been pinned by its owner?
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Pinned bool
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}
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// StatusToTag is an intermediate struct to facilitate the many2many relationship between a status and one or more tags.
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type StatusToTag struct {
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StatusID string `bun:"type:CHAR(26),unique:statustag,nullzero"`
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Status *Status `bun:"rel:belongs-to"`
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TagID string `bun:"type:CHAR(26),unique:statustag,nullzero"`
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Tag *Tag `bun:"rel:belongs-to"`
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}
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// StatusToEmoji is an intermediate struct to facilitate the many2many relationship between a status and one or more emojis.
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type StatusToEmoji struct {
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StatusID string `bun:"type:CHAR(26),unique:statusemoji,nullzero"`
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Status *Status `bun:"rel:belongs-to"`
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EmojiID string `bun:"type:CHAR(26),unique:statusemoji,nullzero"`
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Emoji *Emoji `bun:"rel:belongs-to"`
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}
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// Visibility represents the visibility granularity of a status.
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type Visibility string
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const (
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// VisibilityPublic means this status will be visible to everyone on all timelines.
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VisibilityPublic Visibility = "public"
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// VisibilityUnlocked means this status will be visible to everyone, but will only show on home timeline to followers, and in lists.
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VisibilityUnlocked Visibility = "unlocked"
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// VisibilityFollowersOnly means this status is viewable to followers only.
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VisibilityFollowersOnly Visibility = "followers_only"
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// VisibilityMutualsOnly means this status is visible to mutual followers only.
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VisibilityMutualsOnly Visibility = "mutuals_only"
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// VisibilityDirect means this status is visible only to mentioned recipients.
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VisibilityDirect Visibility = "direct"
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// VisibilityDefault is used when no other setting can be found.
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VisibilityDefault Visibility = VisibilityUnlocked
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)
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// VisibilityAdvanced models flags for fine-tuning visibility and interactivity of a status.
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//
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// All flags default to true.
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//
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// If PUBLIC is selected, flags will all be overwritten to TRUE regardless of what is selected.
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//
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// If UNLOCKED is selected, any flags can be turned on or off in any combination.
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//
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// If FOLLOWERS-ONLY or MUTUALS-ONLY are selected, boostable will always be FALSE. Other flags can be turned on or off as desired.
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//
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// If DIRECT is selected, boostable will be FALSE, and all other flags will be TRUE.
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type VisibilityAdvanced struct {
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// This status will be federated beyond the local timeline(s)
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Federated bool `bun:"default:true"`
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// This status can be boosted/reblogged
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Boostable bool `bun:"default:true"`
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// This status can be replied to
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Replyable bool `bun:"default:true"`
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// This status can be liked/faved
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Likeable bool `bun:"default:true"`
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}
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