mirror of
https://github.com/romancm/gamebrary
synced 2024-12-24 10:03:07 +00:00
208 lines
4.4 KiB
JavaScript
Executable file
208 lines
4.4 KiB
JavaScript
Executable file
import Vue from 'vue';
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export default {
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SET_BOARDS(state, boards) {
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state.boards = boards;
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},
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SET_BOARD(state, board) {
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state.board = board;
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},
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SET_GAME_BOARD(state, board) {
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state.board = board;
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},
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SET_BOARD_GAMES(state, boardGames) {
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state.boardGames = boardGames;
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},
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ADD_BOARD(state, board) {
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state.boards.push(board);
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},
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ADD_LIST(state, list) {
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state.board.lists.push(list);
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},
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REMOVE_BOARD(state, boardId) {
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const boardIndex = state.boards.findIndex(({ id }) => id === boardId);
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state.boards.splice(boardIndex, 1);
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},
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SET_GAME_MODAL_DATA(state, gameModalData) {
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state.gameModalData = gameModalData;
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},
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CLEAR_GAME_MODAL_DATA(state) {
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state.gameModalData = null;
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},
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ADD_GAME_TO_LIST({ board }, { listIndex, gameId }) {
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board.lists[listIndex].games.push(gameId);
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},
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//
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// LEGACY STUFF
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//
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ADD_LIST_LEGACY(state, list) {
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if (!state.gameLists[state.platform.code]) {
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Vue.set(state.gameLists, state.platform.code, []);
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}
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state.gameLists[state.platform.code].push(list);
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},
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SET_PLATFORM_LEGACY(state, platform) {
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state.platform = platform;
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},
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SAVE_LIST_LEGACY(state, lists) {
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state.gameLists = lists;
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},
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REMOVE_GAME_LEGACY(state, { gameId, listId }) {
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const currentList = state.gameLists[state.platform.code][listId];
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currentList.games.splice(currentList.games.indexOf(gameId), 1);
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},
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MOVE_LIST_LEGACY(state, { from, to }) {
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const cutOut = state.gameLists[state.platform.code].splice(from, 1)[0];
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state.gameLists[state.platform.code].splice(to, 0, cutOut);
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},
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REMOVE_LIST_LEGACY(state, index) {
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state.gameLists[state.platform.code].splice(index, 1);
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},
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REMOVE_PLATFORM_LEGACY(state) {
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Vue.delete(state.gameLists, state.platform.code);
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},
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ADD_GAME_LEGACY(state, { gameId, listId }) {
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const currentList = state.gameLists[state.platform.code][listId];
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currentList.games.push(gameId);
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},
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SET_WALLPAPER_URL_LEGACY(state, url) {
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state.wallpaperUrl = url;
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},
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SET_GAME_LISTS_LEGACY(state, lists) {
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state.gameLists = lists;
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},
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//
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// STUFF THAT REMAINS THE SAME
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//
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SET_USER(state, data) {
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state.user = {
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lastLogin: data.metadata.lastSignInTime,
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uid: data.uid,
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displayName: data.displayName,
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email: data.email,
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emailVerified: data.emailVerified,
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dateJoined: data.metadata.creationTime,
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photoURL: data.photoURL,
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};
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},
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CACHE_GAME_DATA(state, data) {
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data.forEach((game) => {
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Vue.set(state.games, game.id, { ...game });
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});
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},
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SET_SETTINGS(state, settings) {
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state.settings = settings;
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},
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UPDATE_TAG(state, { tagName, tagHex, tempTag }) {
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const updatedTag = {
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...state.tags[tempTag.tagName],
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hex: tagHex,
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};
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const renaming = tagName !== tempTag.tagName;
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if (renaming) {
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Vue.set(state.tags, tagName, updatedTag);
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Vue.delete(state.tags, tempTag.tagName);
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} else {
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state.tags[tempTag.tagName] = updatedTag;
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}
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},
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SET_TAGS(state, tags) {
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state.tags = tags;
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},
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CLEAR_SESSION(state) {
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state.user = null;
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state.activeListIndex = null;
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state.gameLists = {};
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state.settings = null;
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state.platform = null;
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state.results = null;
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state.games = {};
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state.publicGameData = {};
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state.game = null;
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},
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SET_NOTES(state, notes) {
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state.notes = notes;
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},
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SET_PROGRESSES(state, progresses) {
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state.progresses = progresses;
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},
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REMOVE_GAME_PROGRESS({ progresses }, gameId) {
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if (progresses[gameId]) {
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Vue.delete(progresses, gameId);
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}
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},
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SET_GAME_PROGRESS(state, { progress, gameId }) {
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state.progresses[gameId] = progress;
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},
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SET_GAME_NOTE(state, { note, gameId }) {
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state.notes[gameId] = note;
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},
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SET_DRAGGING_STATUS(state, status) {
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state.dragging = status;
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},
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REMOVE_GAME_NOTE(state, gameId) {
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if (state.notes[gameId]) {
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Vue.delete(state.notes, gameId);
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}
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},
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ADD_GAME_TAG(state, { tagName, gameId }) {
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state.tags[tagName].games.push(gameId);
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},
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REMOVE_GAME_TAG(state, { tagName, gameId }) {
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state.tags[tagName].games.splice(state.tags[tagName].games.indexOf(gameId), 1);
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},
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SET_SEARCH_RESULTS(state, results) {
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state.results = results;
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},
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CLEAR_SEARCH_RESULTS(state) {
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state.results = [];
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},
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UPDATE_SETTING(state, { key, value }) {
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state.settings[key] = value;
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},
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};
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