mirror of
https://github.com/romancm/gamebrary
synced 2024-12-21 00:33:05 +00:00
196 lines
4.9 KiB
JavaScript
Executable file
196 lines
4.9 KiB
JavaScript
Executable file
import Vue from 'vue';
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export default {
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SET_USER(state, data) {
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state.isTouchDevice = ('ontouchstart' in window);
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state.user = {
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uid: data.uid,
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displayName: data.displayName,
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email: data.email,
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emailVerified: data.emailVerified,
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dateJoined: data.metadata.creationTime,
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photoURL: data.photoURL,
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};
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},
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SET_GAME_LISTS(state, lists) {
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state.gameLists = lists;
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},
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SET_WALLPAPER_URL(state, url) {
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state.wallpaperUrl = url;
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},
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SET_RELEASES(state, releases) {
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state.releases = releases;
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},
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SET_TAGS(state, tags) {
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state.tags = tags;
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},
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ADD_GAME_TAG(state, { tagName, gameId }) {
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state.tags[tagName].games.push(gameId);
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},
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REMOVE_GAME_TAG(state, { tagName, gameId }) {
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state.tags[tagName].games.splice(state.tags[tagName].games.indexOf(gameId), 1);
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},
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CLEAR_SESSION(state) {
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state.user = null;
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state.activeListIndex = null;
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state.gameLists = {};
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state.settings = null;
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state.platform = null;
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state.results = null;
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state.games = {};
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state.publicGameData = {};
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state.game = null;
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},
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SET_SEARCH_RESULTS(state, results) {
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state.results = results;
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},
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CLEAR_SEARCH_RESULTS(state) {
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state.results = [];
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},
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SET_ACTIVE_GAME(state, [game]) {
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state.game = game;
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},
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CLEAR_ACTIVE_GAME(state) {
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state.game = null;
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},
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SET_EDIT_GAME(state, { listId, gameId }) {
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state.editGame = gameId;
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state.activeListIndex = listId;
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},
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SET_SEARCH_ACTIVE(state, status) {
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state.searchActive = status;
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},
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SET_ADDING_LIST_STATUS(state, status) {
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state.addingList = status;
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},
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SET_ACTIVE_LIST_INDEX(state, listIndex) {
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state.activeListIndex = listIndex;
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},
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CLEAR_ACTIVE_LIST_INDEX(state) {
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state.activeListIndex = null;
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state.searchActive = null;
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},
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SET_PLATFORM(state, platform) {
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state.platform = platform;
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},
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SORT_LIST_ALPHABETICALLY(state, listIndex) {
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const games = state.gameLists[state.platform.code][listIndex].games;
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games.sort((a, b) => {
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const gameA = state.games[a] && state.games[a].name
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? state.games[a].name.toUpperCase()
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: '';
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const gameB = state.games[b] && state.games[b].name
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? state.games[b].name.toUpperCase()
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: '';
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if (gameA < gameB) {
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return -1;
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}
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return gameA > gameB ? 1 : 0;
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});
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},
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SORT_LIST_BY_RATING(state, listIndex) {
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const games = state.gameLists[state.platform.code][listIndex].games;
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games.sort((a, b) => {
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const gameA = state.games[a] && state.games[a].rating
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? state.games[a].rating
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: 0;
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const gameB = state.games[b] && state.games[b].rating
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? state.games[b].rating
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: 0;
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if (gameA > gameB) {
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return -1;
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}
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return gameA < gameB ? 1 : 0;
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});
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},
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UPDATE_LIST_NAME(state, { listIndex, listName }) {
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state.gameLists[state.platform.code][listIndex].name = listName;
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},
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UPDATE_LIST_VIEW(state, { listIndex, view }) {
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state.gameLists[state.platform.code][listIndex].view = view;
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},
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SET_SETTINGS(state, settings) {
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state.settings = settings;
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},
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MOVE_LIST(state, { from, to }) {
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const cutOut = state.gameLists[state.platform.code].splice(from, 1)[0];
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state.gameLists[state.platform.code].splice(to, 0, cutOut);
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},
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REMOVE_LIST(state, index) {
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state.gameLists[state.platform.code].splice(index, 1);
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},
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REMOVE_PLATFORM(state) {
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Vue.delete(state.gameLists, state.platform.code);
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},
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ADD_GAME(state, { gameId, listId }) {
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const currentList = state.gameLists[state.platform.code][listId];
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currentList.games.push(gameId);
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},
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ADD_LIST(state, listName) {
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const newList = {
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games: [],
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name: listName,
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};
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if (!state.gameLists[state.platform.code]) {
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Vue.set(state.gameLists, state.platform.code, []);
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}
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state.gameLists[state.platform.code].push(newList);
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},
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REMOVE_GAME(state, { gameId, listId }) {
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const currentList = state.gameLists[state.platform.code][listId];
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currentList.games.splice(currentList.games.indexOf(gameId), 1);
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},
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CACHE_GAME_DATA(state, data) {
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data.forEach((game) => {
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Vue.set(state.games, game.id, { ...game });
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});
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},
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SET_PUBLIC_GAME_DATA(state, data) {
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data.forEach((game) => {
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Vue.set(state.publicGameData, game.id, { ...game });
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});
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},
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};
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