mirror of
https://github.com/romancm/gamebrary
synced 2024-12-22 00:53:07 +00:00
253 lines
6.1 KiB
Vue
253 lines
6.1 KiB
Vue
<template lang="html">
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<b-modal
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id="game-modal"
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scrollable
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size="lg"
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header-bg-variant="light"
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footer-bg-variant="light"
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footer-class="p-2 justify-content-center"
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:title="game.name"
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@show="load"
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@hidden="reset"
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>
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<b-container v-if="game.name">
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<b-row>
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<b-col lg="4">
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<b-img
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:src="coverUrl"
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:alt="game.name"
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rounded
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fluid
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/>
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<b-progress
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v-if="progress"
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:value="progress"
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variant="success"
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height="8px"
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class="mt-2"
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/>
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</b-col>
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<b-col lg="8" md="auto">
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<h3 class="mb-0">{{ game.name }}</h3>
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<!-- <h6>
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<b-badge
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v-if="releaseDate"
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variant="secondary"
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>
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Releases in
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{{ releaseDate }}
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</b-badge>
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</h6> -->
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<b-form-rating
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v-if="rating"
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:value="rating"
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class="p-0 game-rating"
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inline
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readonly
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variant="warning"
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size="lg"
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no-border
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/>
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<b-badge
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v-for="({ games, hex, tagTextColor }, name) in tags"
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v-if="games.includes(game.id)"
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:key="name"
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pill
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tag="small"
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class="mr-1 mb-2"
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:style="`background-color: ${hex}; color: ${tagTextColor}`"
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>
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{{ name }}
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</b-badge>
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<div v-if="loading" class="my-2">
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<b-button variant="light">
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<b-icon-check />
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</b-button>
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<b-button variant="light">
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<b-icon-file-earmark-text />
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</b-button>
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<b-button variant="light">
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<b-icon-tag />
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</b-button>
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<b-button variant="light">
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<b-icon-trash />
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</b-button>
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</div>
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<div v-if="!loading" class="my-2">
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<game-progress :game="game" />
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<game-notes :game="game" />
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<game-tags :game="game" />
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<add-remove-game :game="game" :list="list" />
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</div>
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<placeholder :lines="3" v-if="loading"/>
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<p v-else>{{ game.summary }}</p>
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</b-col>
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</b-row>
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<game-detail-placeholder v-if="loading" />
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<b-card v-else class="mt-4" no-body>
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<b-tabs card>
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<game-details-tab :game="game" />
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<game-notes-tab :game="game" />
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<game-websites-tab :game="game" />
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<game-videos-tab :game="game" />
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<game-screenshots-tab :game="game" />
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</b-tabs>
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</b-card>
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</b-container>
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<template v-slot:modal-footer>
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<igdb-logo />
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</template>
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</b-modal>
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</template>
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<script>
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import moment from 'moment';
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import { mapState } from 'vuex';
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import GameDetailPlaceholder from '@/components/Game/GameDetailPlaceholder';
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import GameDetailsTab from '@/components/Game/GameDetailsTab';
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import GameNotesTab from '@/components/Game/GameNotesTab';
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import GameScreenshotsTab from '@/components/Game/GameScreenshotsTab';
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import GameVideosTab from '@/components/Game/GameVideosTab';
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import GameWebsitesTab from '@/components/Game/GameWebsitesTab';
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import GameNotes from '@/components/Game/GameNotes';
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import GameProgress from '@/components/Game/GameProgress';
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import AddRemoveGame from '@/components/Game/AddRemoveGame';
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import GameTags from '@/components/Game/GameTags';
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import IgdbLogo from '@/components/IgdbLogo';
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import Placeholder from '@/components/Placeholder';
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export default {
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components: {
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Placeholder,
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GameTags,
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IgdbLogo,
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GameDetailPlaceholder,
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GameDetailsTab,
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GameNotesTab,
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GameScreenshotsTab,
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GameVideosTab,
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GameWebsitesTab,
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GameNotes,
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GameProgress,
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AddRemoveGame,
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},
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data() {
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return {
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gameId: null,
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game: {},
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loading: true,
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};
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},
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computed: {
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// TODO: rename gameModalData
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...mapState(['gameModalData', 'games', 'platform', 'progresses', 'tags']),
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releaseDate() {
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const releaseDate = this.game
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&& this.game.release_dates
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&& this.game.release_dates.find(({ platform }) => this.platform.id === platform);
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const formattedDate = releaseDate && releaseDate.date
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? moment.unix(releaseDate.date)
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: null;
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return moment(formattedDate).isAfter()
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? formattedDate.toNow(true)
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: null;
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},
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progress() {
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const { gameId, progresses } = this;
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return progresses[gameId] || null;
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},
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coverUrl() {
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return this.game
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&& this.game.cover
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&& this.game.cover.image_id
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? `https://images.igdb.com/igdb/image/upload/t_cover_big_2x/${this.game.cover.image_id}.jpg`
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: '/static/no-image.jpg';
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},
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rating() {
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return this.game && this.game.rating
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? Math.round((this.game.rating / 20) * 2) / 2
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: false;
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},
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},
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methods: {
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load() {
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const { gameId, list } = this.gameModalData;
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this.gameId = gameId;
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this.list = list;
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this.game = this.games[gameId];
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this.loadGame();
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},
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async loadGame() {
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this.loading = true;
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const { gameId } = this.gameModalData;
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const game = await this.$store.dispatch('LOAD_GAME', gameId)
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.catch(() => {
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this.loading = false;
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this.$bvToast.toast('Error loading game', { title: 'Error', variant: 'error' });
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});
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// avoid error when closing modal before game finishes loading
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if (!this.game) {
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return;
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}
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this.game = {
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...this.game,
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...game,
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};
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this.loading = false;
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this.$ga.event({
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eventCategory: 'game',
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eventAction: 'view',
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eventLabel: 'gameViewed',
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eventValue: `${this.platform.name} - ${this.game.name}`,
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});
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},
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reset() {
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this.gameId = null;
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this.loading = true;
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this.game = {};
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},
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},
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};
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</script>
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<style lang="scss" rel="stylesheet/scss">
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.b-rating {
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line-height: normal !important;
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height: auto !important;
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}
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</style>
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