mirror of
https://github.com/romancm/gamebrary
synced 2024-12-25 10:33:11 +00:00
256 lines
6.7 KiB
JavaScript
Executable file
256 lines
6.7 KiB
JavaScript
Executable file
import Vue from 'vue';
|
|
|
|
export default {
|
|
SET_USER(state, data) {
|
|
state.isTouchDevice = ('ontouchstart' in window);
|
|
|
|
state.user = {
|
|
uid: data.uid,
|
|
displayName: data.displayName,
|
|
email: data.email,
|
|
emailVerified: data.emailVerified,
|
|
dateJoined: data.metadata.creationTime,
|
|
photoURL: data.photoURL,
|
|
};
|
|
},
|
|
|
|
SET_GAME_LISTS(state, lists) {
|
|
state.gameLists = lists;
|
|
},
|
|
|
|
SET_SLIDESHOW_OPEN(state, status) {
|
|
state.galleryOpen = status;
|
|
},
|
|
|
|
SET_WALLPAPER_URL(state, url) {
|
|
state.wallpaperUrl = url;
|
|
},
|
|
|
|
UPDATE_TAG(state, { tagName, tagHex, tempTag }) {
|
|
const updatedTag = {
|
|
...state.tags[tempTag.tagName],
|
|
hex: tagHex,
|
|
};
|
|
|
|
const renaming = tagName !== tempTag.tagName;
|
|
|
|
if (renaming) {
|
|
Vue.set(state.tags, tagName, updatedTag);
|
|
Vue.delete(state.tags, tempTag.tagName);
|
|
} else {
|
|
state.tags[tempTag.tagName] = updatedTag;
|
|
}
|
|
},
|
|
|
|
SET_RELEASES(state, releases) {
|
|
state.releases = releases;
|
|
},
|
|
|
|
SET_TAGS(state, tags) {
|
|
state.tags = tags;
|
|
},
|
|
|
|
SET_NOTES(state, notes) {
|
|
state.notes = notes;
|
|
},
|
|
|
|
ADD_GAME_TAG(state, { tagName, gameId }) {
|
|
state.tags[tagName].games.push(gameId);
|
|
},
|
|
|
|
REMOVE_GAME_TAG(state, { tagName, gameId }) {
|
|
state.tags[tagName].games.splice(state.tags[tagName].games.indexOf(gameId), 1);
|
|
},
|
|
|
|
CLEAR_SESSION(state) {
|
|
state.user = null;
|
|
state.activeListIndex = null;
|
|
state.gameLists = {};
|
|
state.settings = null;
|
|
state.platform = null;
|
|
state.results = null;
|
|
state.games = {};
|
|
state.publicGameData = {};
|
|
state.game = null;
|
|
},
|
|
|
|
SET_SEARCH_RESULTS(state, results) {
|
|
state.results = results;
|
|
},
|
|
|
|
CLEAR_SEARCH_RESULTS(state) {
|
|
state.results = [];
|
|
},
|
|
|
|
SET_ACTIVE_GAME(state, [game]) {
|
|
state.game = game;
|
|
},
|
|
|
|
CLEAR_ACTIVE_GAME(state) {
|
|
state.game = null;
|
|
},
|
|
|
|
SET_EDIT_GAME(state, { listId, gameId }) {
|
|
state.editGame = gameId;
|
|
state.activeListIndex = listId;
|
|
},
|
|
|
|
SET_SEARCH_ACTIVE(state, status) {
|
|
state.searchActive = status;
|
|
},
|
|
|
|
SET_ADDING_LIST_STATUS(state, status) {
|
|
state.addingList = status;
|
|
},
|
|
|
|
SET_ACTIVE_LIST_INDEX(state, listIndex) {
|
|
state.activeListIndex = listIndex;
|
|
},
|
|
|
|
CLEAR_ACTIVE_LIST_INDEX(state) {
|
|
state.activeListIndex = null;
|
|
state.searchActive = null;
|
|
state.addingList = false;
|
|
},
|
|
|
|
SET_PLATFORM(state, platform) {
|
|
state.platform = platform;
|
|
},
|
|
|
|
SORT_LIST_ALPHABETICALLY(state, listIndex) {
|
|
const games = state.gameLists[state.platform.code][listIndex].games;
|
|
|
|
games.sort((a, b) => {
|
|
const gameA = state.games[a] && state.games[a].name
|
|
? state.games[a].name.toUpperCase()
|
|
: '';
|
|
|
|
const gameB = state.games[b] && state.games[b].name
|
|
? state.games[b].name.toUpperCase()
|
|
: '';
|
|
|
|
if (gameA < gameB) {
|
|
return -1;
|
|
}
|
|
|
|
return gameA > gameB ? 1 : 0;
|
|
});
|
|
},
|
|
|
|
SORT_LIST_BY_RELEASE_DATE(state, listIndex) {
|
|
const games = state.gameLists[state.platform.code][listIndex].games;
|
|
|
|
games.sort((a, b) => {
|
|
const gameA = state.games[a] && state.games[a].release_dates
|
|
&& state.games[a].release_dates.length > 0
|
|
? state.games[a].release_dates.find(releaseDate =>
|
|
releaseDate.platform === state.platform.id).date : 0;
|
|
|
|
const gameB = state.games[b] && state.games[b].release_dates
|
|
&& state.games[b].release_dates.length > 0
|
|
? state.games[b].release_dates.find(releaseDate =>
|
|
releaseDate.platform === state.platform.id).date : 0;
|
|
|
|
if (gameA > gameB) {
|
|
return -1;
|
|
}
|
|
|
|
return gameA < gameB ? 1 : 0;
|
|
});
|
|
},
|
|
|
|
SORT_LIST_BY_RATING(state, listIndex) {
|
|
const games = state.gameLists[state.platform.code][listIndex].games;
|
|
|
|
games.sort((a, b) => {
|
|
const gameA = state.games[a] && state.games[a].rating
|
|
? state.games[a].rating
|
|
: 0;
|
|
|
|
const gameB = state.games[b] && state.games[b].rating
|
|
? state.games[b].rating
|
|
: 0;
|
|
|
|
if (gameA > gameB) {
|
|
return -1;
|
|
}
|
|
|
|
return gameA < gameB ? 1 : 0;
|
|
});
|
|
},
|
|
|
|
UPDATE_LIST_NAME(state, { listIndex, listName }) {
|
|
state.gameLists[state.platform.code][listIndex].name = listName;
|
|
},
|
|
|
|
UPDATE_LIST_VIEW(state, { listIndex, view }) {
|
|
state.gameLists[state.platform.code][listIndex].view = view;
|
|
},
|
|
|
|
UPDATE_LIST_TYPE(state, { listIndex, type }) {
|
|
state.gameLists[state.platform.code][listIndex].type = type;
|
|
},
|
|
|
|
UPDATE_LIST_SORT(state, { listIndex, sortOrder }) {
|
|
state.gameLists[state.platform.code][listIndex].sortOrder = sortOrder;
|
|
},
|
|
|
|
UPDATE_LIST_COVERS_SIZE(state, { listIndex, size }) {
|
|
state.gameLists[state.platform.code][listIndex].coversSize = size;
|
|
},
|
|
|
|
SET_SETTINGS(state, settings) {
|
|
state.settings = settings;
|
|
},
|
|
|
|
MOVE_LIST(state, { from, to }) {
|
|
const cutOut = state.gameLists[state.platform.code].splice(from, 1)[0];
|
|
state.gameLists[state.platform.code].splice(to, 0, cutOut);
|
|
},
|
|
|
|
REMOVE_LIST(state, index) {
|
|
state.gameLists[state.platform.code].splice(index, 1);
|
|
},
|
|
|
|
REMOVE_PLATFORM(state) {
|
|
Vue.delete(state.gameLists, state.platform.code);
|
|
},
|
|
|
|
ADD_GAME(state, { gameId, listId }) {
|
|
const currentList = state.gameLists[state.platform.code][listId];
|
|
|
|
currentList.games.push(gameId);
|
|
},
|
|
|
|
ADD_LIST(state, { listName, listType }) {
|
|
const newList = {
|
|
games: [],
|
|
name: listName,
|
|
type: listType,
|
|
};
|
|
|
|
if (!state.gameLists[state.platform.code]) {
|
|
Vue.set(state.gameLists, state.platform.code, []);
|
|
}
|
|
|
|
state.gameLists[state.platform.code].push(newList);
|
|
},
|
|
|
|
REMOVE_GAME(state, { gameId, listId }) {
|
|
const currentList = state.gameLists[state.platform.code][listId];
|
|
|
|
currentList.games.splice(currentList.games.indexOf(gameId), 1);
|
|
},
|
|
|
|
CACHE_GAME_DATA(state, data) {
|
|
data.forEach((game) => {
|
|
Vue.set(state.games, game.id, { ...game });
|
|
});
|
|
},
|
|
|
|
SET_PUBLIC_GAME_DATA(state, data) {
|
|
data.forEach((game) => {
|
|
Vue.set(state.publicGameData, game.id, { ...game });
|
|
});
|
|
},
|
|
};
|