gamebrary/src/store/mutations.js
Roman Cervantes 34c1aeb78e
Game notes refactor (#165)
* Replaced bus events with actions and mutations

* textarea specific styles

* Moved contact actions to its own component

* Misc clean up

* Rename placeholder class

* Refactored game notes, added preview, mutations, classes, etc...

* only center actions on mobile

* Removed unused class

* Added notes label
2019-12-18 16:03:57 -07:00

207 lines
4.5 KiB
JavaScript
Executable file

import Vue from 'vue';
export default {
SET_USER(state, data) {
state.user = {
lastLogin: data.metadata.lastSignInTime,
uid: data.uid,
displayName: data.displayName,
email: data.email,
emailVerified: data.emailVerified,
dateJoined: data.metadata.creationTime,
photoURL: data.photoURL,
};
},
SET_GAME_LISTS(state, lists) {
state.gameLists = lists;
},
SET_SLIDESHOW_OPEN(state, status) {
state.galleryOpen = status;
},
SET_WALLPAPER_URL(state, url) {
state.wallpaperUrl = url;
},
UPDATE_TAG(state, { tagName, tagHex, tempTag }) {
const updatedTag = {
...state.tags[tempTag.tagName],
hex: tagHex,
};
const renaming = tagName !== tempTag.tagName;
if (renaming) {
Vue.set(state.tags, tagName, updatedTag);
Vue.delete(state.tags, tempTag.tagName);
} else {
state.tags[tempTag.tagName] = updatedTag;
}
},
SET_RELEASES(state, releases) {
state.releases = releases;
},
SET_TAGS(state, tags) {
state.tags = tags;
},
SET_DRAGGING_STATUS(state, status) {
state.dragging = status;
},
SET_NOTES(state, notes) {
state.notes = notes;
},
SET_PROGRESSES(state, progresses) {
state.progresses = progresses;
},
REMOVE_GAME_PROGRESS({ game, progresses, platform }) {
const progressExists = game && progresses[platform.code] && progresses[platform.code][game.id];
if (progressExists) {
Vue.delete(progresses[platform.code], game.id);
}
},
SET_GAME_PROGRESS(state, value) {
if (!state.progresses[state.platform.code]) {
state.progresses[state.platform.code] = {};
}
state.progresses[state.platform.code][state.game.id] = value;
},
SET_GAME_NOTE(state, note) {
state.notes[state.game.id] = note;
},
REMOVE_GAME_NOTE({ game, notes }) {
const noteExists = game && notes[game.id];
if (noteExists) {
Vue.delete(notes, game.id);
}
},
ADD_GAME_TAG(state, { tagName, gameId }) {
state.tags[tagName].games.push(gameId);
},
REMOVE_GAME_TAG(state, { tagName, gameId }) {
state.tags[tagName].games.splice(state.tags[tagName].games.indexOf(gameId), 1);
},
CLEAR_SESSION(state) {
state.user = null;
state.activeListIndex = null;
state.gameLists = {};
state.settings = null;
state.platform = null;
state.results = null;
state.games = {};
state.publicGameData = {};
state.game = null;
},
SET_SEARCH_RESULTS(state, results) {
state.results = results;
},
CLEAR_SEARCH_RESULTS(state) {
state.results = [];
},
SET_ACTIVE_GAME(state, [game]) {
state.game = game;
},
CLEAR_ACTIVE_GAME(state) {
state.game = null;
},
SET_EDIT_GAME(state, { listId, gameId }) {
state.editGame = gameId;
state.activeListIndex = listId;
},
SET_ACTIVE_LIST_INDEX(state, listIndex) {
state.activeListIndex = listIndex;
},
CLEAR_ACTIVE_LIST_INDEX(state) {
state.activeListIndex = null;
state.addingList = false;
},
SET_PLATFORM(state, platform) {
state.platform = platform;
},
SAVE_LISTS(state, lists) {
state.gameLists = lists;
},
UPDATE_LIST_TYPE(state, { listIndex, type }) {
state.gameLists[state.platform.code][listIndex].type = type;
},
SET_SETTINGS(state, settings) {
state.settings = settings;
},
UPDATE_SETTING(state, { key, value }) {
state.settings[key] = value;
},
MOVE_LIST(state, { from, to }) {
const cutOut = state.gameLists[state.platform.code].splice(from, 1)[0];
state.gameLists[state.platform.code].splice(to, 0, cutOut);
},
REMOVE_LIST(state, index) {
state.gameLists[state.platform.code].splice(index, 1);
},
REMOVE_PLATFORM(state) {
Vue.delete(state.gameLists, state.platform.code);
},
ADD_GAME(state, { gameId, listId }) {
const currentList = state.gameLists[state.platform.code][listId];
currentList.games.push(gameId);
},
ADD_LIST(state, list) {
if (!state.gameLists[state.platform.code]) {
Vue.set(state.gameLists, state.platform.code, []);
}
state.gameLists[state.platform.code].push(list);
},
REMOVE_GAME(state, { gameId, listId }) {
const currentList = state.gameLists[state.platform.code][listId];
currentList.games.splice(currentList.games.indexOf(gameId), 1);
},
CACHE_GAME_DATA(state, data) {
data.forEach((game) => {
Vue.set(state.games, game.id, { ...game });
});
},
SET_PUBLIC_GAME_DATA(state, data) {
data.forEach((game) => {
Vue.set(state.publicGameData, game.id, { ...game });
});
},
};