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https://github.com/romancm/gamebrary
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removed legacy boards
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parent
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commit
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1 changed files with 1 additions and 137 deletions
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@ -51,61 +51,12 @@
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</b-col>
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</b-row>
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</b-card>
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<b-card
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no-body
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border-variant="warning"
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class="clickable mt-3"
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v-for="platform in ownedPlatforms"
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:key="platform.id"
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@click="openDeprecationWarning(platform)"
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>
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<b-card-body>
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<h4 class="mb-2">
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{{ platform.name }}
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<b-badge variant="warning">{{ $t('boards.deprecated') }}</b-badge>
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</h4>
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</b-card-body>
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</b-card>
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<b-modal
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id="deprecation-warning"
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:title="tempPlatform && tempPlatform.name ? tempPlatform.name : 'Migration warning'"
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hide-footer
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@hidden="resetLegacyPlatform"
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>
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<b-alert show variant="warning">
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<h4>Deprecation warning</h4>
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<p>Platform-based boards will be phased out soon</p>
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<p>Please click the button below to convert this platform into a board.</p>
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<p>If you have any questions or need help feel free to email
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<strong>contact@gamebrary.com</strong> and/or open defects in
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<a href="https://github.com/romancm/gamebrary/issues" target="_blank">GitHub</a></p>
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</b-alert>
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<b-button
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variant="success"
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@click="convertLegacyBoard({ tempPlatform, migratePlatform })"
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:disabled="saving"
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>
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<b-spinner small v-if="saving" />
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<span v-else>Convert to board</span>
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</b-button>
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<b-button
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variant="danger"
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@click="deleteLegacyPlatform(tempPlatform)"
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>
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Delete legacy board
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</b-button>
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</b-modal>
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</b-overlay>
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</div>
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</template>
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<script>
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import CreateBoard from '@/components/Board/CreateBoard';
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import legacyPlatforms from '@/platforms';
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import { mapState, mapGetters } from 'vuex';
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@ -117,23 +68,16 @@ export default {
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data() {
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return {
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loading: false,
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tempPlatform: null,
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migratePlatform: null,
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saving: false,
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};
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},
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computed: {
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...mapState(['boards', 'platforms', 'platformNames', 'wallpapers', 'gameLists', 'settings']),
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...mapState(['boards', 'wallpapers', 'gameLists', 'settings']),
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...mapGetters(['platformNames', 'sortedBoards', 'nightMode']),
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hasLists() {
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return Object.keys(this.gameLists).length > 0;
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},
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ownedPlatforms() {
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return legacyPlatforms.filter(({ code }) => this.gameLists[code]);
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},
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},
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mounted() {
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@ -146,86 +90,6 @@ export default {
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this.loadPlatforms();
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},
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async convertLegacyBoard({ tempPlatform, migratePlatform }) {
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this.saving = true;
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const lists = migratePlatform.map(({ games, name }) => {
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const list = {
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name,
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games,
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settings: {},
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};
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return list;
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});
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const { id } = tempPlatform;
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const parsedPlatforms = isNaN(id) && id.includes(',')
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? id.split(',').map(platformId => Number(platformId))
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: [id];
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const newBoard = {
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description: '',
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lists,
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name: tempPlatform.name,
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platforms: parsedPlatforms,
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theme: null,
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wallpaper: null,
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};
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await this.$store.dispatch('CREATE_BOARD', newBoard)
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.catch(() => {
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this.saving = false;
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this.$bvToast.toast('There was an error creating board', { title: 'Error', variant: 'error' });
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});
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this.saving = false;
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this.$bvToast.toast('Board converted', { title: 'Success', variant: 'success' });
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this.$bvModal.hide('deprecation-warning');
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this.showDeleteLegacyPlatform(tempPlatform);
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},
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showDeleteLegacyPlatform(tempPlatform) {
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this.$bvModal.msgBoxConfirm('You can now safely delete your legacy platform', {
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title: 'Board converted',
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okVariant: 'danger',
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cancelTitle: 'Dismiss',
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okTitle: 'Delete legacy board',
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})
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.then((value) => {
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if (value) {
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this.deleteLegacyPlatform(tempPlatform);
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}
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});
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},
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openDeprecationWarning(platform) {
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this.migratePlatform = this.gameLists[platform.code];
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this.tempPlatform = platform;
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this.$bvModal.show('deprecation-warning');
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},
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resetLegacyPlatform() {
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this.tempPlatform = null;
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this.migratePlatform = null;
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},
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deleteLegacyPlatform(platform) {
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this.$store.commit('SET_ACTIVE_PLATFORM_LEGACY', platform);
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this.$store.commit('REMOVE_PLATFORM_LEGACY');
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this.$store.dispatch('SAVE_LEGACY_LISTS', this.gameLists)
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.then(() => {
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this.$bvModal.hide('deprecation-warning');
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this.$bvToast.toast('Legacy board deleted', { title: 'Success', variant: 'success' });
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})
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.catch(() => {
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this.$store.commit('SET_SESSION_EXPIRED', true);
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});
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},
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getWallpaper({ wallpaper, name }) {
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const boardWallpaper = this.wallpapers.find(({ fullPath }) => fullPath === wallpaper);
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