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https://github.com/romancm/gamebrary
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simplify game progress logic
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parent
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commit
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5 changed files with 29 additions and 21 deletions
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@ -30,7 +30,7 @@
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<br />
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<b-progress
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v-if="showGameProgress"
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v-if="gameProgress > 0"
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:value="gameProgress"
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class="my-2"
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variant="success"
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@ -26,21 +26,33 @@
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title-tag="h6"
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>
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{{ game.name }}
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<b-badge variant="warning" v-if="gameNotes">
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<i class="far fa-sticky-note fa-fw" />
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</b-badge>
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</b-card-title>
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<b-progress
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v-if="showGameProgress"
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<div class="game-info bg-dark">
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<small class="text-muted" v-if="gameProgress > 0">
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<i v-if="gameProgress == 100" class="fas fa-check fa-fw" aria-hidden />
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<span v-else>{{ gameProgress }}%</span>
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</small>
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</div>
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<b-badge variant="warning" v-if="gameNotes">
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<i class="far fa-sticky-note fa-fw" />
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</b-badge>
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<!-- <b-progress
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v-if="gameProgress > 0"
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:value="gameProgress"
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class="my-2"
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variant="success"
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height="6px"
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/>
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/> -->
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<div v-if="showGameTags">
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<b-badge variant="primary" v-if="showGameTags">
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<i class="fas fa-tags fa-fw" aria-hidden />
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</b-badge>
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<!-- TODO: use array filter instead of mixing v-for and v-if -->
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<!-- <div v-if="showGameTags">
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<b-badge
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v-for="({ games, hex, tagTextColor }, name) in tags"
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v-if="games.includes(game.id)"
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@ -52,7 +64,7 @@
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>
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{{ name }}
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</b-badge>
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</div>
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</div> -->
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</b-card-body>
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</b-col>
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</b-row>
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@ -14,7 +14,7 @@
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</b-card-title>
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<b-progress
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v-if="showGameProgress"
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v-if="gameProgress > 0"
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:value="gameProgress"
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class="my-2"
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variant="success"
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@ -16,7 +16,7 @@
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<br />
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<b-progress
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v-if="showGameProgress"
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v-if="gameProgress > 0"
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:value="gameProgress"
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class="my-1"
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variant="success"
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@ -14,15 +14,11 @@ export default {
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...mapGetters(['gameTags']),
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highlightCompletedGame() {
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const { settings } = this.list;
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return settings.highlightCompletedGames
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&& this.gameProgress
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&& Number(this.gameProgress) === 100;
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return this.gameProgress && Number(this.gameProgress) === 100;
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},
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showGameProgress() {
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return this.gameProgress && Number(this.gameProgress) < 100;
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return this.gameProgress > 0;
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},
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showGameTags() {
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@ -32,11 +28,11 @@ export default {
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},
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gameProgress() {
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const { gameId, progresses, list: { settings } } = this;
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const { gameId, progresses } = this;
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return settings && settings.showGameProgress && gameId && progresses[gameId]
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return gameId && progresses[gameId]
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? progresses[gameId]
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: null;
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: 0;
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},
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gameNotes() {
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