mirror of
https://github.com/romancm/gamebrary
synced 2024-11-23 11:43:07 +00:00
Remove game modal and sidebar
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4 changed files with 0 additions and 417 deletions
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@ -1,235 +0,0 @@
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<!-- TODO: add bundles to game detail? -->
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<!-- {{ game.bundles ? `Found in ${game.bundles.length} compilations.` : null }} -->
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<!-- <b-form-rating
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v-if="rating"
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:value="rating"
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inline
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readonly
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variant="warning"
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size="lg"
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no-border
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/>
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<br /> -->
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<template lang="html">
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<b-modal
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id="game-modal"
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scrollable
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size="lg"
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hide-footer
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hide-header
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@show="load"
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@hidden="reset"
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>
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<div
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v-if="game.name"
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>
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<modal-header
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title="Game detail"
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:subtitle="activeGame.list ? activeGame.list.name : null"
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@close="$bvModal.hide('game-modal')"
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>
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<b-dropdown right v-if="user && user.uid && user.uid === board.owner">
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<template v-slot:button-content>
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<i class="fas fa-ellipsis-h fa-fw" aria-hidden />
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</template>
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<template v-else-if="board && user.uid === board.owner">
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<b-dropdown-item-button
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v-if="!prevDisabled"
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v-shortkey="['arrowleft']"
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@shortkey.native="previousGame"
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@click="previousGame"
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>
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<i class="fas fa-caret-left fa-fw" aria-hidden /> Previous game
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</b-dropdown-item-button>
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<b-dropdown-item-button
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v-if="!nextDisabled"
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v-shortkey="['arrowright']"
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@shortkey.native="nextGame"
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@click="nextGame"
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>
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<i class="fas fa-caret-right fa-fw" aria-hidden /> Next game
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</b-dropdown-item-button>
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<add-remove-game v-if="list" :game="game" :list="list" />
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</template>
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</b-dropdown>
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</modal-header>
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<!-- <game :game="game" :loading="loading" /> -->
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</div>
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</b-modal>
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</template>
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<script>
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import { mapState } from 'vuex';
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// import Game from '@/components/Game';
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import GameProgress from '@/components/Game/GameProgress';
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import AddRemoveGame from '@/components/Game/AddRemoveGame';
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export default {
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components: {
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// Game,
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GameProgress,
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AddRemoveGame,
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},
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data() {
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return {
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gameId: null,
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coverVisible: true,
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game: {},
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loading: true,
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};
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},
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computed: {
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...mapState(['board', 'notes', 'activeGame', 'games', 'platform', 'user', 'settings']),
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hasMultipleGames() {
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return this.activeGame?.list?.games?.length > 1;
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},
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standalone() {
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return this.activeGame && !this.activeGame.list;
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},
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rating() {
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return this.game?.rating
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? Math.round((this.game.rating / 20) * 2) / 2
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: false;
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},
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gameIndex() {
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const { gameId, list } = this.activeGame;
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return list && list.games.indexOf(gameId);
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},
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prevDisabled() {
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return !this.activeGame.list || this.gameIndex === 0;
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},
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nextDisabled() {
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const { list } = this.activeGame;
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const isLast = this.list && list.games && this.gameIndex === list.games.length - 1;
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return !this.list || isLast;
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},
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},
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watch: {
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activeGame(value) {
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if (value) {
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this.load();
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}
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},
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},
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methods: {
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toggleCoverVisible(value) {
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this.coverVisible = value;
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},
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previousGame() {
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// TODO: account for list sorting when getting previous game
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this.loading = true;
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const { gameId, list } = this.activeGame;
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const index = list.games.indexOf(gameId);
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const prevGameId = list.games[index - 1];
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this.$store.commit('SET_GAME_MODAL_DATA', {
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gameId: prevGameId,
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list,
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});
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},
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nextGame() {
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// TODO: account for list sorting when getting next game
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this.loading = true;
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const { gameId, list } = this.activeGame;
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const index = list.games.indexOf(gameId);
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const nextGameId = list.games[index + 1];
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this.$store.commit('SET_GAME_MODAL_DATA', {
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gameId: nextGameId,
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list,
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});
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},
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load() {
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const { gameId, list } = this.activeGame;
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this.gameId = gameId;
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this.list = list;
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this.game = this.games[gameId];
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this.loadGame();
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},
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async loadGame() {
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this.loading = true;
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const { gameId } = this.activeGame;
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const game = await this.$store.dispatch('LOAD_GAME', gameId)
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.catch(() => {
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this.loading = false;
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this.$bvToast.toast('Error loading game', { variant: 'error' });
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});
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// avoid error when closing modal before game finishes loading
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if (!this.game) {
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return;
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}
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this.game = {
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...this.game,
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...game,
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};
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this.loading = false;
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// this.$ga.event({
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// eventCategory: 'game',
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// eventAction: 'view',
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// eventLabel: 'gameViewed',
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// eventValue: `${this.platform.name} - ${this.game.name}`,
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// });
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},
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reset() {
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this.gameId = null;
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this.loading = true;
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this.game = {};
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},
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},
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};
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</script>
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<style lang="scss" rel="stylesheet/scss" scoped>
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.b-rating {
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line-height: normal !important;
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height: auto !important;
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}
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.sidebar {
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@media(min-width: 768px) {
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position: sticky;
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top: 0;
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align-self: baseline;
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}
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}
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</style>
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@ -1,170 +0,0 @@
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<template lang="html">
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<b-sidebar
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:id="gameDetailView === 'side' ? 'game-sidebar' : ''"
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right
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backdrop
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@shown="load"
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@hidden="reset"
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>
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Load game here?
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<!-- <game :game="game" :loading="loading" /> -->
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</b-sidebar>
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</template>
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<script>
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import { mapState } from 'vuex';
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// import Game from '@/components/Game';
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// import GameProgress from '@/components/Game/GameProgress';
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// import AddRemoveGame from '@/components/Game/AddRemoveGame';
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export default {
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components: {
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// Game,
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// GameProgress,
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// AddRemoveGame,
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},
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data() {
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return {
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gameId: null,
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coverVisible: true,
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game: {},
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loading: true,
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};
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},
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computed: {
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...mapState(['board', 'notes', 'activeGame', 'games', 'platform', 'user', 'settings']),
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gameDetailView() {
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return this.settings?.gameDetailView;
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},
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hasMultipleGames() {
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return this.activeGame?.list?.games?.length > 1;
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},
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standalone() {
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return this.activeGame && !this.activeGame.list;
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},
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rating() {
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return this.game?.rating
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? Math.round((this.game.rating / 20) * 2) / 2
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: false;
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},
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gameIndex() {
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const { gameId, list } = this.activeGame;
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return list && list.games.indexOf(gameId);
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},
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prevDisabled() {
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return !this.activeGame.list || this.gameIndex === 0;
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},
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nextDisabled() {
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const { list } = this.activeGame;
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const isLast = this.list?.games && this.gameIndex === list.games.length - 1;
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return !this.list || isLast;
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},
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},
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watch: {
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activeGame(value) {
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if (value) {
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this.load();
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}
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},
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},
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methods: {
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toggleCoverVisible(value) {
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this.coverVisible = value;
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},
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previousGame() {
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// TODO: account for list sorting when getting previous game
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this.loading = true;
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const { gameId, list } = this.activeGame;
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const index = list.games.indexOf(gameId);
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const prevGameId = list.games[index - 1];
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this.$store.commit('SET_GAME_MODAL_DATA', {
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gameId: prevGameId,
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list,
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});
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},
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nextGame() {
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// TODO: account for list sorting when getting next game
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this.loading = true;
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const { gameId, list } = this.activeGame;
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const index = list.games.indexOf(gameId);
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const nextGameId = list.games[index + 1];
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this.$store.commit('SET_GAME_MODAL_DATA', {
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gameId: nextGameId,
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list,
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});
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},
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load() {
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const { gameId, list } = this.activeGame;
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this.gameId = gameId;
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this.list = list;
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this.game = this.games[gameId];
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this.loadGame();
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},
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async loadGame() {
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this.loading = true;
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const { gameId } = this.activeGame;
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const game = await this.$store.dispatch('LOAD_GAME', gameId)
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.catch(() => {
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this.loading = false;
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this.$bvToast.toast('Error loading game', { variant: 'error' });
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});
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// avoid error when closing modal before game finishes loading
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if (!this.game) {
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return;
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}
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this.game = {
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...this.game,
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...game,
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};
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this.loading = false;
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// this.$ga.event({
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// eventCategory: 'game',
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// eventAction: 'view',
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// eventLabel: 'gameViewed',
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// eventValue: `${this.platform.name} - ${this.game.name}`,
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// });
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},
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reset() {
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this.gameId = null;
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this.loading = true;
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this.game = {};
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},
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},
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};
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</script>
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@ -119,10 +119,6 @@ export default {
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state.boards.splice(boardIndex, 1);
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},
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SET_GAME_MODAL_DATA(state, activeGame) {
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state.activeGame = activeGame;
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},
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SET_GAME(state, game) {
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state.game = game;
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},
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@ -148,9 +144,6 @@ export default {
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state.game.gog = data;
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},
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CLEAR_GAME_MODAL_DATA(state) {
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state.activeGame = null;
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},
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ADD_GAME_TO_LIST({ board }, { listIndex, game }) {
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board.lists[listIndex].games.push(game.id);
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state.boards = [];
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state.board = {};
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state.boardGames = [];
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state.activeGame = null;
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state.wallpaperUrl = null;
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state.wallpapers = [];
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},
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@ -15,10 +15,6 @@ export default {
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board: {},
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game: {},
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boardGames: [],
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activeGame: {
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gameId: null,
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list: null,
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},
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wallpapers: [],
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platform: null,
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sessionExpired: false,
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