gamebrary/src/store/mutations.js

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import Vue from 'vue';
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export default {
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SET_USER(state, data) {
state.user = {
lastLogin: data.metadata.lastSignInTime,
uid: data.uid,
displayName: data.displayName,
email: data.email,
emailVerified: data.emailVerified,
dateJoined: data.metadata.creationTime,
photoURL: data.photoURL,
};
},
SET_GAME_LISTS(state, lists) {
state.gameLists = lists;
},
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SET_GAME_MODAL_DATA(state, gameModalData) {
state.gameModalData = gameModalData;
},
CLEAR_GAME_MODAL_DATA(state) {
state.gameModalData = null;
},
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SET_SLIDESHOW_OPEN(state, status) {
state.galleryOpen = status;
},
SET_WALLPAPER_URL(state, url) {
state.wallpaperUrl = url;
},
UPDATE_TAG(state, { tagName, tagHex, tempTag }) {
const updatedTag = {
...state.tags[tempTag.tagName],
hex: tagHex,
};
const renaming = tagName !== tempTag.tagName;
if (renaming) {
Vue.set(state.tags, tagName, updatedTag);
Vue.delete(state.tags, tempTag.tagName);
} else {
state.tags[tempTag.tagName] = updatedTag;
}
},
SET_TAGS(state, tags) {
state.tags = tags;
},
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SET_DRAGGING_STATUS(state, status) {
state.dragging = status;
},
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SET_NOTES(state, notes) {
state.notes = notes;
},
SET_PROGRESSES(state, progresses) {
state.progresses = progresses;
},
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REMOVE_GAME_PROGRESS({ progresses }, gameId) {
if (progresses[gameId]) {
Vue.delete(progresses, gameId);
}
},
SET_GAME_PROGRESS(state, { progress, gameId }) {
state.progresses[gameId] = progress;
},
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SET_GAME_NOTE(state, { note, gameId }) {
state.notes[gameId] = note;
},
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REMOVE_GAME_NOTE(state, gameId) {
if (state.notes[gameId]) {
Vue.delete(state.notes, gameId);
}
},
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ADD_GAME_TAG(state, { tagName, gameId }) {
state.tags[tagName].games.push(gameId);
},
REMOVE_GAME_TAG(state, { tagName, gameId }) {
state.tags[tagName].games.splice(state.tags[tagName].games.indexOf(gameId), 1);
},
CLEAR_SESSION(state) {
state.user = null;
state.activeListIndex = null;
state.gameLists = {};
state.settings = null;
state.platform = null;
state.results = null;
state.games = {};
state.publicGameData = {};
state.game = null;
},
SET_SEARCH_RESULTS(state, results) {
state.results = results;
},
CLEAR_SEARCH_RESULTS(state) {
state.results = [];
},
SET_EDIT_GAME(state, { listId, gameId }) {
state.editGame = gameId;
state.activeListIndex = listId;
},
SET_ACTIVE_LIST_INDEX(state, listIndex) {
state.activeListIndex = listIndex;
},
CLEAR_ACTIVE_LIST_INDEX(state) {
state.activeListIndex = null;
state.addingList = false;
},
SET_PLATFORM(state, platform) {
state.platform = platform;
},
SAVE_LISTS(state, lists) {
state.gameLists = lists;
},
UPDATE_LIST_TYPE(state, { listIndex, type }) {
state.gameLists[state.platform.code][listIndex].type = type;
},
SET_SETTINGS(state, settings) {
state.settings = settings;
},
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UPDATE_SETTING(state, { key, value }) {
state.settings[key] = value;
},
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MOVE_LIST(state, { from, to }) {
const cutOut = state.gameLists[state.platform.code].splice(from, 1)[0];
state.gameLists[state.platform.code].splice(to, 0, cutOut);
},
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REMOVE_LIST(state, index) {
state.gameLists[state.platform.code].splice(index, 1);
},
REMOVE_PLATFORM(state) {
Vue.delete(state.gameLists, state.platform.code);
},
ADD_GAME(state, { gameId, listId }) {
const currentList = state.gameLists[state.platform.code][listId];
currentList.games.push(gameId);
},
ADD_LIST(state, list) {
if (!state.gameLists[state.platform.code]) {
Vue.set(state.gameLists, state.platform.code, []);
}
state.gameLists[state.platform.code].push(list);
},
REMOVE_GAME(state, { gameId, listId }) {
const currentList = state.gameLists[state.platform.code][listId];
currentList.games.splice(currentList.games.indexOf(gameId), 1);
},
CACHE_GAME_DATA(state, data) {
data.forEach((game) => {
Vue.set(state.games, game.id, { ...game });
});
},
SET_PUBLIC_GAME_DATA(state, data) {
data.forEach((game) => {
Vue.set(state.publicGameData, game.id, { ...game });
});
},
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};