2020-08-25 04:24:09 +00:00
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// TODO: dissolve
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2020-08-21 06:12:51 +00:00
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// import moment from 'moment';
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2019-11-21 19:32:41 +00:00
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import { mapState, mapGetters } from 'vuex';
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2019-04-19 05:33:49 +00:00
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export default {
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2019-11-08 19:56:03 +00:00
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props: {
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2020-08-21 06:12:51 +00:00
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list: {
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type: Object,
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default: () => {},
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},
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gameId: [String, Number],
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2019-11-08 19:56:03 +00:00
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},
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computed: {
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2020-08-31 21:38:06 +00:00
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...mapState(['settings', 'games', 'tags', 'notes', 'progresses', 'board']),
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2020-08-15 00:00:04 +00:00
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// TODO: remove getter
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2020-08-11 23:39:11 +00:00
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...mapGetters(['gameTags']),
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2019-11-08 19:56:03 +00:00
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2020-08-31 22:37:09 +00:00
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showCompletedBadge() {
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return this.gameProgress && Number(this.gameProgress) === 100;
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},
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showGameProgress() {
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return this.gameProgress && Number(this.gameProgress) < 100;
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},
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2020-08-11 23:39:11 +00:00
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showGameTags() {
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2020-08-21 06:12:51 +00:00
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const { settings } = this.list;
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return settings && settings.showGameTags && this.gameTags;
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2019-04-19 05:33:49 +00:00
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},
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2020-08-11 23:39:11 +00:00
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gameRating() {
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2020-08-21 06:12:51 +00:00
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const { settings } = this.list;
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return settings && settings.showGameRatings && this.game.rating
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2020-08-11 23:39:11 +00:00
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? Math.round((this.game.rating / 20) * 2) / 2
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: false;
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2020-02-11 17:56:13 +00:00
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},
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2019-12-18 05:47:35 +00:00
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gameProgress() {
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2020-08-22 12:23:58 +00:00
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const { gameId, progresses, list: { settings } } = this;
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2020-08-11 23:39:11 +00:00
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2020-08-22 12:23:58 +00:00
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return settings && settings.showGameProgress && gameId && progresses[gameId]
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2020-08-15 22:39:22 +00:00
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? progresses[gameId]
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: null;
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2019-12-15 04:32:40 +00:00
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},
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2020-08-11 23:39:11 +00:00
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gameNotes() {
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2020-08-21 06:12:51 +00:00
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const { settings } = this.list;
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2019-12-17 05:05:35 +00:00
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2020-08-21 06:12:51 +00:00
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return settings && settings.showGameNotes && this.notes[this.gameId];
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2019-11-08 19:56:03 +00:00
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},
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game() {
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return this.games[this.gameId];
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},
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2020-08-25 04:24:09 +00:00
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// TODO: move to utils file
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2019-11-08 19:56:03 +00:00
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coverUrl() {
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const game = this.games[this.gameId];
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2020-08-11 04:16:43 +00:00
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return game && game.cover && game.cover.image_id
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2019-11-08 19:56:03 +00:00
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? `https://images.igdb.com/igdb/image/upload/t_cover_small_2x/${game.cover.image_id}.jpg`
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: '/static/no-image.jpg';
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},
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},
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methods: {
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openDetails() {
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2020-08-21 06:12:51 +00:00
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const { gameId, list } = this;
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2020-08-13 06:55:56 +00:00
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2020-08-21 06:12:51 +00:00
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this.$store.commit('SET_GAME_MODAL_DATA', { gameId, list });
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2020-08-13 06:55:56 +00:00
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this.$bvModal.show('game-modal');
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2019-11-08 19:56:03 +00:00
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},
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removeTag(tagName) {
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this.$store.commit('REMOVE_GAME_TAG', { tagName, gameId: this.gameId });
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2019-12-03 18:26:19 +00:00
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this.saveTags();
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},
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async saveTags() {
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2020-08-18 21:35:32 +00:00
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await this.$store.dispatch('SAVE_TAGS_LEGACY', this.tags)
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2019-12-03 18:26:19 +00:00
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.catch(() => {
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2020-08-13 06:55:56 +00:00
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this.$bvToast.toast('Authentication error', { title: 'Error', variant: 'danger' });
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2019-12-03 18:26:19 +00:00
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});
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2020-08-13 06:55:56 +00:00
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this.$bvToast.toast('Tags updated', { title: 'Success', variant: 'success' });
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2019-04-19 05:33:49 +00:00
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},
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2019-11-08 19:56:03 +00:00
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},
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2019-04-19 05:33:49 +00:00
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};
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