gamebrary/src/store/mutations.js

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JavaScript
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2018-10-19 05:15:28 +00:00
import moment from 'moment';
export default {
SET_SESSION(state, { user, token }) {
state.token = token;
state.user = user;
},
SET_SEARCH_RESULTS(state, results) {
state.results = results;
},
CLEAR_SEARCH_RESULTS(state) {
state.results = [];
},
SET_ACTIVE_GAME(state, game) {
state.game = state.games[game];
},
SET_EDIT_GAME(state, { listId, gameId }) {
state.editGame = gameId;
state.activeList = listId;
},
SET_ACTIVE_LIST(state, listIndex) {
state.activeList = listIndex;
},
SET_ADMIN_DATA(state, data) {
state.adminData = data;
},
CLEAR_ADMIN_DATA(state) {
state.adminData = null;
},
SET_PLATFORM(state, platform) {
state.platform = platform;
},
CLEAR_ACTIVE_GAME(state) {
state.game = null;
},
UPDATE_USER(state, user) {
state.user = user;
},
UPDATE_LIST(state, lists) {
state.user.lists = lists;
},
SORT_LIST(state, listIndex) {
const games = state.user.lists[listIndex].games;
games.sort((a, b) => {
const gameA = state.games[a].name.toUpperCase();
const gameB = state.games[b].name.toUpperCase();
if (gameA < gameB) {
return -1;
}
return gameA > gameB ? 1 : 0;
});
},
UPDATE_LIST_NAME(state, { listIndex, listName }) {
state.user.lists[listIndex].name = listName;
},
SET_UPDATED_TIMESTAMP(state) {
state.dataUpdatedTimestamp = moment().format();
},
SET_SETTINGS(state, settings) {
state.user.settings = settings;
},
REMOVE_LIST(state, index) {
state.user.lists.splice(index, 1);
},
ADD_GAME(state, { gameId, listId }) {
state.user.lists[listId].games.push(gameId);
},
ADD_LIST(state, listName) {
const newList = {
games: [],
name: listName,
};
state.user.lists.push(newList);
},
REMOVE_GAME(state, { gameId, listId }) {
state.user.lists[listId].games.splice(state.user.lists[listId].games.indexOf(gameId), 1);
},
CACHE_GAME_DATA(state, data) {
data.forEach((game) => {
state.games[game.id] = { ...game };
});
},
CLEAR_SESSION(state) {
state.token = null;
state.user = null;
state.platform = null;
},
};