gamebrary/src/components/Game/GameNotes.vue

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<!-- TODO: translate -->
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<template lang="html">
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<b-button
v-b-modal.notes
variant="warning"
v-b-tooltip.hover
title="Game notes"
>
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<icon name="note" white />
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<b-modal
id="notes"
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:header-bg-variant="nightMode ? 'dark' : null"
:header-text-variant="nightMode ? 'white' : null"
:body-bg-variant="nightMode ? 'dark' : null"
:body-text-variant="nightMode ? 'white' : null"
:footer-bg-variant="nightMode ? 'dark' : null"
:footer-text-variant="nightMode ? 'white' : null"
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footer-class="d-flex justify-content-between"
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@show="show"
>
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<template v-slot:modal-header="{ close }">
<modal-header
title="Game notes"
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@close="close"
/>
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</template>
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<b-form-textarea
v-model.trim="localNote"
placeholder="Type note here"
rows="3"
max-rows="20"
/>
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<b-form-text id="input-live-help">
<a href="https://www.markdownguide.org/cheat-sheet/" target="_blank">
Markdown supported
</a>
</b-form-text>
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<template v-slot:modal-footer="{ cancel }">
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<b-button
variant="danger"
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:disabled="deleting || !notes[game.id]"
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@click="deleteNote"
>
<b-spinner small v-if="deleting" />
<span v-else>{{ $t('global.delete') }}</span>
</b-button>
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<div>
<b-button
variant="light"
class="mx-2"
:disabled="saving"
@click="cancel"
>
{{ $t('global.cancel') }}
</b-button>
<b-button
variant="primary"
:disabled="saving"
@click="saveNote"
>
<b-spinner small v-if="saving" />
<span v-else>{{ $t('global.save') }}</span>
</b-button>
</div>
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</template>
</b-modal>
</b-button>
</template>
<script>
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import { mapState, mapGetters } from 'vuex';
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export default {
props: {
game: Object,
},
data() {
return {
localNote: '',
deleting: false,
saving: false,
};
},
computed: {
...mapState(['notes']),
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...mapGetters(['nightMode']),
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},
methods: {
show() {
this.deleting = false;
this.saving = false;
const { id } = this.game;
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// TODO: use optional chaining
this.localNote = this.notes[id] && typeof this.notes[id] === 'object' && this.notes[id].text
? this.notes[id].text
: JSON.parse(JSON.stringify(this.notes[id]));
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},
async saveNote() {
this.saving = true;
this.$store.commit('SET_GAME_NOTE', {
note: this.localNote,
gameId: this.game.id,
});
await this.$store.dispatch('SAVE_NOTES')
.catch(() => {
this.saving = false;
this.$bvToast.toast('There was an error saving your note', { title: 'Error', variant: 'danger' });
});
this.$bvToast.toast('Note saved', { title: 'Success', variant: 'success' });
this.$bvModal.hide('notes');
},
async deleteNote() {
this.deleting = true;
this.$store.commit('REMOVE_GAME_NOTE', this.game.id);
await this.$store.dispatch('SAVE_NOTES_NO_MERGE')
.catch(() => {
this.deleting = false;
this.$bvToast.toast('There was an error deleting your note', { title: 'Error', variant: 'danger' });
});
this.$bvToast.toast('Note deleted', { title: 'Success', variant: 'success' });
this.$bvModal.hide('notes');
},
},
};
</script>