gamebrary/src/App.vue

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Vue
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<!-- TODO: Consolidate how data is displayed -->
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<template>
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<div
id="app"
:dir="dir"
>
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<page-header v-if="user" />
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<main
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:class="{ 'authorizing': !user,
'bg-dark text-white': nightMode,
'offset': !isBoard,
}"
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>
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<router-view />
</main>
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<session-expired v-if="user" />
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<game-modal />
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</div>
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</template>
<script>
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import PageHeader from '@/components/PageHeader';
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import SessionExpired from '@/components/SessionExpired';
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import GameModal from '@/components/Game/GameModal';
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import firebase from 'firebase/app';
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import { mapState, mapGetters } from 'vuex';
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import 'firebase/firestore';
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// TODO: store in env vars
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firebase.initializeApp({
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apiKey: 'AIzaSyA6MsmnLtqT4b11r-j15wwreRypO3AodcA',
authDomain: 'gamebrary.com',
databaseURL: 'https://gamebrary-8c736.firebaseio.com',
projectId: 'gamebrary-8c736',
storageBucket: 'gamebrary-8c736.appspot.com',
messagingSenderId: '324529217902',
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});
const db = firebase.firestore();
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export default {
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name: 'App',
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components: {
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PageHeader,
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GameModal,
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SessionExpired,
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},
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data() {
return {
debugUserId: null,
};
},
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computed: {
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...mapState(['user', 'wallpaperUrl', 'settings', 'sessionExpired']),
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...mapGetters(['nightMode']),
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userId() {
return this.debugUserId || this.user.uid;
},
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dir() {
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// TODO: find out all rtl languages and store in const
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return this.settings && this.settings.language === 'ar'
? 'rtl'
: 'ltr';
},
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isPublicBoard() {
return this.$route.meta && this.$route.meta.public;
},
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isBoard() {
return this.$route.name === 'board';
},
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},
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async mounted() {
await this.$store.dispatch('GET_TWITCH_TOKEN');
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this.init();
},
methods: {
init() {
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if (this.isPublicBoard) {
return;
}
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if (this.user) {
this.load();
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} else if (this.$route.name !== 'auth') {
this.$router.replace({ name: 'auth' });
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}
},
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loadWallpapers() {
this.$store.dispatch('LOAD_WALLPAPERS')
.catch(() => {
this.$bvToast.toast('There was an error loading wallpapers', { title: 'Error', variant: 'danger' });
});
},
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load() {
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// TODO: move logic to actions
this.$store.dispatch('LOAD_RELEASES')
.then((releases) => {
const [latestRelease] = releases;
const latestReleaseVersion = latestRelease && latestRelease.tag_name;
const lastReleaseSeenByUser = (this.settings && this.settings.release) || null;
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if (latestReleaseVersion !== lastReleaseSeenByUser) {
this.$store.commit('SET_NOTIFICATION', true);
}
});
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this.loadWallpapers();
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// TODO: remove onSnapshot? May get costly $$$
// TODO: track progresses as well
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// TODO: move to actions
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db.collection('settings').doc(this.userId)
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.onSnapshot((doc) => {
if (doc.exists) {
const settings = doc.data();
this.$store.commit('SET_SETTINGS', settings);
}
});
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// TODO: move to actions
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db.collection('tags').doc(this.userId)
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.onSnapshot((doc) => {
if (doc.exists) {
const tags = doc.data();
this.$store.commit('SET_TAGS', tags);
}
});
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// TODO: move to actions
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db.collection('notes').doc(this.userId)
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.onSnapshot((doc) => {
if (doc.exists) {
const notes = doc.data();
this.$store.commit('SET_NOTES', notes);
}
});
// TODO: move to actions
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db.collection('progresses').doc(this.userId)
.onSnapshot((doc) => {
if (doc.exists) {
const progresses = doc.data();
this.$store.commit('SET_PROGRESSES', progresses);
}
});
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},
},
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};
</script>
<style lang="scss" rel="stylesheet/scss">
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@import "~styles/styles";
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</style>
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<style lang="scss" rel="stylesheet/scss" scoped>
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main {
height: 100vh;
overflow-y: auto;
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&.authorizing {
width: 100%;
left: 0;
}
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&.offset {
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padding-left: 55px;
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}
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}
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</style>