update readme

This commit is contained in:
Michael Angelo Calimlim 2023-11-06 18:49:38 +08:00
parent 5da5db230b
commit 66ba6bd35b

View file

@ -77,7 +77,7 @@ $ ftw build linux-x86_64,macos-x86_64,macos-aarch64,windows-x86_64-gnu # this as
- android-arm
- android-x86
- android-x86_64
- ios-aarch64 (currently not working for cross compilation)
- ios-aarch64
- linux-x86
- linux-x86_64
- macos-x86_64
@ -101,7 +101,7 @@ $ ftw export linux-x86_64 release # exports the game for the `linux-x86_64` plat
$ ftw export linux-x86_64,macos-x86_64,macos-aarch64,windows-x86_64-gnu # this assumes cross compilation is enabled (see below)
```
> Note: The exported games can be found inside the `bin/` folder
> Note: The exported games can be found inside the `bin/` folder. Before exporting an Android game, create the keystores first (if you have not created them and configured your editor/export settings) with 'cargo make create-debug-keystore' and/or 'cargo make create-release-keystore'. Before exporting Windows games, execute 'cargo make switch-gdnlib-msvc-to-gnu-entry' if you plan to export gnu targets, and execute 'cargo make switch-gdnlib-gnu-to-msvc-entry' if you plan to export msvc targets
### ftw run [machine-type]
#### Builds the library using `debug` then runs your game