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@ -77,7 +77,7 @@ $ ftw build linux-x86_64,macos-x86_64,macos-aarch64,windows-x86_64-gnu # this as
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- android-arm
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- android-x86
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- android-x86_64
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- ios-aarch64 (currently not working for cross compilation)
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- ios-aarch64
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- linux-x86
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- linux-x86_64
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- macos-x86_64
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@ -101,7 +101,7 @@ $ ftw export linux-x86_64 release # exports the game for the `linux-x86_64` plat
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$ ftw export linux-x86_64,macos-x86_64,macos-aarch64,windows-x86_64-gnu # this assumes cross compilation is enabled (see below)
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```
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> Note: The exported games can be found inside the `bin/` folder
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> Note: The exported games can be found inside the `bin/` folder. Before exporting an Android game, create the keystores first (if you have not created them and configured your editor/export settings) with 'cargo make create-debug-keystore' and/or 'cargo make create-release-keystore'. Before exporting Windows games, execute 'cargo make switch-gdnlib-msvc-to-gnu-entry' if you plan to export gnu targets, and execute 'cargo make switch-gdnlib-gnu-to-msvc-entry' if you plan to export msvc targets
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### ftw run [machine-type]
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#### Builds the library using `debug` then runs your game
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