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84e0c8d32e
Mac OS X 10.9 supports __thread but not C++11 thread_local. Teach CMake to detect support for thread_local and use the proper define guard. Fixes #7023
589 lines
21 KiB
C++
589 lines
21 KiB
C++
#include "config.h" // IWYU pragma: keep
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#include "iothread.h"
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#include <limits.h>
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#include <pthread.h>
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#include <signal.h>
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#include <stdio.h>
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#include <string.h>
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#include <sys/select.h>
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#include <sys/time.h>
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#include <sys/types.h>
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#include <unistd.h>
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#include <atomic>
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#include <condition_variable>
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#include <functional>
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#include <queue>
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#include <thread>
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#include "common.h"
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#include "flog.h"
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#include "global_safety.h"
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#include "wutil.h"
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// We just define a thread limit of 1024.
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// On all systems I've seen the limit is higher,
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// but on some (like linux with glibc) the setting for _POSIX_THREAD_THREADS_MAX is 64,
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// which is too low, even tho the system can handle more than 64 threads.
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#define IO_MAX_THREADS 1024
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// Values for the wakeup bytes sent to the ioport.
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#define IO_SERVICE_MAIN_THREAD_REQUEST_QUEUE 99
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#define IO_SERVICE_RESULT_QUEUE 100
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// The amount of time an IO thread many hang around to service requests, in milliseconds.
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#define IO_WAIT_FOR_WORK_DURATION_MS 500
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static void iothread_service_main_thread_requests();
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static void iothread_service_result_queue();
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using void_function_t = std::function<void()>;
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struct work_request_t {
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void_function_t handler;
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void_function_t completion;
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work_request_t(void_function_t &&f, void_function_t &&comp)
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: handler(std::move(f)), completion(std::move(comp)) {}
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// Move-only
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work_request_t &operator=(const work_request_t &) = delete;
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work_request_t &operator=(work_request_t &&) = default;
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work_request_t(const work_request_t &) = delete;
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work_request_t(work_request_t &&) = default;
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};
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struct main_thread_request_t {
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relaxed_atomic_bool_t done{false};
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void_function_t func;
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explicit main_thread_request_t(void_function_t &&f) : func(f) {}
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// No moving OR copying
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// main_thread_requests are always stack allocated, and we deal in pointers to them
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void operator=(const main_thread_request_t &) = delete;
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main_thread_request_t(const main_thread_request_t &) = delete;
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main_thread_request_t(main_thread_request_t &&) = delete;
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};
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struct thread_pool_t {
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struct data_t {
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/// The queue of outstanding, unclaimed requests.
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std::queue<work_request_t> request_queue{};
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/// The number of threads that exist in the pool.
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size_t total_threads{0};
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/// The number of threads which are waiting for more work.
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size_t waiting_threads{0};
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/// A flag indicating we should not process new requests.
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bool drain{false};
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};
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/// Data which needs to be atomically accessed.
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owning_lock<data_t> req_data{};
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/// The condition variable used to wake up waiting threads.
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/// Note this is tied to data's lock.
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std::condition_variable queue_cond{};
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/// The minimum and maximum number of threads.
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/// Here "minimum" means threads that are kept waiting in the pool.
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/// Note that the pool is initially empty and threads may decide to exit based on a time wait.
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const size_t soft_min_threads;
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const size_t max_threads;
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/// Construct with a soft minimum and maximum thread count.
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thread_pool_t(size_t soft_min_threads, size_t max_threads)
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: soft_min_threads(soft_min_threads), max_threads(max_threads) {}
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/// Enqueue a new work item onto the thread pool.
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/// The function \p func will execute in one of the pool's threads.
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/// \p completion will run on the main thread, if it is not missing.
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/// If \p cant_wait is set, disrespect the thread limit, because extant threads may
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/// want to wait for new threads.
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int perform(void_function_t &&func, void_function_t &&completion, bool cant_wait);
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private:
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/// The worker loop for this thread.
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void *run();
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/// Dequeue a work item (perhaps waiting on the condition variable), or commit to exiting by
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/// reducing the active thread count.
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/// This runs in the background thread.
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maybe_t<work_request_t> dequeue_work_or_commit_to_exit();
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/// Trampoline function for pthread_spawn compatibility.
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static void *run_trampoline(void *vpool);
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/// Attempt to spawn a new pthread.
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bool spawn() const;
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/// No copying or moving.
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thread_pool_t(const thread_pool_t &) = delete;
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thread_pool_t(thread_pool_t &&) = delete;
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void operator=(const thread_pool_t &) = delete;
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void operator=(thread_pool_t &&) = delete;
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};
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/// The thread pool for "iothreads" which are used to lift I/O off of the main thread.
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/// These are used for completions, etc.
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static thread_pool_t s_io_thread_pool(1, IO_MAX_THREADS);
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static owning_lock<std::queue<void_function_t>> s_result_queue;
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// "Do on main thread" support.
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static std::mutex s_main_thread_performer_lock; // protects the main thread requests
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static std::condition_variable s_main_thread_performer_cond; // protects the main thread requests
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/// The queue of main thread requests. This queue contains pointers to structs that are
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/// stack-allocated on the requesting thread.
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static owning_lock<std::queue<main_thread_request_t *>> s_main_thread_request_queue;
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// Pipes used for notifying.
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struct notify_pipes_t {
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int read;
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int write;
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};
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/// \return the (immortal) set of pipes used for notifying of completions.
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static const notify_pipes_t &get_notify_pipes() {
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static const notify_pipes_t s_notify_pipes = [] {
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int pipes[2] = {0, 0};
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assert_with_errno(pipe(pipes) != -1);
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set_cloexec(pipes[0]);
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set_cloexec(pipes[1]);
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// Mark both ends as non-blocking.
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for (int fd : pipes) {
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if (make_fd_nonblocking(fd)) {
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wperror(L"fcntl");
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}
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}
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return notify_pipes_t{pipes[0], pipes[1]};
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}();
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return s_notify_pipes;
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}
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/// Dequeue a work item (perhaps waiting on the condition variable), or commit to exiting by
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/// reducing the active thread count.
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maybe_t<work_request_t> thread_pool_t::dequeue_work_or_commit_to_exit() {
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auto data = this->req_data.acquire();
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// If the queue is empty, check to see if we should wait.
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// We should wait if our exiting would drop us below the soft min.
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if (data->request_queue.empty() && data->total_threads == this->soft_min_threads) {
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data->waiting_threads += 1;
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this->queue_cond.wait_for(data.get_lock(),
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std::chrono::milliseconds(IO_WAIT_FOR_WORK_DURATION_MS));
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data->waiting_threads -= 1;
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}
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// Now that we've perhaps waited, see if there's something on the queue.
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maybe_t<work_request_t> result{};
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if (!data->request_queue.empty()) {
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result = std::move(data->request_queue.front());
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data->request_queue.pop();
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}
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// If we are returning none, then ensure we balance the thread count increment from when we were
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// created. This has to be done here in this awkward place because we've already committed to
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// exiting - we will never pick up more work. So we need to ensure we decrement the thread count
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// while holding the lock as we are effectively exited.
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if (!result) {
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data->total_threads -= 1;
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}
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return result;
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}
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static void enqueue_thread_result(void_function_t req) {
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s_result_queue.acquire()->push(std::move(req));
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const char wakeup_byte = IO_SERVICE_RESULT_QUEUE;
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int notify_fd = get_notify_pipes().write;
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assert_with_errno(write_loop(notify_fd, &wakeup_byte, sizeof wakeup_byte) != -1);
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}
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static void *this_thread() { return (void *)(intptr_t)pthread_self(); }
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void *thread_pool_t::run() {
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while (auto req = dequeue_work_or_commit_to_exit()) {
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FLOGF(iothread, L"pthread %p got work", this_thread());
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// Perform the work
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req->handler();
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// If there's a completion handler, we have to enqueue it on the result queue.
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// Note we're using std::function's weirdo operator== here
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if (req->completion != nullptr) {
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// Enqueue the result, and tell the main thread about it.
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enqueue_thread_result(std::move(req->completion));
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}
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}
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FLOGF(iothread, L"pthread %p exiting", this_thread());
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return nullptr;
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}
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void *thread_pool_t::run_trampoline(void *pool) {
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assert(pool && "No thread pool given");
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return static_cast<thread_pool_t *>(pool)->run();
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}
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/// Spawn another thread. No lock is held when this is called.
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bool thread_pool_t::spawn() const {
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return make_detached_pthread(&run_trampoline, const_cast<thread_pool_t *>(this));
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}
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int thread_pool_t::perform(void_function_t &&func, void_function_t &&completion, bool cant_wait) {
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assert(func && "Missing function");
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// Note we permit an empty completion.
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struct work_request_t req(std::move(func), std::move(completion));
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int local_thread_count = -1;
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auto &pool = s_io_thread_pool;
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bool spawn_new_thread = false;
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bool wakeup_thread = false;
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{
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// Lock around a local region.
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auto data = pool.req_data.acquire();
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data->request_queue.push(std::move(req));
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FLOGF(iothread, L"enqueuing work item (count is %lu)", data->request_queue.size());
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if (data->drain) {
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// Do nothing here.
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} else if (data->waiting_threads >= data->request_queue.size()) {
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// There's enough waiting threads, wake one up.
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wakeup_thread = true;
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} else if (cant_wait || data->total_threads < pool.max_threads) {
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// No threads are waiting but we can or must spawn a new thread.
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data->total_threads += 1;
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spawn_new_thread = true;
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}
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local_thread_count = data->total_threads;
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}
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// Kick off the thread if we decided to do so.
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if (wakeup_thread) {
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FLOGF(iothread, L"notifying a thread", this_thread());
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pool.queue_cond.notify_one();
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}
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if (spawn_new_thread) {
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// Spawn a thread. If this fails, it means there's already a bunch of threads; it is very
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// unlikely that they are all on the verge of exiting, so one is likely to be ready to
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// handle extant requests. So we can ignore failure with some confidence.
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if (this->spawn()) {
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FLOGF(iothread, L"pthread spawned");
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} else {
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// We failed to spawn a thread; decrement the thread count.
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pool.req_data.acquire()->total_threads -= 1;
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}
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}
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return local_thread_count;
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}
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int iothread_perform_impl(void_function_t &&func, void_function_t &&completion, bool cant_wait) {
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ASSERT_IS_MAIN_THREAD();
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ASSERT_IS_NOT_FORKED_CHILD();
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return s_io_thread_pool.perform(std::move(func), std::move(completion), cant_wait);
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}
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int iothread_port() { return get_notify_pipes().read; }
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void iothread_service_completion() {
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ASSERT_IS_MAIN_THREAD();
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// Drain the read buffer, and then service completions.
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// The order is important.
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int port = iothread_port();
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char buff[256];
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while (read(port, buff, sizeof buff) > 0) {
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// pass
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}
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iothread_service_main_thread_requests();
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iothread_service_result_queue();
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}
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static bool iothread_wait_for_pending_completions(long timeout_usec) {
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const long usec_per_sec = 1000000;
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struct timeval tv;
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tv.tv_sec = timeout_usec / usec_per_sec;
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tv.tv_usec = timeout_usec % usec_per_sec;
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const int fd = iothread_port();
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fd_set fds;
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FD_ZERO(&fds);
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FD_SET(fd, &fds);
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int ret = select(fd + 1, &fds, nullptr, nullptr, &tv);
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return ret > 0;
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}
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/// At the moment, this function is only used in the test suite and in a
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/// drain-all-threads-before-fork compatibility mode that no architecture requires, so it's OK that
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/// it's terrible.
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int iothread_drain_all() {
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ASSERT_IS_MAIN_THREAD();
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ASSERT_IS_NOT_FORKED_CHILD();
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int thread_count;
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auto &pool = s_io_thread_pool;
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// Set the drain flag.
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{
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auto data = pool.req_data.acquire();
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assert(!data->drain && "Should not be draining already");
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data->drain = true;
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thread_count = data->total_threads;
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}
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// Wake everyone up.
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pool.queue_cond.notify_all();
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double now = timef();
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// Nasty polling via select().
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while (pool.req_data.acquire()->total_threads > 0) {
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if (iothread_wait_for_pending_completions(1000)) {
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iothread_service_completion();
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}
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}
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// Clear the drain flag.
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// Even though we released the lock, nobody should have added a new thread while the drain flag
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// is set.
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{
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auto data = pool.req_data.acquire();
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assert(data->total_threads == 0 && "Should be no threads");
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assert(data->drain && "Should be draining");
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data->drain = false;
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}
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double after = timef();
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FLOGF(iothread, "Drained %d thread(s) in %.02f msec", thread_count, 1000 * (after - now));
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return thread_count;
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}
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/// "Do on main thread" support.
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static void iothread_service_main_thread_requests() {
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ASSERT_IS_MAIN_THREAD();
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// Move the queue to a local variable.
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std::queue<main_thread_request_t *> request_queue;
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s_main_thread_request_queue.acquire()->swap(request_queue);
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if (!request_queue.empty()) {
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// Perform each of the functions. Note we are NOT responsible for deleting these. They are
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// stack allocated in their respective threads!
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while (!request_queue.empty()) {
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main_thread_request_t *req = request_queue.front();
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request_queue.pop();
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req->func();
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req->done = true;
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}
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// Ok, we've handled everybody. Announce the good news, and allow ourselves to be unlocked.
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// Note we must do this while holding the lock. Otherwise we race with the waiting threads:
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//
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// 1. waiting thread checks for done, sees false
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// 2. main thread performs request, sets done to true, posts to condition
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// 3. waiting thread unlocks lock, waits on condition (forever)
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//
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// Because the waiting thread performs step 1 under the lock, if we take the lock, we avoid
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// posting before the waiting thread is waiting.
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// TODO: revisit this logic, this feels sketchy.
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scoped_lock broadcast_lock(s_main_thread_performer_lock);
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s_main_thread_performer_cond.notify_all();
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}
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}
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// Service the queue of results
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static void iothread_service_result_queue() {
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// Move the queue to a local variable.
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std::queue<void_function_t> result_queue;
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s_result_queue.acquire()->swap(result_queue);
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// Perform each completion in order
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while (!result_queue.empty()) {
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void_function_t req(std::move(result_queue.front()));
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result_queue.pop();
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// ensure we don't invoke empty functions, that raises an exception
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if (req != nullptr) {
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req();
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}
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}
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}
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void iothread_perform_on_main(void_function_t &&func) {
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if (is_main_thread()) {
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func();
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return;
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}
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// Make a new request. Note we are synchronous, so this can be stack allocated!
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main_thread_request_t req(std::move(func));
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// Append it. Ensure we don't hold the lock after.
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s_main_thread_request_queue.acquire()->push(&req);
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// Tell the pipe.
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const char wakeup_byte = IO_SERVICE_MAIN_THREAD_REQUEST_QUEUE;
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int notify_fd = get_notify_pipes().write;
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assert_with_errno(write_loop(notify_fd, &wakeup_byte, sizeof wakeup_byte) != -1);
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// Wait on the condition, until we're done.
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std::unique_lock<std::mutex> perform_lock(s_main_thread_performer_lock);
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while (!req.done) {
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// It would be nice to support checking for cancellation here, but the clients need a
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// deterministic way to clean up to avoid leaks
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s_main_thread_performer_cond.wait(perform_lock);
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}
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// Ok, the request must now be done.
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assert(req.done);
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}
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bool make_detached_pthread(void *(*func)(void *), void *param) {
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// The spawned thread inherits our signal mask. We don't want the thread to ever receive signals
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// on the spawned thread, so temporarily block all signals, spawn the thread, and then restore
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// it.
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sigset_t new_set, saved_set;
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sigfillset(&new_set);
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DIE_ON_FAILURE(pthread_sigmask(SIG_BLOCK, &new_set, &saved_set));
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// Spawn a thread. If this fails, it means there's already a bunch of threads; it is very
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// unlikely that they are all on the verge of exiting, so one is likely to be ready to handle
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// extant requests. So we can ignore failure with some confidence.
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pthread_t thread = 0;
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int err = pthread_create(&thread, nullptr, func, param);
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if (err == 0) {
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// Success, return the thread.
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FLOGF(iothread, "pthread %p spawned", (void *)(intptr_t)thread);
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DIE_ON_FAILURE(pthread_detach(thread));
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} else {
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perror("pthread_create");
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}
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// Restore our sigmask.
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DIE_ON_FAILURE(pthread_sigmask(SIG_SETMASK, &saved_set, nullptr));
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return err == 0;
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}
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using void_func_t = std::function<void(void)>;
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static void *func_invoker(void *param) {
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// Acquire a thread id for this thread.
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(void)thread_id();
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auto vf = static_cast<void_func_t *>(param);
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(*vf)();
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delete vf;
|
|
return nullptr;
|
|
}
|
|
|
|
bool make_detached_pthread(void_func_t &&func) {
|
|
// Copy the function into a heap allocation.
|
|
auto vf = new void_func_t(std::move(func));
|
|
if (make_detached_pthread(func_invoker, vf)) {
|
|
return true;
|
|
}
|
|
// Thread spawning failed, clean up our heap allocation.
|
|
delete vf;
|
|
return false;
|
|
}
|
|
|
|
static uint64_t next_thread_id() {
|
|
// Note 0 is an invalid thread id.
|
|
static owning_lock<uint64_t> s_last_thread_id{};
|
|
auto tid = s_last_thread_id.acquire();
|
|
return ++*tid;
|
|
}
|
|
|
|
uint64_t thread_id() {
|
|
static FISH_THREAD_LOCAL uint64_t tl_tid = next_thread_id();
|
|
return tl_tid;
|
|
}
|
|
|
|
// Debounce implementation note: we would like to enqueue at most one request, except if a thread
|
|
// hangs (e.g. on fs access) then we do not want to block indefinitely; such threads are called
|
|
// "abandoned". This is implemented via a monotone uint64 counter, called a token.
|
|
// Every time we spawn a thread, increment the token. When the thread is completed, it compares its
|
|
// token to the active token; if they differ then this thread was abandoned.
|
|
struct debounce_t::impl_t {
|
|
// Synchronized data from debounce_t.
|
|
struct data_t {
|
|
// The (at most 1) next enqueued request, or none if none.
|
|
maybe_t<work_request_t> next_req{};
|
|
|
|
// The token of the current non-abandoned thread, or 0 if no thread is running.
|
|
uint64_t active_token{0};
|
|
|
|
// The next token to use when spawning a thread.
|
|
uint64_t next_token{1};
|
|
|
|
// The start time of the most recently run thread spawn, or request (if any).
|
|
std::chrono::time_point<std::chrono::steady_clock> start_time{};
|
|
};
|
|
owning_lock<data_t> data{};
|
|
|
|
/// Run an iteration in the background, with the given thread token.
|
|
/// \return true if we handled a request, false if there were none.
|
|
bool run_next(uint64_t token);
|
|
};
|
|
|
|
bool debounce_t::impl_t::run_next(uint64_t token) {
|
|
assert(token > 0 && "Invalid token");
|
|
// Note we are on a background thread.
|
|
maybe_t<work_request_t> req;
|
|
{
|
|
auto d = data.acquire();
|
|
if (d->next_req) {
|
|
// The value was dequeued, we are going to execute it.
|
|
req = d->next_req.acquire();
|
|
d->start_time = std::chrono::steady_clock::now();
|
|
} else {
|
|
// There is no request. If we are active, mark ourselves as no longer running.
|
|
if (token == d->active_token) {
|
|
d->active_token = 0;
|
|
}
|
|
return false;
|
|
}
|
|
}
|
|
|
|
assert(req && req->handler && "Request should have value");
|
|
req->handler();
|
|
if (req->completion) {
|
|
enqueue_thread_result(std::move(req->completion));
|
|
}
|
|
return true;
|
|
}
|
|
|
|
uint64_t debounce_t::perform_impl(std::function<void()> handler, std::function<void()> completion) {
|
|
uint64_t active_token{0};
|
|
bool spawn{false};
|
|
// Local lock.
|
|
{
|
|
auto d = impl_->data.acquire();
|
|
d->next_req = work_request_t{std::move(handler), std::move(completion)};
|
|
// If we have a timeout, and our running thread has exceeded it, abandon that thread.
|
|
if (d->active_token && timeout_msec_ > 0 &&
|
|
std::chrono::steady_clock::now() - d->start_time >
|
|
std::chrono::milliseconds(timeout_msec_)) {
|
|
// Abandon this thread by marking nothing as active.
|
|
d->active_token = 0;
|
|
}
|
|
if (!d->active_token) {
|
|
// We need to spawn a new thread.
|
|
// Mark the current time so that a new request won't immediately abandon us.
|
|
spawn = true;
|
|
d->active_token = d->next_token++;
|
|
d->start_time = std::chrono::steady_clock::now();
|
|
}
|
|
active_token = d->active_token;
|
|
assert(active_token && "Something should be active");
|
|
}
|
|
if (spawn) {
|
|
// Equip our background thread with a reference to impl, to keep it alive.
|
|
auto impl = impl_;
|
|
iothread_perform([=] {
|
|
while (impl->run_next(active_token))
|
|
; // pass
|
|
});
|
|
}
|
|
return active_token;
|
|
}
|
|
|
|
debounce_t::debounce_t(long timeout_msec)
|
|
: timeout_msec_(timeout_msec), impl_(std::make_shared<impl_t>()) {}
|
|
debounce_t::~debounce_t() = default;
|