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a9b4127f68
There's a .clang-tidy file in here. Signed-off-by: Rosen Penev <rosenp@gmail.com>
97 lines
3.6 KiB
C++
97 lines
3.6 KiB
C++
// Handles IO that may hang.
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#ifndef FISH_IOTHREAD_H
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#define FISH_IOTHREAD_H
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#include <pthread.h>
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#include <cstdint> // for uint64_t
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#include <functional>
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#include <memory>
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#include <type_traits>
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#include "maybe.h"
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/// \return the fd on which to listen for completion callbacks.
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int iothread_port();
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/// Services iothread main thread completions and requests.
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/// This does not block.
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void iothread_service_main();
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// Services any main thread requests. Does not wait more than \p timeout_usec.
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void iothread_service_main_with_timeout(uint64_t timeout_usec);
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/// Waits for all iothreads to terminate.
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/// \return the number of threads that were running.
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int iothread_drain_all();
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// Internal implementation
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void iothread_perform_impl(std::function<void()> &&, bool cant_wait = false);
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// iothread_perform invokes a handler on a background thread.
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inline void iothread_perform(std::function<void()> &&func) {
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iothread_perform_impl(std::move(func));
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}
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/// Variant of iothread_perform that disrespects the thread limit.
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/// It does its best to spawn a new thread if all other threads are occupied.
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/// This is for cases where deferring a new thread might lead to deadlock.
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inline void iothread_perform_cantwait(std::function<void()> &&func) {
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iothread_perform_impl(std::move(func), true);
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}
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/// Performs a function on the main thread, blocking until it completes.
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void iothread_perform_on_main(const std::function<void()> &func);
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/// Creates a pthread, manipulating the signal mask so that the thread receives no signals.
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/// The thread is detached.
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/// The pthread runs \p func.
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/// \returns true on success, false on failure.
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bool make_detached_pthread(void *(*func)(void *), void *param);
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bool make_detached_pthread(std::function<void()> &&func);
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/// \returns a thread ID for this thread.
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/// Thread IDs are never repeated.
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uint64_t thread_id();
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/// A Debounce is a simple class which executes one function in a background thread,
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/// while enqueuing at most one more. New execution requests overwrite the enqueued one.
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/// It has an optional timeout; if a handler does not finish within the timeout, then
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/// a new thread is spawned.
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class debounce_t {
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public:
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/// Enqueue \p handler to be performed on a background thread, and \p completion (if any) to be
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/// performed on the main thread. If a function is already enqueued, this overwrites it; that
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/// function will not execute.
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/// If the function executes, then \p completion will be invoked on the main thread, with the
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/// result of the handler.
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/// The result is a token which is only of interest to the tests.
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template <typename Handler, typename Completion>
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uint64_t perform(const Handler &handler, const Completion &completion) {
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// Make a trampoline function which calls the handler, puts the result into a shared
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// pointer, and then enqueues a completion.
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auto trampoline = [=] {
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using result_type_t = decltype(handler());
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auto result = std::make_shared<result_type_t>(handler());
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enqueue_main_thread_result([=] { completion(std::move(*result)); });
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};
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return perform(std::move(trampoline));
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}
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/// One-argument form with no completion.
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/// The result is a token which is only of interest to the tests.
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uint64_t perform(std::function<void()> handler);
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explicit debounce_t(long timeout_msec = 0);
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~debounce_t();
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private:
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/// Helper to enqueue a function to run on the main thread.
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static void enqueue_main_thread_result(std::function<void()> func);
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const long timeout_msec_;
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struct impl_t;
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const std::shared_ptr<impl_t> impl_;
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};
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#endif
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