mirror of
https://github.com/fish-shell/fish-shell
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281 lines
8 KiB
C++
281 lines
8 KiB
C++
/** \file screen.h High level library for handling the terminal screen
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The screen library allows the interactive reader to write its
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output to screen efficiently by keeping an internal representation
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of the current screen contents and trying to find a reasonably
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efficient way for transforming that to the desired screen content.
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The current implementation is less smart than ncurses allows
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and can not for example move blocks of text around to handle text
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insertion.
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*/
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#ifndef FISH_SCREEN_H
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#define FISH_SCREEN_H
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#include <vector>
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#include <sys/stat.h>
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#include "highlight.h"
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class page_rendering_t;
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/**
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A class representing a single line of a screen.
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*/
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struct line_t
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{
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std::vector<wchar_t> text;
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std::vector<highlight_spec_t> colors;
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bool is_soft_wrapped;
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line_t() : text(), colors(), is_soft_wrapped(false)
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{
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}
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void clear(void)
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{
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text.clear();
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colors.clear();
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}
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void append(wchar_t txt, highlight_spec_t color)
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{
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text.push_back(txt);
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colors.push_back(color);
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}
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void append(const wchar_t *txt, highlight_spec_t color)
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{
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for (size_t i=0; txt[i]; i++)
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{
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text.push_back(txt[i]);
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colors.push_back(color);
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}
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}
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size_t size(void) const
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{
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return text.size();
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}
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wchar_t char_at(size_t idx) const
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{
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return text.at(idx);
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}
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highlight_spec_t color_at(size_t idx) const
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{
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return colors.at(idx);
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}
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void append_line(const line_t &line)
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{
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text.insert(text.end(), line.text.begin(), line.text.end());
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colors.insert(colors.end(), line.colors.begin(), line.colors.end());
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}
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};
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/**
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A class representing screen contents.
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*/
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class screen_data_t
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{
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std::vector<line_t> line_datas;
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public:
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struct cursor_t
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{
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int x;
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int y;
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cursor_t() : x(0), y(0) { }
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cursor_t(int a, int b) : x(a), y(b) { }
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} cursor;
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line_t &add_line(void)
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{
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line_datas.resize(line_datas.size() + 1);
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return line_datas.back();
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}
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void resize(size_t size)
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{
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line_datas.resize(size);
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}
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line_t &create_line(size_t idx)
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{
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if (idx >= line_datas.size())
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{
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line_datas.resize(idx + 1);
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}
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return line_datas.at(idx);
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}
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line_t &insert_line_at_index(size_t idx)
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{
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assert(idx <= line_datas.size());
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return *line_datas.insert(line_datas.begin() + idx, line_t());
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}
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line_t &line(size_t idx)
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{
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return line_datas.at(idx);
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}
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size_t line_count(void)
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{
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return line_datas.size();
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}
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void append_lines(const screen_data_t &d)
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{
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this->line_datas.insert(this->line_datas.end(), d.line_datas.begin(), d.line_datas.end());
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}
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bool empty() const
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{
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return line_datas.empty();
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}
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};
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/**
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The class representing the current and desired screen contents.
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*/
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class screen_t
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{
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public:
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/** Constructor */
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screen_t();
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/**
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The internal representation of the desired screen contents.
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*/
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screen_data_t desired;
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/**
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The internal representation of the actual screen contents.
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*/
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screen_data_t actual;
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/**
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A string containing the prompt which was last printed to
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the screen.
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*/
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wcstring actual_left_prompt;
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/** Last right prompt width */
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size_t last_right_prompt_width;
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/**
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The actual width of the screen at the time of the last screen
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write.
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*/
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int actual_width;
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/** If we support soft wrapping, we can output to this location without any cursor motion. */
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screen_data_t::cursor_t soft_wrap_location;
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/** Whether the last-drawn autosuggestion (if any) is truncated, or hidden entirely */
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bool autosuggestion_is_truncated;
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/**
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This flag is set to true when there is reason to suspect that
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the parts of the screen lines where the actual content is not
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filled in may be non-empty. This means that a clr_eol command
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has to be sent to the terminal at the end of each line, including
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actual_lines_before_reset.
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*/
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bool need_clear_lines;
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/** Whether there may be yet more content after the lines, and we issue a clr_eos if possible. */
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bool need_clear_screen;
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/** If we need to clear, this is how many lines the actual screen had, before we reset it. This is used when resizing the window larger: if the cursor jumps to the line above, we need to remember to clear the subsequent lines. */
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size_t actual_lines_before_reset;
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/**
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These status buffers are used to check if any output has occurred
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other than from fish's main loop, in which case we need to redraw.
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*/
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struct stat prev_buff_1, prev_buff_2, post_buff_1, post_buff_2;
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};
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/**
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This is the main function for the screen putput library. It is used
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to define the desired contents of the screen. The screen command
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will use it's knowlege of the current contents of the screen in
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order to render the desired output using as few terminal commands
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as possible.
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\param s the screen on which to write
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\param left_prompt the prompt to prepend to the command line
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\param right_prompt the right prompt, or NULL if none
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\param commandline the command line
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\param explicit_len the number of characters of the "explicit" (non-autosuggestion) portion of the command line
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\param colors the colors to use for the comand line
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\param indent the indent to use for the command line
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\param cursor_pos where the cursor is
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\param sel_start_pos where the selections starts (inclusive)
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\param sel_stop_pos where the selections ends (inclusive)
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\param pager_data any pager data, to append to the screen
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\param position_is_within_pager whether the position is within the pager line (first line)
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*/
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void s_write(screen_t *s,
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const wcstring &left_prompt,
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const wcstring &right_prompt,
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const wcstring &commandline,
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size_t explicit_len,
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const highlight_spec_t *colors,
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const int *indent,
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size_t cursor_pos,
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size_t sel_start_pos,
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size_t sel_stop_pos,
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const page_rendering_t &pager_data,
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bool position_is_within_pager);
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/**
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This function resets the screen buffers internal knowledge about
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the contents of the screen. Use this function when some other
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function than s_write has written to the screen.
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\param s the screen to reset
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\param reset_cursor whether the line on which the cursor has changed should be assumed to have changed. If \c reset_cursor is false, the library will attempt to make sure that the screen area does not seem to move up or down on repaint.
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\param reset_prompt whether to reset the prompt as well.
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If reset_cursor is incorrectly set to false, this may result in
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screen contents being erased. If it is incorrectly set to true, it
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may result in one or more lines of garbage on screen on the next
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repaint. If this happens during a loop, such as an interactive
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resizing, there will be one line of garbage for every repaint,
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which will quickly fill the screen.
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*/
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void s_reset(screen_t *s, bool reset_cursor, bool reset_prompt = true);
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enum screen_reset_mode_t
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{
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/* Do not make a new line, do not repaint the prompt. */
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screen_reset_current_line_contents,
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/* Do not make a new line, do repaint the prompt. */
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screen_reset_current_line_and_prompt,
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/* Abandon the current line, go to the next one, repaint the prompt */
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screen_reset_abandon_line,
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/* Abandon the current line, go to the next one, clear the rest of the screen */
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screen_reset_abandon_line_and_clear_to_end_of_screen
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};
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void s_reset(screen_t *s, screen_reset_mode_t mode);
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/* Issues an immediate clr_eos, returning if it existed */
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bool screen_force_clear_to_end();
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/* Returns the length of an escape code. Exposed for testing purposes only. */
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size_t escape_code_length(const wchar_t *code);
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#endif
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