fish-shell/fishd.c
2009-02-23 06:28:52 +10:00

782 lines
14 KiB
C

/** \file fishd.c
The universal variable server. fishd is automatically started by fish
if a fishd server isn't already running. fishd reads any saved
variables from ~/.fishd, and takes care of communication between fish
instances. When no clients are running, fishd will automatically shut
down and save.
\section fishd-commands Commands
Fishd works by sending and receiving commands. Each command is ended
with a newline. These are the commands supported by fishd:
<pre>set KEY:VALUE
set_export KEY:VALUE
</pre>
These commands update the value of a variable. The only difference
between the two is that <tt>set_export</tt>-variables should be
exported to children of the process using them. When sending messages,
all values below 32 or above 127 must be escaped using C-style
backslash escapes. This means that the over the wire protocol is
ASCII. However, any conforming reader must also accept non-ascii
characters and interpret them as UTF-8. Lines containing invalid UTF-8
escape sequences must be ignored entirely.
<pre>erase KEY
</pre>
Erase the variable with the specified name.
<pre>barrier
barrier_reply
</pre>
A \c barrier command will result in a barrier_reply being added to
the end of the senders queue of unsent messages. These commands are
used to synchronize clients, since once the reply for a barrier
message returns, the sender can know that any updates available at the
time the original barrier request was sent have been received.
*/
#include "config.h"
#include <stdio.h>
#include <stdlib.h>
#include <wchar.h>
#include <unistd.h>
#include <errno.h>
#include <string.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <sys/un.h>
#include <pwd.h>
#include <fcntl.h>
#ifdef HAVE_GETOPT_H
#include <getopt.h>
#endif
#include <errno.h>
#include <locale.h>
#include <signal.h>
#include "fallback.h"
#include "util.h"
#include "common.h"
#include "wutil.h"
#include "env_universal_common.h"
#include "halloc.h"
#include "halloc_util.h"
#include "path.h"
#include "print_help.h"
/**
Maximum length of socket filename
*/
#ifndef UNIX_PATH_MAX
#define UNIX_PATH_MAX 100
#endif
/**
Fallback if MSG_DONTWAIT isn't defined. That's actually prerry bad,
and may lead to strange fishd behaviour, but at least it should
work most of the time.
*/
#ifndef MSG_DONTWAIT
#define MSG_DONTWAIT 0
#endif
/**
Small greeting to show that fishd is running
*/
#define GREETING "# Fish universal variable daemon\n"
/**
Small not about not editing ~/.fishd manually. Inserted at the top of all .fishd files.
*/
#define SAVE_MSG "# This file is automatically generated by the fishd universal variable daemon.\n# Do NOT edit it directly, your changes will be overwritten.\n"
/**
The name of the save file. The hostname is appended to this.
*/
#define FILE "fishd."
/**
Maximum length of hostname. Longer hostnames are truncated
*/
#define HOSTNAME_LEN 32
/**
The string to append to the socket name to name the lockfile
*/
#define LOCKPOSTFIX ".lock"
/**
The timeout in seconds on the lockfile for critical section
*/
#define LOCKTIMEOUT 1
/**
Getopt short switches for fishd
*/
#define GETOPT_STRING "hv"
/**
The list of connections to clients
*/
static connection_t *conn;
/**
The socket to accept new clients on
*/
static int sock;
/**
Set to one when fishd should save and exit
*/
static int quit=0;
/**
Constructs the fish socket filename
*/
static char *get_socket_filename()
{
char *name;
char *dir = getenv( "FISHD_SOCKET_DIR" );
char *uname = getenv( "USER" );
if( dir == NULL )
{
dir = "/tmp";
}
if( uname == NULL )
{
struct passwd *pw;
pw = getpwuid( getuid() );
uname = strdup( pw->pw_name );
}
name = malloc( strlen(dir)+ strlen(uname)+ strlen(SOCK_FILENAME) + 2 );
if( name == NULL )
{
wperror( L"get_socket_filename" );
exit( EXIT_FAILURE );
}
strcpy( name, dir );
strcat( name, "/" );
strcat( name, SOCK_FILENAME );
strcat( name, uname );
if( strlen( name ) >= UNIX_PATH_MAX )
{
debug( 1, L"Filename too long: '%s'", name );
exit( EXIT_FAILURE );
}
return name;
}
/**
Signal handler for the term signal.
*/
static void handle_term( int signal )
{
quit=1;
}
/**
Acquire the lock for the socket
Returns the name of the lock file if successful or
NULL if unable to obtain lock.
The returned string must be free()d after unlink()ing the file to release
the lock
*/
static char *acquire_socket_lock( const char *sock_name )
{
int len = strlen( sock_name );
char *lockfile = malloc( len + strlen( LOCKPOSTFIX ) + 1 );
if( lockfile == NULL )
{
wperror( L"acquire_socket_lock" );
exit( EXIT_FAILURE );
}
strcpy( lockfile, sock_name );
strcpy( lockfile + len, LOCKPOSTFIX );
if ( !acquire_lock_file( lockfile, LOCKTIMEOUT, 1 ) )
{
free( lockfile );
lockfile = NULL;
}
return lockfile;
}
/**
Connects to the fish socket and starts listening for connections
*/
static int get_socket()
{
int s, len, doexit = 0;
int exitcode = EXIT_FAILURE;
struct sockaddr_un local;
char *sock_name = get_socket_filename();
/*
Start critical section protected by lock
*/
char *lockfile = acquire_socket_lock( sock_name );
if( lockfile == NULL )
{
debug( 0, L"Unable to obtain lock on socket, exiting" );
exit( EXIT_FAILURE );
}
debug( 4, L"Acquired lockfile: %s", lockfile );
local.sun_family = AF_UNIX;
strcpy( local.sun_path, sock_name );
len = sizeof(local);
debug(1, L"Connect to socket at %s", sock_name);
if( ( s = socket( AF_UNIX, SOCK_STREAM, 0 ) ) == -1 )
{
wperror( L"socket" );
doexit = 1;
goto unlock;
}
/*
First check whether the socket has been opened by another fishd;
if so, exit with success status
*/
if( connect( s, (struct sockaddr *)&local, len ) == 0 )
{
debug( 1, L"Socket already exists, exiting" );
doexit = 1;
exitcode = 0;
goto unlock;
}
unlink( local.sun_path );
if( bind( s, (struct sockaddr *)&local, len ) == -1 )
{
wperror( L"bind" );
doexit = 1;
goto unlock;
}
if( fcntl( s, F_SETFL, O_NONBLOCK ) != 0 )
{
wperror( L"fcntl" );
close( s );
doexit = 1;
} else if( listen( s, 64 ) == -1 )
{
wperror( L"listen" );
doexit = 1;
}
unlock:
(void)unlink( lockfile );
debug( 4, L"Released lockfile: %s", lockfile );
/*
End critical section protected by lock
*/
free( lockfile );
free( sock_name );
if( doexit )
{
exit( exitcode );
}
return s;
}
/**
Event handler. Broadcasts updates to all clients.
*/
static void broadcast( int type, const wchar_t *key, const wchar_t *val )
{
connection_t *c;
message_t *msg;
if( !conn )
return;
msg = create_message( type, key, val );
/*
Don't merge these loops, or try_send_all can free the message
prematurely
*/
for( c = conn; c; c=c->next )
{
msg->count++;
q_put( &c->unsent, msg );
}
for( c = conn; c; c=c->next )
{
try_send_all( c );
}
}
/**
Make program into a creature of the night.
*/
static void daemonize()
{
/*
Fork, and let parent exit
*/
switch( fork() )
{
case -1:
debug( 0, L"Could not put fishd in background. Quitting" );
wperror( L"fork" );
exit(1);
case 0:
{
/*
Make fishd ignore the HUP signal.
*/
struct sigaction act;
sigemptyset( & act.sa_mask );
act.sa_flags=0;
act.sa_handler=SIG_IGN;
sigaction( SIGHUP, &act, 0);
/*
Make fishd save and exit on the TERM signal.
*/
sigfillset( & act.sa_mask );
act.sa_flags=0;
act.sa_handler=&handle_term;
sigaction( SIGTERM, &act, 0);
break;
}
default:
{
debug( 0, L"Parent process exiting (This is normal)" );
exit(0);
}
}
/*
Put ourself in out own processing group
*/
setsid();
/*
Close stdin and stdout. We only use stderr, anyway.
*/
close( 0 );
close( 1 );
}
/**
Get environment variable value. The resulting string needs to be free'd.
*/
static wchar_t *fishd_env_get( wchar_t *key )
{
char *nres, *nkey;
wchar_t *res;
nkey = wcs2str( key );
nres = getenv( nkey );
free( nkey );
if( nres )
{
return str2wcs( nres );
}
else
{
res = env_universal_common_get( key );
if( res )
res = wcsdup( res );
return env_universal_common_get( key );
}
}
/**
Get the configuration directory. The resulting string needs to be
free'd. This is mostly the same code as path_get_config(), but had
to be rewritten to avoid dragging in additional library
dependencies.
*/
static wchar_t *fishd_get_config()
{
wchar_t *xdg_dir, *home;
int done = 0;
wchar_t *res = 0;
xdg_dir = fishd_env_get( L"XDG_CONFIG_HOME" );
if( xdg_dir )
{
res = wcsdupcat( xdg_dir, L"/fish" );
if( !create_directory( res ) )
{
done = 1;
}
else
{
free( res );
}
free( xdg_dir );
}
else
{
home = fishd_env_get( L"HOME" );
if( home )
{
res = wcsdupcat( home, L"/.config/fish" );
if( !create_directory( res ) )
{
done = 1;
}
else
{
free( res );
}
free( home );
}
}
if( done )
{
return res;
}
else
{
debug( 0, _(L"Unable to create a configuration directory for fish. Your personal settings will not be saved. Please set the $XDG_CONFIG_HOME variable to a directory where the current user has write access." ));
return 0;
}
}
/**
Load or save all variables
*/
static void load_or_save( int save)
{
char *name;
wchar_t *wdir = fishd_get_config();
char *dir;
char hostname[HOSTNAME_LEN];
connection_t c;
int fd;
if( !wdir )
{
return;
}
dir = wcs2str( wdir );
free( wdir );
gethostname( hostname, HOSTNAME_LEN );
name = malloc( strlen(dir)+ strlen(FILE)+ strlen(hostname) + 2 );
strcpy( name, dir );
strcat( name, "/" );
strcat( name, FILE );
strcat( name, hostname );
free( dir );
debug( 4, L"Open file for %s: '%s'",
save?"saving":"loading",
name );
fd = open( name, save?(O_CREAT | O_TRUNC | O_WRONLY):O_RDONLY, 0600);
free( name );
if( fd == -1 )
{
debug( 1, L"Could not open load/save file. No previous saves?" );
wperror( L"open" );
return;
}
debug( 4, L"File open on fd %d", c.fd );
connection_init( &c, fd );
if( save )
{
write_loop( c.fd, SAVE_MSG, strlen(SAVE_MSG) );
enqueue_all( &c );
}
else
read_message( &c );
connection_destroy( &c );
}
/**
Load variables from disk
*/
static void load()
{
load_or_save(0);
}
/**
Save variables to disk
*/
static void save()
{
load_or_save(1);
}
/**
Do all sorts of boring initialization.
*/
static void init()
{
sock = get_socket();
daemonize();
env_universal_common_init( &broadcast );
load();
}
/**
Main function for fishd
*/
int main( int argc, char ** argv )
{
int child_socket;
struct sockaddr_un remote;
socklen_t t;
int max_fd;
int update_count=0;
fd_set read_fd, write_fd;
halloc_util_init();
program_name=L"fishd";
wsetlocale( LC_ALL, L"" );
/*
Parse options
*/
while( 1 )
{
static struct option
long_options[] =
{
{
"help", no_argument, 0, 'h'
}
,
{
"version", no_argument, 0, 'v'
}
,
{
0, 0, 0, 0
}
}
;
int opt_index = 0;
int opt = getopt_long( argc,
argv,
GETOPT_STRING,
long_options,
&opt_index );
if( opt == -1 )
break;
switch( opt )
{
case 0:
break;
case 'h':
print_help( argv[0], 1 );
exit(0);
case 'v':
debug( 0, L"%ls, version %s\n", program_name, PACKAGE_VERSION );
exit( 0 );
case '?':
return 1;
}
}
init();
while(1)
{
connection_t *c;
int res;
t = sizeof( remote );
FD_ZERO( &read_fd );
FD_ZERO( &write_fd );
FD_SET( sock, &read_fd );
max_fd = sock+1;
for( c=conn; c; c=c->next )
{
FD_SET( c->fd, &read_fd );
max_fd = maxi( max_fd, c->fd+1);
if( ! q_empty( &c->unsent ) )
{
FD_SET( c->fd, &write_fd );
}
}
while( 1 )
{
res=select( max_fd, &read_fd, &write_fd, 0, 0 );
if( quit )
{
save();
exit(0);
}
if( res != -1 )
break;
if( errno != EINTR )
{
wperror( L"select" );
exit(1);
}
}
if( FD_ISSET( sock, &read_fd ) )
{
if( (child_socket =
accept( sock,
(struct sockaddr *)&remote,
&t) ) == -1) {
wperror( L"accept" );
exit(1);
}
else
{
debug( 4, L"Connected with new child on fd %d", child_socket );
if( fcntl( child_socket, F_SETFL, O_NONBLOCK ) != 0 )
{
wperror( L"fcntl" );
close( child_socket );
}
else
{
connection_t *new = malloc( sizeof(connection_t));
connection_init( new, child_socket );
new->next = conn;
send( new->fd, GREETING, strlen(GREETING), MSG_DONTWAIT );
enqueue_all( new );
conn=new;
}
}
}
for( c=conn; c; c=c->next )
{
if( FD_ISSET( c->fd, &write_fd ) )
{
try_send_all( c );
}
}
for( c=conn; c; c=c->next )
{
if( FD_ISSET( c->fd, &read_fd ) )
{
read_message( c );
/*
Occasionally we save during normal use, so that we
won't lose everything on a system crash
*/
update_count++;
if( update_count >= 64 )
{
save();
update_count = 0;
}
}
}
connection_t *prev=0;
c=conn;
while( c )
{
if( c->killme )
{
debug( 4, L"Close connection %d", c->fd );
while( !q_empty( &c->unsent ) )
{
message_t *msg = (message_t *)q_get( &c->unsent );
msg->count--;
if( !msg->count )
free( msg );
}
connection_destroy( c );
if( prev )
{
prev->next=c->next;
}
else
{
conn=c->next;
}
free(c);
c=(prev?prev->next:conn);
}
else
{
prev=c;
c=c->next;
}
}
if( !conn )
{
debug( 0, L"No more clients. Quitting" );
save();
env_universal_common_destroy();
break;
}
}
halloc_util_destroy();
}