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https://github.com/fish-shell/fish-shell
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da84b38430
In cases where the constructor needs to take ownership of parameters, pass them by value and use std::move.
375 lines
13 KiB
C++
375 lines
13 KiB
C++
// Prototypes for history functions, part of the user interface.
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#ifndef FISH_HISTORY_H
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#define FISH_HISTORY_H
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// IWYU pragma: no_include <cstddef>
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#include <pthread.h>
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#include <stddef.h>
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#include <stdint.h>
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#include <stdio.h>
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#include <time.h>
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#include <wctype.h>
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#include <deque>
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#include <memory>
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#include <string>
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#include <unordered_map>
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#include <unordered_set>
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#include <utility>
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#include <vector>
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#include "common.h"
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#include "wutil.h" // IWYU pragma: keep
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struct io_streams_t;
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// Fish supports multiple shells writing to history at once. Here is its strategy:
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//
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// 1. All history files are append-only. Data, once written, is never modified.
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//
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// 2. A history file may be re-written ("vacuumed"). This involves reading in the file and writing a
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// new one, while performing maintenance tasks: discarding items in an LRU fashion until we reach
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// the desired maximum count, removing duplicates, and sorting them by timestamp (eventually, not
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// implemented yet). The new file is atomically moved into place via rename().
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//
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// 3. History files are mapped in via mmap(). Before the file is mapped, the file takes a fcntl read
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// lock. The purpose of this lock is to avoid seeing a transient state where partial data has been
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// written to the file.
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//
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// 4. History is appended to under a fcntl write lock.
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//
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// 5. The chaos_mode boolean can be set to true to do things like lower buffer sizes which can
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// trigger race conditions. This is useful for testing.
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typedef std::vector<wcstring> path_list_t;
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enum history_search_type_t {
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// Search for commands exactly matching the given string.
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HISTORY_SEARCH_TYPE_EXACT = 1,
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// Search for commands containing the given string.
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HISTORY_SEARCH_TYPE_CONTAINS,
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// Search for commands starting with the given string.
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HISTORY_SEARCH_TYPE_PREFIX,
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// Search for commands containing the given glob pattern.
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HISTORY_SEARCH_TYPE_CONTAINS_GLOB,
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// Search for commands starting with the given glob pattern.
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HISTORY_SEARCH_TYPE_PREFIX_GLOB
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};
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typedef uint32_t history_identifier_t;
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class history_item_t {
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friend class history_t;
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friend class history_tests_t;
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private:
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// Attempts to merge two compatible history items together.
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bool merge(const history_item_t &item);
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// The actual contents of the entry.
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wcstring contents; // value as entered by the user
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wcstring contents_lower; // value normalized to all lowercase for case insensitive comparisons
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// Original creation time for the entry.
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time_t creation_timestamp;
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// Sometimes unique identifier used for hinting.
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history_identifier_t identifier;
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// Paths that we require to be valid for this item to be autosuggested.
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path_list_t required_paths;
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public:
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explicit history_item_t(const wcstring &str, time_t when = 0, history_identifier_t ident = 0);
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const wcstring &str() const { return contents; }
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const wcstring &str_lower() const { return contents_lower; }
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bool empty() const { return contents.empty(); }
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// Whether our contents matches a search term.
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bool matches_search(const wcstring &term, enum history_search_type_t type,
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bool case_sensitive) const;
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time_t timestamp() const { return creation_timestamp; }
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const path_list_t &get_required_paths() const { return required_paths; }
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void set_required_paths(const path_list_t &paths) { required_paths = paths; }
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bool operator==(const history_item_t &other) const {
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return contents == other.contents && creation_timestamp == other.creation_timestamp &&
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required_paths == other.required_paths;
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}
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};
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typedef std::deque<history_item_t> history_item_list_t;
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// The type of file that we mmap'd.
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enum history_file_type_t { history_type_unknown, history_type_fish_2_0, history_type_fish_1_x };
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class history_t {
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friend class history_tests_t;
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private:
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// No copying.
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history_t(const history_t &);
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history_t &operator=(const history_t &);
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// Privately add an item. If pending, the item will not be returned by history searches until a
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// call to resolve_pending.
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void add(const history_item_t &item, bool pending = false);
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// Lock for thread safety.
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fish_mutex_t lock;
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// Internal function.
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void clear_file_state();
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// The name of this list. Used for picking a suitable filename and for switching modes.
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const wcstring name;
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// New items. Note that these are NOT discarded on save. We need to keep these around so we can
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// distinguish between items in our history and items in the history of other shells that were
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// started after we were started.
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history_item_list_t new_items;
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// The index of the first new item that we have not yet written.
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size_t first_unwritten_new_item_index;
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// Whether we have a pending item. If so, the most recently added item is ignored by
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// item_at_index.
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bool has_pending_item;
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// Whether we should disable saving to the file for a time.
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uint32_t disable_automatic_save_counter;
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// Deleted item contents.
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std::unordered_set<wcstring> deleted_items;
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// The mmaped region for the history file.
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const char *mmap_start;
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// The size of the mmap'd region.
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size_t mmap_length;
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// The type of file we mmap'd.
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history_file_type_t mmap_type;
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// The file ID of the file we mmap'd.
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file_id_t mmap_file_id;
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// The boundary timestamp distinguishes old items from new items. Items whose timestamps are <=
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// the boundary are considered "old". Items whose timestemps are > the boundary are new, and are
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// ignored by this instance (unless they came from this instance). The timestamp may be adjusted
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// by incorporate_external_changes().
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time_t boundary_timestamp;
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// How many items we add until the next vacuum. Initially a random value.
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int countdown_to_vacuum;
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// Figure out the offsets of our mmap data.
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void populate_from_mmap(void);
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// List of old items, as offsets into out mmap data.
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std::deque<size_t> old_item_offsets;
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// Whether we've loaded old items.
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bool loaded_old;
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// Loads old if necessary.
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bool load_old_if_needed(void);
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// Memory maps the history file if necessary.
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bool mmap_if_needed(void);
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// Deletes duplicates in new_items.
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void compact_new_items();
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// Attempts to rewrite the existing file to a target temporary file
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// Returns false on error, true on success
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bool rewrite_to_temporary_file(int existing_fd, int dst_fd) const;
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// Saves history by rewriting the file.
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bool save_internal_via_rewrite();
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// Saves history by appending to the file.
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bool save_internal_via_appending();
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// Saves history.
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void save_internal(bool vacuum);
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// Saves history unless doing so is disabled.
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void save_internal_unless_disabled();
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// Do a private, read-only map of the entirety of a history file with the given name. Returns
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// true if successful. Returns the mapped memory region by reference.
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bool map_file(const wcstring &name, const char **out_map_start, size_t *out_map_len,
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file_id_t *file_id) const;
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// Like map_file but takes a file descriptor
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bool map_fd(int fd, const char **out_map_start, size_t *out_map_len) const;
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// Whether we're in maximum chaos mode, useful for testing.
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bool chaos_mode;
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// Implementation of item_at_index and items_at_indexes
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history_item_t item_at_index_assume_locked(size_t idx);
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public:
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explicit history_t(wcstring ); // constructor
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// Returns history with the given name, creating it if necessary.
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static history_t &history_with_name(const wcstring &name);
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// Determines whether the history is empty. Unfortunately this cannot be const, since it may
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// require populating the history.
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bool is_empty(void);
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// Add a new history item to the end. If pending is set, the item will not be returned by
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// item_at_index until a call to resolve_pending(). Pending items are tracked with an offset
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// into the array of new items, so adding a non-pending item has the effect of resolving all
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// pending items.
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void add(const wcstring &str, history_identifier_t ident = 0, bool pending = false);
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// Remove a history item.
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void remove(const wcstring &str);
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// Add a new pending history item to the end, and then begin file detection on the items to
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// determine which arguments are paths
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void add_pending_with_file_detection(const wcstring &str);
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// Resolves any pending history items, so that they may be returned in history searches.
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void resolve_pending();
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// Saves history.
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void save();
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// Searches history.
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bool search(history_search_type_t search_type, wcstring_list_t search_args,
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const wchar_t *show_time_format, size_t max_items, bool case_sensitive,
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bool null_terminate, bool reverse, io_streams_t &streams);
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bool search_with_args(history_search_type_t search_type, wcstring_list_t search_args,
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const wchar_t *show_time_format, size_t max_items, bool case_sensitive,
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bool null_terminate, bool reverse, io_streams_t &streams);
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// Enable / disable automatic saving. Main thread only!
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void disable_automatic_saving();
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void enable_automatic_saving();
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// Irreversibly clears history.
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void clear();
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// Populates from older location ()in config path, rather than data path).
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void populate_from_config_path();
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// Populates from a bash history file.
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void populate_from_bash(FILE *f);
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// Incorporates the history of other shells into this history.
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void incorporate_external_changes();
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// Gets all the history into a list. This is intended for the $history environment variable.
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// This may be long!
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void get_history(wcstring_list_t &result);
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// Let indexes be a list of one-based indexes into the history, matching the interpretation of
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// $history. That is, $history[1] is the most recently executed command. Values less than one
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// are skipped. Return a mapping from index to history item text.
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std::unordered_map<long, wcstring> items_at_indexes(const std::vector<long> &idxs);
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// Sets the valid file paths for the history item with the given identifier.
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void set_valid_file_paths(const wcstring_list_t &valid_file_paths, history_identifier_t ident);
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// Return the specified history at the specified index. 0 is the index of the current
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// commandline. (So the most recent item is at index 1.)
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history_item_t item_at_index(size_t idx);
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// Return the number of history entries.
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size_t size();
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};
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class history_search_t {
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private:
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// The history in which we are searching.
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history_t *history;
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// The search term.
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wcstring term;
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// Our search type.
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enum history_search_type_t search_type;
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bool case_sensitive;
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// Our list of previous matches as index, value. The end is the current match.
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typedef std::pair<size_t, history_item_t> prev_match_t;
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std::vector<prev_match_t> prev_matches;
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// Returns yes if a given term is in prev_matches.
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bool match_already_made(const wcstring &match) const;
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// Additional strings to skip (sorted).
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wcstring_list_t external_skips;
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bool should_skip_match(const wcstring &str) const;
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public:
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// Gets the search term.
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const wcstring &get_term() const { return term; }
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// Sets additional string matches to skip.
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void skip_matches(const wcstring_list_t &skips);
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// Finds the next search term (forwards in time). Returns true if one was found.
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bool go_forwards(void);
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// Finds the previous search result (backwards in time). Returns true if one was found.
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bool go_backwards(void);
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// Goes to the end (forwards).
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void go_to_end(void);
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// Returns if we are at the end. We start out at the end.
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bool is_at_end(void) const;
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// Goes to the beginning (backwards).
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void go_to_beginning(void);
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// Returns the current search result item. asserts if there is no current item.
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history_item_t current_item(void) const;
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// Returns the current search result item contents. asserts if there is no current item.
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wcstring current_string(void) const;
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// Constructor.
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history_search_t(history_t &hist, const wcstring &str,
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enum history_search_type_t type = HISTORY_SEARCH_TYPE_CONTAINS,
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bool case_sensitive = true)
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: history(&hist), term(str), search_type(type), case_sensitive(case_sensitive) {
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if (!case_sensitive) {
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term = wcstring();
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for (wcstring::const_iterator it = str.begin(); it != str.end(); ++it) {
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term.push_back(towlower(*it));
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}
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}
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}
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// Default constructor.
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history_search_t()
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: history(), term(), search_type(HISTORY_SEARCH_TYPE_CONTAINS), case_sensitive(true) {}
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};
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/// Saves the new history to disk.
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void history_save_all();
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/// Return the prefix for the files to be used for command and read history.
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wcstring history_session_id();
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/// Given a list of paths and a working directory, return the paths that are valid
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/// This does disk I/O and may only be called in a background thread
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path_list_t valid_paths(const path_list_t &paths, const wcstring &working_directory);
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/// Given a list of paths and a working directory,
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/// return true if all paths in the list are valid
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/// Returns true for if paths is empty
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bool all_paths_are_valid(const path_list_t &paths, const wcstring &working_directory);
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#endif
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