fish-shell/src/signal.h
ridiculousfish 4a2c709fb1 Eliminate shell_is_interactive
We used to have a global notion of "is the shell interactive" but soon we
will want to have multiple independent execution threads, only some of
which may be interactive. Start tracking this data per-parser.
2019-06-29 11:28:26 -07:00

51 lines
1.4 KiB
C++

// The library for various signal related issues.
#ifndef FISH_SIGNALH
#define FISH_SIGNALH
#include <signal.h>
/// Get the integer signal value representing the specified signal, or -1 of no signal was found.
int wcs2sig(const wchar_t *str);
/// Get string representation of a signal.
const wchar_t *sig2wcs(int sig);
/// Returns a description of the specified signal.
const wchar_t *signal_get_desc(int sig);
/// Set all signal handlers to SIG_DFL.
void signal_reset_handlers();
/// Set signal handlers to fish default handlers.
void signal_set_handlers(bool interactive);
/// Latch function. This sets signal handlers, but only the first time it is called.
void signal_set_handlers_once(bool interactive);
/// Tell fish what to do on the specified signal.
///
/// \param sig The signal to specify the action of
void signal_handle(int sig);
/// Ensure we did not inherit any blocked signals. See issue #3964.
void signal_unblock_all();
/// Returns signals with non-default handlers.
void get_signals_with_handlers(sigset_t *set);
/// A sigint_detector_t can be used to check if a SIGINT (or SIGHUP) has been delivered.
class sigint_checker_t {
uint64_t gen_{0};
public:
sigint_checker_t();
/// Check if a sigint has been delivered since the last call to check(), or since the detector
/// was created.
bool check();
/// Wait until a sigint is delivered.
void wait();
};
#endif