fish-shell/CMakeLists.txt
Fabian Boehm 7c73c5fec0 Make fish installable
When built with the default "installable" feature, the data files (share/) are
included in the fish binary itself.

Run `fish --install` or `fish --install=noconfirm` (for
non-interactive use) to install fish's data files into ~/.local/share/fish/install

To figure out if the data files are out of date, we write the current version
to a file on install, and read it on start.

CMake disables the default features so nothing changes for that, but this allows installing via `cargo install`,
and even making a static binary that you can then just upload and have extract itself.

We set $__fish_help_dir to empty for installable builds, because we do not have
a way to generate html docs (because we need fish_indent for highlighting).
The man pages are found via $__fish_data_dir/man
2024-12-06 22:12:26 +01:00

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2.7 KiB
CMake

cmake_minimum_required(VERSION 3.5)
list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_LIST_DIR}/cmake")
project(fish LANGUAGES C)
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
set(DEFAULT_BUILD_TYPE "RelWithDebInfo")
# Generate Xcode schemas (but not for tests).
set(CMAKE_XCODE_GENERATE_SCHEME 1)
if(NOT CMAKE_BUILD_TYPE AND NOT CMAKE_CONFIGURATION_TYPES)
message(STATUS "Setting build type to default '${DEFAULT_BUILD_TYPE}'")
set(CMAKE_BUILD_TYPE "${DEFAULT_BUILD_TYPE}")
endif()
# Set up standard directories.
include(GNUInstallDirs)
add_definitions(-D_UNICODE=1)
include(cmake/gettext.cmake)
# Set up PCRE2
# This sets an environment variable that needs to be available before the Rust stanzas
include(cmake/PCRE2.cmake)
include(cmake/Rust.cmake)
# Work around issue where archive-built libs go in the wrong place.
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR})
if(CMAKE_CURRENT_SOURCE_DIR STREQUAL CMAKE_CURRENT_BINARY_DIR)
set(FISH_IN_TREE_BUILD TRUE)
else()
set(FISH_IN_TREE_BUILD FALSE)
endif()
# Set up the machinery around FISH-BUILD-VERSION-FILE
# This defines the FBVF variable.
include(Version)
# Let fish pick up when we're running out of the build directory without installing
get_filename_component(REAL_CMAKE_BINARY_DIR "${CMAKE_BINARY_DIR}" REALPATH)
get_filename_component(REAL_CMAKE_SOURCE_DIR "${CMAKE_SOURCE_DIR}" REALPATH)
add_definitions(-DCMAKE_BINARY_DIR="${REAL_CMAKE_BINARY_DIR}")
add_definitions(-DCMAKE_SOURCE_DIR="${REAL_CMAKE_SOURCE_DIR}")
# Define a function to build and link dependencies.
function(CREATE_TARGET target)
add_custom_target(
${target} ALL
COMMAND
"${CMAKE_COMMAND}" -E
env ${VARS_FOR_CARGO}
${Rust_CARGO}
build --bin ${target}
$<$<CONFIG:Release>:--release>
$<$<CONFIG:RelWithDebInfo>:--release>
--target ${Rust_CARGO_TARGET}
--no-default-features
${CARGO_FLAGS}
${FEATURES_ARG}
&&
"${CMAKE_COMMAND}" -E
copy "${rust_target_dir}/${rust_profile}/${target}" "${CMAKE_CURRENT_BINARY_DIR}"
WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}"
USES_TERMINAL
)
endfunction(CREATE_TARGET)
# Define fish.
create_target(fish)
# Define fish_indent.
create_target(fish_indent)
# Define fish_key_reader.
create_target(fish_key_reader)
# Set up the docs.
include(cmake/Docs.cmake)
# A helper for running tests.
add_executable(fish_test_helper src/fish_test_helper.c)
# Set up tests.
include(cmake/Tests.cmake)
# Benchmarking support.
include(cmake/Benchmark.cmake)
# Set up install.
include(cmake/Install.cmake)
# Mac app.
include(cmake/MacApp.cmake)
include(FeatureSummary)
feature_summary(WHAT ALL)