mirror of
https://github.com/fish-shell/fish-shell
synced 2024-12-26 04:43:10 +00:00
ea1bfd715e
Should address https://github.com/fish-shell/fish-shell/issues/155
172 lines
4.5 KiB
C++
172 lines
4.5 KiB
C++
/** \file screen.h High level library for handling the terminal screen
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The screen library allows the interactive reader to write its
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output to screen efficiently by keeping an inetrnal representation
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of the current screen contents and trying to find a reasonably
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efficient way for transforming that to the desired screen content.
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The current implementation is less smart than ncurses allows
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and can not for example move blocks of text around to handle text
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insertion.
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*/
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#ifndef FISH_SCREEN_H
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#define FISH_SCREEN_H
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#include <vector>
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/**
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A class representing a single line of a screen.
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*/
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struct line_t
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{
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std::vector<wchar_t> text;
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std::vector<int> colors;
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void clear(void)
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{
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text.clear();
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colors.clear();
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}
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void append(wchar_t txt, int color)
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{
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text.push_back(txt);
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colors.push_back(color);
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}
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size_t size(void) const
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{
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return text.size();
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}
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wchar_t char_at(size_t idx) const
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{
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return text.at(idx);
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}
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int color_at(size_t idx) const
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{
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return colors.at(idx);
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}
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};
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/**
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A class representing screen contents.
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*/
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class screen_data_t
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{
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std::vector<line_t> line_datas;
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public:
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int cursor[2];
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line_t &add_line(void) {
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line_datas.resize(line_datas.size() + 1);
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return line_datas.back();
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}
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void resize(size_t size) {
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line_datas.resize(size);
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}
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line_t &create_line(size_t idx) {
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if (idx >= line_datas.size()) {
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line_datas.resize(idx + 1);
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}
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return line_datas.at(idx);
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}
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line_t &line(size_t idx) {
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return line_datas.at(idx);
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}
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size_t line_count(void) {
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return line_datas.size();
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}
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};
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/**
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The class representing the current and desired screen contents.
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*/
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class screen_t
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{
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public:
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/**
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The internal representation of the desired screen contents.
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*/
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screen_data_t desired;
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/**
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The internal representation of the actual screen contents.
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*/
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screen_data_t actual;
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/**
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A string containing the prompt which was last printed to
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the screen.
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*/
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wcstring actual_prompt;
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/**
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The actual width of the screen at the time of the last screen
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write.
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*/
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int actual_width;
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/**
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This flag is set to true when there is reason to suspect that
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the parts of the screen lines where the actual content is not
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filled in may be non-empty. This means that a clr_eol command
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has to be sent to the terminal at the end of each line.
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*/
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int need_clear;
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/**
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These status buffers are used to check if any output has occurred
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other than from fish's main loop, in which case we need to redraw.
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*/
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struct stat prev_buff_1, prev_buff_2, post_buff_1, post_buff_2;
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};
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/**
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This is the main function for the screen putput library. It is used
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to define the desired contents of the screen. The screen command
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will use it's knowlege of the current contents of the screen in
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order to render the desired output using as few terminal commands
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as possible.
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\param s the screen on which to write
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\param prompt the prompt to prepend to the command line
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\param commandline the command line
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\param explicit_len the number of characters of the "explicit" (non-autosuggestion) portion of the command line
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\param colors the colors to use for the comand line
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\param indent the indent to use for the command line
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\param cursor_pos where the cursor is
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*/
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void s_write( screen_t *s,
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const wchar_t *prompt,
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const wchar_t *commandline,
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int explicit_len,
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const int *colors,
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const int *indent,
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int cursor_pos );
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/**
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This function resets the screen buffers internal knowledge about
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the contents of the screen. Use this function when some other
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function than s_write has written to the screen.
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\param s the screen to reset
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\param reset_cursor whether the line on which the curor has changed should be assumed to have changed. If \c reset_cursor is set to 0, the library will attempt to make sure that the screen area does not seem to move up or down on repaint.
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If reset_cursor is incorreclt set to 0, this may result in screen
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contents being erased. If it is incorrectly set to one, it may
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result in one or more lines of garbage on screen on the next
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repaint. If this happens during a loop, such as an interactive
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resizing, there will be one line of garbage for every repaint,
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which will quicly fill the screen.
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*/
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void s_reset( screen_t *s, bool reset_cursor );
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#endif
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