mirror of
https://github.com/fish-shell/fish-shell
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13d7432368
Reduces lint errors from 65 to 25 (-63%). Line count from 1439 to 1218 (-15%). Another step in resolving issue #2902.
198 lines
5.9 KiB
C++
198 lines
5.9 KiB
C++
// Least-recently-used cache implementation.
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#ifndef FISH_LRU_H
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#define FISH_LRU_H
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#include <assert.h>
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#include <wchar.h>
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#include <list>
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#include <map>
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#include <set>
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#include "common.h"
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/// A predicate to compare dereferenced pointers.
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struct dereference_less_t {
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template <typename ptr_t>
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bool operator()(ptr_t p1, ptr_t p2) const {
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return *p1 < *p2;
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}
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};
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class lru_node_t {
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template <class T>
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friend class lru_cache_t;
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/// Our linked list pointer.
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lru_node_t *prev, *next;
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public:
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/// The key used to look up in the cache.
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const wcstring key;
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/// Constructor.
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explicit lru_node_t(const wcstring &pkey) : prev(NULL), next(NULL), key(pkey) {}
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/// Virtual destructor that does nothing for classes that inherit lru_node_t.
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virtual ~lru_node_t() {}
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/// operator< for std::set
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bool operator<(const lru_node_t &other) const { return key < other.key; }
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};
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template <class node_type_t>
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class lru_cache_t {
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private:
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/// Max node count. This may be (transiently) exceeded by add_node_without_eviction, which is
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/// used from background threads.
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const size_t max_node_count;
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/// Count of nodes.
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size_t node_count;
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/// The set of nodes.
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typedef std::set<lru_node_t *, dereference_less_t> node_set_t;
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node_set_t node_set;
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void promote_node(node_type_t *node) {
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// We should never promote the mouth.
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assert(node != &mouth);
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// First unhook us.
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node->prev->next = node->next;
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node->next->prev = node->prev;
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// Put us after the mouth.
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node->next = mouth.next;
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node->next->prev = node;
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node->prev = &mouth;
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mouth.next = node;
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}
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void evict_node(node_type_t *condemned_node) {
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// We should never evict the mouth.
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assert(condemned_node != NULL && condemned_node != &mouth);
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// Remove it from the linked list.
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condemned_node->prev->next = condemned_node->next;
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condemned_node->next->prev = condemned_node->prev;
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// Remove us from the set.
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node_set.erase(condemned_node);
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node_count--;
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// Tell ourselves.
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this->node_was_evicted(condemned_node);
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}
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void evict_last_node(void) { evict_node((node_type_t *)mouth.prev); }
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static lru_node_t *get_previous(lru_node_t *node) { return node->prev; }
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protected:
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/// Head of the linked list.
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lru_node_t mouth;
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/// Overridable callback for when a node is evicted.
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virtual void node_was_evicted(node_type_t *node) {}
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public:
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/// Constructor
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explicit lru_cache_t(size_t max_size = 1024)
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: max_node_count(max_size), node_count(0), mouth(wcstring()) {
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// Hook up the mouth to itself: a one node circularly linked list!
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mouth.prev = mouth.next = &mouth;
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}
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/// Note that we do not evict nodes in our destructor (even though they typically need to be
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/// deleted by their creator).
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virtual ~lru_cache_t() {}
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/// Returns the node for a given key, or NULL.
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node_type_t *get_node(const wcstring &key) {
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node_type_t *result = NULL;
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// Construct a fake node as our key.
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lru_node_t node_key(key);
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// Look for it in the set.
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node_set_t::iterator iter = node_set.find(&node_key);
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// If we found a node, promote and return it.
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if (iter != node_set.end()) {
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result = static_cast<node_type_t *>(*iter);
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promote_node(result);
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}
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return result;
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}
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/// Evicts the node for a given key, returning true if a node was evicted.
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bool evict_node(const wcstring &key) {
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// Construct a fake node as our key.
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lru_node_t node_key(key);
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// Look for it in the set.
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node_set_t::iterator iter = node_set.find(&node_key);
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if (iter == node_set.end()) return false;
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// Evict the given node.
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evict_node(static_cast<node_type_t *>(*iter));
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return true;
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}
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/// Adds a node under the given key. Returns true if the node was added, false if the node was
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/// not because a node with that key is already in the set.
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bool add_node(node_type_t *node) {
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// Add our node without eviction.
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if (!this->add_node_without_eviction(node)) return false;
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while (node_count > max_node_count) evict_last_node(); // evict
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return true;
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}
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/// Adds a node under the given key without triggering eviction. Returns true if the node was
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/// added, false if the node was not because a node with that key is already in the set.
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bool add_node_without_eviction(node_type_t *node) {
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assert(node != NULL && node != &mouth);
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// Try inserting; return false if it was already in the set.
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if (!node_set.insert(node).second) return false;
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// Add the node after the mouth.
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node->next = mouth.next;
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node->next->prev = node;
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node->prev = &mouth;
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mouth.next = node;
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// Update the count. This may push us over the maximum node count.
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node_count++;
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return true;
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}
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/// Counts nodes.
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size_t size(void) { return node_count; }
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/// Evicts all nodes.
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void evict_all_nodes(void) {
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while (node_count > 0) {
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evict_last_node();
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}
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}
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/// Iterator for walking nodes, from least recently used to most.
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class iterator {
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lru_node_t *node;
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public:
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explicit iterator(lru_node_t *val) : node(val) {}
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void operator++() { node = lru_cache_t::get_previous(node); }
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void operator++(int x) { node = lru_cache_t::get_previous(node); }
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bool operator==(const iterator &other) { return node == other.node; }
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bool operator!=(const iterator &other) { return !(*this == other); }
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node_type_t *operator*() { return static_cast<node_type_t *>(node); }
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};
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iterator begin() { return iterator(mouth.prev); }
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iterator end() { return iterator(&mouth); }
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};
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#endif
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