fish-shell/CMakeLists.txt
ridiculousfish 7f1dfb6284 Set CMAKE_ARCHIVE_OUTPUT_DIRECTORY
This allows Xcode archive builds to succeed.
2019-02-05 22:14:43 -08:00

171 lines
6.3 KiB
CMake

CMAKE_MINIMUM_REQUIRED(VERSION 3.2)
IF(POLICY CMP0066)
CMAKE_POLICY(SET CMP0066 OLD)
ENDIF()
IF(POLICY CMP0067)
CMAKE_POLICY(SET CMP0067 OLD)
ENDIF()
PROJECT(fish)
# We are C++11.
SET(CMAKE_CXX_STANDARD 11)
SET(CMAKE_CXX_FLAGS_DEBUG "-O0 -g")
SET(CMAKE_CXX_FLAGS_RELWITHDEBINFO "-O2 -g")
SET(CMAKE_CXX_FLAGS_RELEASE "-O2")
SET(DEFAULT_BUILD_TYPE "RelWithDebInfo")
IF(NOT CMAKE_BUILD_TYPE AND NOT CMAKE_CONFIGURATION_TYPES)
MESSAGE(STATUS "Setting build type to default '${DEFAULT_BUILD_TYPE}'")
SET(CMAKE_BUILD_TYPE "${DEFAULT_BUILD_TYPE}")
ENDIF()
# Force colored warnings in Ninja's output, if the compiler has -fdiagnostics-color support.
# Rationale in https://github.com/ninja-build/ninja/issues/814
if (CMAKE_GENERATOR STREQUAL "Ninja" AND
((CMAKE_CXX_COMPILER_ID STREQUAL "GNU" AND NOT CMAKE_CXX_COMPILER_VERSION VERSION_LESS 4.9) OR
(CMAKE_CXX_COMPILER_ID STREQUAL "Clang" AND NOT CMAKE_CXX_COMPILER_VERSION VERSION_LESS 3.5) OR
(CMAKE_CXX_COMPILER_ID STREQUAL "AppleClang" AND NOT CMAKE_CXX_COMPILER_VERSION VERSION_LESS 6.0)))
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fdiagnostics-color=always")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fdiagnostics-color=always")
endif()
# Disable exception handling.
ADD_COMPILE_OPTIONS(-fno-exceptions)
# Hide the CMake Rules directories in Xcode projects.
SOURCE_GROUP("CMake Rules" REGULAR_EXPRESSION "^$")
# Put source and header files at top level under targets.
SOURCE_GROUP("Source Files" REGULAR_EXPRESSION "^$")
SOURCE_GROUP("Header Files" REGULAR_EXPRESSION "^$")
SOURCE_GROUP("Builtins" REGULAR_EXPRESSION "builtin_.*")
# Support folders.
SET_PROPERTY(GLOBAL PROPERTY USE_FOLDERS ON)
# Work around issue where archive-built libs go in the wrong place.
SET(CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR})
list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_LIST_DIR}/cmake")
IF(CMAKE_CURRENT_SOURCE_DIR STREQUAL CMAKE_CURRENT_BINARY_DIR)
SET(FISH_IN_TREE_BUILD TRUE)
ELSE()
SET(FISH_IN_TREE_BUILD FALSE)
ENDIF()
# All objects that the system needs to build fish, except fish.cpp
SET(FISH_SRCS
src/autoload.cpp src/builtin.cpp src/builtin_bg.cpp src/builtin_bind.cpp
src/builtin_block.cpp src/builtin_builtin.cpp src/builtin_cd.cpp
src/builtin_command.cpp src/builtin_commandline.cpp
src/builtin_complete.cpp src/builtin_contains.cpp src/builtin_disown.cpp
src/builtin_echo.cpp src/builtin_emit.cpp src/builtin_exit.cpp
src/builtin_fg.cpp src/builtin_function.cpp src/builtin_functions.cpp
src/builtin_argparse.cpp src/builtin_history.cpp src/builtin_jobs.cpp
src/builtin_math.cpp src/builtin_printf.cpp src/builtin_pwd.cpp
src/builtin_random.cpp src/builtin_read.cpp src/builtin_realpath.cpp
src/builtin_return.cpp src/builtin_set.cpp src/builtin_set_color.cpp
src/builtin_source.cpp src/builtin_status.cpp src/builtin_string.cpp
src/builtin_test.cpp src/builtin_ulimit.cpp src/builtin_wait.cpp
src/color.cpp src/common.cpp src/complete.cpp src/env.cpp
src/env_universal_common.cpp src/event.cpp src/exec.cpp src/expand.cpp
src/fallback.cpp src/fish_version.cpp src/function.cpp src/highlight.cpp
src/history.cpp src/input.cpp src/input_common.cpp src/intern.cpp src/io.cpp
src/iothread.cpp src/kill.cpp src/output.cpp src/pager.cpp
src/parse_execution.cpp src/parse_productions.cpp src/parse_tree.cpp
src/parse_util.cpp src/parser.cpp src/parser_keywords.cpp src/path.cpp
src/postfork.cpp src/proc.cpp src/reader.cpp src/sanity.cpp src/screen.cpp
src/signal.cpp src/tinyexpr.cpp src/tnode.cpp src/tokenizer.cpp src/utf8.cpp src/util.cpp
src/wcstringutil.cpp src/wgetopt.cpp src/wildcard.cpp src/wutil.cpp
src/future_feature_flags.cpp src/redirection.cpp
)
# Header files are just globbed.
FILE(GLOB FISH_HEADERS src/*.h)
# Set up config.h
INCLUDE(cmake/ConfigureChecks.cmake)
INCLUDE(cmake/gettext.cmake)
CONFIGURE_FILE(${CMAKE_CURRENT_SOURCE_DIR}/config_cmake.h.in
${CMAKE_CURRENT_BINARY_DIR}/config.h)
INCLUDE_DIRECTORIES(${CMAKE_CURRENT_BINARY_DIR})
# Set up standard directories.
INCLUDE(GNUInstallDirs)
ADD_DEFINITIONS(-D_UNICODE=1
-DLOCALEDIR="${CMAKE_INSTALL_FULL_LOCALEDIR}"
-DPREFIX=L"${CMAKE_INSTALL_PREFIX}"
-DDATADIR=L"${CMAKE_INSTALL_FULL_DATADIR}"
-DSYSCONFDIR=L"${CMAKE_INSTALL_FULL_SYSCONFDIR}"
-DBINDIR=L"${CMAKE_INSTALL_FULL_BINDIR}"
-DDOCDIR=L"${CMAKE_INSTALL_FULL_DOCDIR}")
# Set up the machinery around FISH-BUILD-VERSION-FILE
# This defines the FBVF variable.
INCLUDE(Version)
# Let fish pick up when we're running out of the build directory without installing
GET_FILENAME_COMPONENT(REAL_CMAKE_BINARY_DIR "${CMAKE_BINARY_DIR}" REALPATH)
GET_FILENAME_COMPONENT(REAL_CMAKE_SOURCE_DIR "${CMAKE_SOURCE_DIR}" REALPATH)
ADD_DEFINITIONS(-DCMAKE_BINARY_DIR="${REAL_CMAKE_BINARY_DIR}")
ADD_DEFINITIONS(-DCMAKE_SOURCE_DIR="${REAL_CMAKE_SOURCE_DIR}")
# Teach fish_version.o to rebuild when FBVF changes.
# The standard C++ include detection machinery misses this.
SET_SOURCE_FILES_PROPERTIES(src/fish_version.cpp
PROPERTIES OBJECT_DEPENDS
${CMAKE_CURRENT_BINARY_DIR}/${FBVF})
OPTION(INTERNAL_WCWIDTH "use fallback wcwidth" ON)
IF(INTERNAL_WCWIDTH)
add_definitions(-DHAVE_BROKEN_WCWIDTH=1)
ELSE()
add_definitions(-DHAVE_BROKEN_WCWIDTH=0)
ENDIF()
# Set up PCRE2
INCLUDE(cmake/PCRE2.cmake)
# Set up the docs.
INCLUDE(cmake/Docs.cmake)
# Define a function to link dependencies.
FUNCTION(FISH_LINK_DEPS target)
TARGET_LINK_LIBRARIES(${target} fishlib)
ENDFUNCTION(FISH_LINK_DEPS)
# Define libfish.a.
ADD_LIBRARY(fishlib STATIC ${FISH_SRCS})
TARGET_SOURCES(fishlib PRIVATE ${FISH_HEADERS})
TARGET_LINK_LIBRARIES(fishlib
${CURSES_LIBRARY} ${CURSES_EXTRA_LIBRARY} Threads::Threads ${CMAKE_DL_LIBS}
${PCRE2_LIB} ${Intl_LIBRARIES})
# Define fish.
ADD_EXECUTABLE(fish src/fish.cpp)
FISH_LINK_DEPS(fish)
# Define fish_indent.
ADD_EXECUTABLE(fish_indent
src/fish_indent.cpp src/print_help.cpp)
FISH_LINK_DEPS(fish_indent)
# Define fish_key_reader.
ADD_EXECUTABLE(fish_key_reader
src/fish_key_reader.cpp src/print_help.cpp)
FISH_LINK_DEPS(fish_key_reader)
# Set up tests.
INCLUDE(cmake/Tests.cmake)
# Set up install.
INCLUDE(cmake/Install.cmake)
# Mac app.
INCLUDE(cmake/MacApp.cmake)
INCLUDE(FeatureSummary)
FEATURE_SUMMARY(WHAT ALL)