fish-shell/CMakeLists.txt
Johannes Altmanninger 31d7f197b1 Switch default build type back to RelWithDebInfo for now
A release build is recommended to most users (to avoid occasional slowness)
whereas developers may prefer debug builds for shorter build times and more
accurate debug information.

There are more users of "make install" than developers, so I think the
default should be optimized for users, i.e. an optimized build. I think
that's in line with what most of our peer projects do.

Even if developers don't know about the -DCMAKE_BUILD_TYPE=Debug
trick, they will likely be able to iterate quickly by using "cargo
{build,check,clippy,test}" and rust-analyzer, all of which use a debug
configuration by default, irrespective of cmake. Granted, users will need
to use cmake to run system tests. If a task needs a lot of iterations,
one can always convert the system test to a script that can be run with
target/build/fish. For building & running all system tests, the release
build takes 30% longer, so not that much.

Here are my build/test times and binary sizes; with debug:

    $ time ninja -C build-Debug/
    ________________________________________________________
    Executed in   25.30 secs    fish           external
       usr time   68.33 secs  676.00 micros   68.32 secs
       sys time   11.34 secs   41.00 micros   11.34 secs
    $ du -h build-Debug/fish
    43M	    build-Debug/fish
    $ time ninja -C build-Debug/ test
    ________________________________________________________
    Executed in  193.96 secs    fish           external
       usr time  182.84 secs    1.53 millis  182.83 secs
       sys time   30.97 secs    0.00 millis   30.97 secs

with release

    $ time ninja -C build-RelWithDebInfo/
    ________________________________________________________
    Executed in  106.80 secs    fish           external
       usr time  164.98 secs  631.00 micros  164.98 secs
       sys time   11.62 secs   41.00 micros   11.62 secs
    $ du -h build-RelWithDebInfo/fish
    4.6M	build-RelWithDebInfo/fish
    $ time ninja -C build-RelWithDebInfo/ test
    ________________________________________________________
    Executed in  249.87 secs    fish           external
       usr time  260.25 secs    1.43 millis  260.25 secs
       sys time   29.86 secs    0.00 millis   29.86 secs

Tangentially related, the numbers with "lto = true" deleted.  This seems
like a nice compromise for a default but I don't know much about the other
benefits of lto.

    $ time ninja -C build-RelWithDebInfo-thin-lto/
    ________________________________________________________
    Executed in   35.50 secs    fish           external
       usr time  196.93 secs    0.00 micros  196.93 secs
       sys time   13.00 secs  969.00 micros   13.00 secs
    $ du -h build-RelWithDebInfo-thin-lto/fish
    5.5M	build-RelWithDebInfo-thin-lto/fish
    $ time ninja -C build-RelWithDebInfo-thin-lto/ test
    ________________________________________________________
    Executed in  178.62 secs    fish           external
       usr time  287.48 secs  976.00 micros  287.48 secs
       sys time   28.75 secs  115.00 micros   28.75 secs

Alternative solution: have no default at all, and error out until the user
chooses a build type.
2024-10-28 14:26:57 +01:00

98 lines
2.6 KiB
CMake

cmake_minimum_required(VERSION 3.5)
list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_LIST_DIR}/cmake")
project(fish LANGUAGES C)
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
set(DEFAULT_BUILD_TYPE "RelWithDebInfo")
# Generate Xcode schemas (but not for tests).
set(CMAKE_XCODE_GENERATE_SCHEME 1)
if(NOT CMAKE_BUILD_TYPE AND NOT CMAKE_CONFIGURATION_TYPES)
message(STATUS "Setting build type to default '${DEFAULT_BUILD_TYPE}'")
set(CMAKE_BUILD_TYPE "${DEFAULT_BUILD_TYPE}")
endif()
# Set up standard directories.
include(GNUInstallDirs)
add_definitions(-D_UNICODE=1)
include(cmake/gettext.cmake)
# Set up PCRE2
# This sets an environment variable that needs to be available before the Rust stanzas
include(cmake/PCRE2.cmake)
include(cmake/Rust.cmake)
# Work around issue where archive-built libs go in the wrong place.
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR})
if(CMAKE_CURRENT_SOURCE_DIR STREQUAL CMAKE_CURRENT_BINARY_DIR)
set(FISH_IN_TREE_BUILD TRUE)
else()
set(FISH_IN_TREE_BUILD FALSE)
endif()
# Set up the machinery around FISH-BUILD-VERSION-FILE
# This defines the FBVF variable.
include(Version)
# Let fish pick up when we're running out of the build directory without installing
get_filename_component(REAL_CMAKE_BINARY_DIR "${CMAKE_BINARY_DIR}" REALPATH)
get_filename_component(REAL_CMAKE_SOURCE_DIR "${CMAKE_SOURCE_DIR}" REALPATH)
add_definitions(-DCMAKE_BINARY_DIR="${REAL_CMAKE_BINARY_DIR}")
add_definitions(-DCMAKE_SOURCE_DIR="${REAL_CMAKE_SOURCE_DIR}")
# Define a function to build and link dependencies.
function(CREATE_TARGET target)
add_custom_target(
${target} ALL
COMMAND
"${CMAKE_COMMAND}" -E
env ${VARS_FOR_CARGO}
${Rust_CARGO}
build --bin ${target}
$<$<CONFIG:Release>:--release>
$<$<CONFIG:RelWithDebInfo>:--release>
--target ${Rust_CARGO_TARGET}
${CARGO_FLAGS}
${FEATURES_ARG}
&&
"${CMAKE_COMMAND}" -E
copy "${rust_target_dir}/${rust_profile}/${target}" "${CMAKE_CURRENT_BINARY_DIR}"
WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}"
USES_TERMINAL
)
endfunction(CREATE_TARGET)
# Define fish.
create_target(fish)
# Define fish_indent.
create_target(fish_indent)
# Define fish_key_reader.
create_target(fish_key_reader)
# Set up the docs.
include(cmake/Docs.cmake)
# A helper for running tests.
add_executable(fish_test_helper src/fish_test_helper.c)
# Set up tests.
include(cmake/Tests.cmake)
# Benchmarking support.
include(cmake/Benchmark.cmake)
# Set up install.
include(cmake/Install.cmake)
# Mac app.
include(cmake/MacApp.cmake)
include(FeatureSummary)
feature_summary(WHAT ALL)