cmake_minimum_required(VERSION 3.5) list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_LIST_DIR}/cmake") project(fish LANGUAGES C) set(CMAKE_EXPORT_COMPILE_COMMANDS ON) set(DEFAULT_BUILD_TYPE "RelWithDebInfo") # Generate Xcode schemas (but not for tests). set(CMAKE_XCODE_GENERATE_SCHEME 1) if(NOT CMAKE_BUILD_TYPE AND NOT CMAKE_CONFIGURATION_TYPES) message(STATUS "Setting build type to default '${DEFAULT_BUILD_TYPE}'") set(CMAKE_BUILD_TYPE "${DEFAULT_BUILD_TYPE}") endif() # Set up standard directories. include(GNUInstallDirs) add_definitions(-D_UNICODE=1) include(cmake/gettext.cmake) # Set up PCRE2 # This sets an environment variable that needs to be available before the Rust stanzas include(cmake/PCRE2.cmake) include(cmake/Rust.cmake) # Work around issue where archive-built libs go in the wrong place. set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}) if(CMAKE_CURRENT_SOURCE_DIR STREQUAL CMAKE_CURRENT_BINARY_DIR) set(FISH_IN_TREE_BUILD TRUE) else() set(FISH_IN_TREE_BUILD FALSE) endif() # Set up the machinery around FISH-BUILD-VERSION-FILE # This defines the FBVF variable. include(Version) # Let fish pick up when we're running out of the build directory without installing get_filename_component(REAL_CMAKE_BINARY_DIR "${CMAKE_BINARY_DIR}" REALPATH) get_filename_component(REAL_CMAKE_SOURCE_DIR "${CMAKE_SOURCE_DIR}" REALPATH) add_definitions(-DCMAKE_BINARY_DIR="${REAL_CMAKE_BINARY_DIR}") add_definitions(-DCMAKE_SOURCE_DIR="${REAL_CMAKE_SOURCE_DIR}") # Define a function to build and link dependencies. function(CREATE_TARGET target) add_custom_target( ${target} ALL COMMAND "${CMAKE_COMMAND}" -E env ${VARS_FOR_CARGO} ${Rust_CARGO} build --bin ${target} $<$:--release> $<$:--release> --target ${Rust_CARGO_TARGET} ${CARGO_FLAGS} ${FEATURES_ARG} && "${CMAKE_COMMAND}" -E copy "${rust_target_dir}/${rust_profile}/${target}" "${CMAKE_CURRENT_BINARY_DIR}" WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}" USES_TERMINAL ) endfunction(CREATE_TARGET) # Define fish. create_target(fish) # Define fish_indent. create_target(fish_indent) # Define fish_key_reader. create_target(fish_key_reader) # Set up the docs. include(cmake/Docs.cmake) # A helper for running tests. add_executable(fish_test_helper src/fish_test_helper.c) # Set up tests. include(cmake/Tests.cmake) # Benchmarking support. include(cmake/Benchmark.cmake) # Set up install. include(cmake/Install.cmake) # Mac app. include(cmake/MacApp.cmake) include(FeatureSummary) feature_summary(WHAT ALL)