# fish-shell Rust Development Guide This describes how to get started building fish-shell in its partial Rust state, and how to contribute to the port. ## Overview fish is in the process of transitioning from C++ to Rust. The fish project has a Rust crate embedded at path `fish-rust`. This crate builds a Rust library `libfish_rust.a` which is linked with the C++ `libfish.a`. Existing C++ code will be incrementally migrated to this crate; then CMake will be replaced with cargo and other Rust-native tooling. Important tools used during this transition: 1. [Corrosion](https://github.com/corrosion-rs/corrosion) to invoke cargo from CMake. 2. [cxx](http://cxx.rs) for basic C++ <-> Rust interop. 3. [autocxx](https://google.github.io/autocxx/) for using C++ types in Rust. We use forks of the last two - see the FFI section below. No special action is required to obtain these packages. They're downloaded by cargo. ## Building ### Build Dependencies fish-shell currently depends on Rust 1.67 or later. To install Rust, follow https://rustup.rs. ### Build via CMake It is recommended to build inside `fish-shell/build`. This will make it easier for Rust to find the `config.h` file. Build via CMake as normal (use any generator, here we use Ninja): ```shell $ cd fish-shell $ mkdir build && cd build $ cmake -G Ninja .. $ ninja ``` This will create the usual fish executables. ### Build just libfish_rust.a with Cargo The directory `fish-rust` contains the Rust sources. These require that CMake has been run to produce `config.h` which is necessary for autocxx to succeed. Follow the "Build from CMake" steps above, and then: ```shell $ cd fish-shell/fish-rust $ cargo build ``` This will build only the library, not a full working fish, but it allows faster iteration for Rust development. That is, after running `cmake` you can open the `fish-rust` as the root of a Rust crate, and tools like rust-analyzer will work. ## Development The basic development loop for this port: 1. Pick a .cpp (or in some cases .h) file to port, say `util.cpp`. 2. Add the corresponding `util.rs` file to `fish-rust/`. 3. Reimplement it in Rust, along with its dependencies as needed. Match the existing C++ code where practical, including propagating any relevant comments. - Do this even if it results in less idiomatic Rust, but avoid being super-dogmatic either way. - One technique is to paste the C++ into the Rust code, commented out, and go line by line. 4. Decide whether any existing C++ callers should invoke the Rust implementation, or whether we should keep the C++ one. - Utility functions may have both a Rust and C++ implementation. An example is `FLOG` where interop is too hard. - Major components (e.g. builtin implementations) should _not_ be duplicated; instead the Rust should call C++ or vice-versa. You will likely run into limitations of [`autocxx`](https://google.github.io/autocxx/) and to a lesser extent [`cxx`](https://cxx.rs/). See the FFI sections below. ## Type Mapping ### Strings Fish will mostly _not_ use Rust's `String/&str` types as these cannot represent non-UTF8 data using the default encoding. fish's primary string types will come from the [`widestring` crate](https://docs.rs/widestring). The two main string types are `WString` and `&wstr`, which are renamed [Utf32String](https://docs.rs/widestring/latest/widestring/utfstring/struct.Utf32String.html) and [Utf32Str](https://docs.rs/widestring/latest/widestring/utfstr/struct.Utf32Str.html). `WString` is an owned, heap-allocated UTF32 string, `&wstr` a borrowed UTF32 slice. In general, follow this mapping when porting from C++: - `wcstring` -> `WString` - `const wcstring &` -> `&wstr` - `const wchar_t *` -> `&wstr` None of the Rust string types are nul-terminated. We're taking this opportunity to drop the nul-terminated aspect of wide string handling. #### Creating strings One may create a `&wstr` from a string literal using the `wchar::L!` macro: ```rust use crate::wchar::{wstr, L!} fn get_shell_name() -> &'static wstr { L!("fish") } ``` There is also a `widestrs` proc-macro which enables L as a _suffix_, to reduce the noise. This can be applied to any block, including modules and individual functions: ```rust use crate::wchar::{wstr, widestrs} [#widestrs] fn get_shell_name() -> &'static wstr { "fish"L // equivalent to L!("fish") } ``` ### Strings for FFI `WString` and `&wstr` are the common strings used by Rust components. At the FII boundary there are some additional strings for interop. _All of these are temporary for the duration of the port._ - `CxxWString` is the Rust binding of `std::wstring`. It is the wide-string analog to [`CxxString`](https://cxx.rs/binding/cxxstring.html) and is [added in our fork of cxx](https://github.com/ridiculousfish/cxx/blob/fish/src/cxx_wstring.rs). This is useful for functions which return e.g. `const wcstring &`. - `W0String` is renamed [U32CString](https://docs.rs/widestring/latest/widestring/ucstring/struct.U32CString.html). This is basically `WString` except it _is_ nul-terminated. This is useful for getting a nul-terminated `const wchar_t *` to pass to C++ implementations. - `wcharz_t` is an annoying C++ struct which merely wraps a `const wchar_t *`, used for passing these pointers from C++ to Rust. We would prefer to use `const wchar_t *` directly but `autocxx` refuses to generate bindings for types such as `std::vector` so we wrap it in this silly struct. Note C++ `wchar_t`, Rust `char`, and `u32` are effectively interchangeable: you can cast pointers to them back and forth (except we check upon u32->char conversion). However be aware of which types are nul-terminated. These types should be confined to the FFI modules, in particular `wchar_ffi`. They should not "leak" into other modules. See the `wchar_ffi` module. ### Format strings Rust's builtin `std::fmt` modules do not accept runtime-provided format strings, so we mostly won't use them, except perhaps for FLOG / other non-translated text. Instead we'll continue to use printf-style strings, with a Rust printf implementation. ### Vectors See [`Vec`](https://cxx.rs/binding/vec.html) and [`CxxVector`](https://cxx.rs/binding/cxxvector.html). In many cases, `autocxx` refuses to allow vectors of certain types. For example, autocxx supports `std::vector` and `std::shared_ptr` but NOT `std::vector>`. To work around this one can create a helper (pointer, length) struct. Example: ```cpp struct RustFFIJobList { std::shared_ptr *jobs; size_t count; }; ``` This is just a POD (plain old data) so autocxx can generate bindings for it. Then it is trivial to convert it to a Rust slice: ``` pub fn get_jobs(ffi_jobs: &ffi::RustFFIJobList) -> &[SharedPtr] { unsafe { slice::from_raw_parts(ffi_jobs.jobs, ffi_jobs.count) } } ``` ## Development Tooling The [autocxx guidance](https://google.github.io/autocxx/workflow.html#how-can-i-see-what-bindings-autocxx-has-generated) is helpful: 1. Install cargo expand (`cargo install cargo-expand`). Then you can use `cargo expand` to see the generated Rust bindings for C++. In particular this is useful for seeing failed expansions for C++ types that autocxx cannot handle. 2. In rust-analyzer, enable Proc Macro and Proc Macro Attributes. ## FFI The boundary between Rust and C++ is referred to as the FII. `autocxx` and `cxx` both are designed for long-term interop: C++ and Rust coexisting for years. To this end, both emphasize safety: requiring lots of `unsafe`, `Pin`, etc. fish plans to use them only temporarily, with a focus on getting things working. To this end, both cxx and autocxx have been forked to support fish: 1. Relax the requirement that all functions taking pointers are `unsafe` (this just added noise). 2. Add support for `wchar_t` as a recognized type, and `CxxWString` analogous to `CxxString`. See the `Cargo.toml` file for the locations of the forks.