/** \file event.c Functions for handling event triggers */ #include #include #include #include #include #include #include #include "config.h" #include "util.h" #include "function.h" #include "proc.h" #include "parser.h" #include "common.h" #include "event.h" #include "signal.h" /** Number of signals that can be queued before an overflow occurs */ #define SIG_UNHANDLED_MAX 64 /** This struct contains a list of generated signals waiting to be dispatched */ typedef struct { /** Number of delivered signals */ int count; /** Whether signals have been skipped */ int overflow; /** Array of signal events */ int signal[SIG_UNHANDLED_MAX]; } signal_list_t; /** The signal event list. Actually two separate lists. One which is active, which is the one that new events is written to. The inactive one contains the events that are currently beeing performed. */ static signal_list_t sig_list[2]; /** The index of sig_list that is the list of signals currently written to */ static int active_list=0; /** List of event handlers */ static array_list_t *events; /** List of event handlers that should be removed */ static array_list_t *killme; /** Tests if one event instance matches the definition of a event class. If the class defines a function name, that will also be a match criterion. */ static int event_match( event_t *class, event_t *instance ) { if( class->function_name && instance->function_name ) { if( wcscmp( class->function_name, instance->function_name ) != 0 ) return 0; } if( class->type == EVENT_ANY ) return 1; if( class->type != instance->type ) return 0; switch( class->type ) { case EVENT_SIGNAL: if( class->param1.signal == EVENT_ANY_SIGNAL ) return 1; return class->param1.signal == instance->param1.signal; case EVENT_VARIABLE: return wcscmp( instance->param1.variable, class->param1.variable )==0; case EVENT_EXIT: if( class->param1.pid == EVENT_ANY_PID ) return 1; return class->param1.pid == instance->param1.pid; case EVENT_JOB_ID: return class->param1.job_id == instance->param1.job_id; } /** This should never be reached */ return 0; } /** Create an identical copy of an event. Use deep copying, i.e. make duplicates of any strings used as well. */ static event_t *event_copy( event_t *event ) { event_t *e = malloc( sizeof( event_t ) ); if( !e ) die_mem(); memcpy( e, event, sizeof(event_t)); if( e->function_name ) e->function_name = wcsdup( e->function_name ); if( e->type == EVENT_VARIABLE ) e->param1.variable = wcsdup( e->param1.variable ); return e; } void event_add_handler( event_t *event ) { event_t *e = event_copy( event ); if( !events ) events = al_new(); if( e->type == EVENT_SIGNAL ) { signal_handle( e->param1.signal, 1 ); } al_push( events, e ); } void event_remove( event_t *criterion ) { int i; array_list_t *new_list=0; event_t e; /* Because of concurrency issues, env_remove does not actually free any events - instead it simply moves all events that should be removed from the event list to the killme list. */ if( !events ) return; for( i=0; itype == EVENT_SIGNAL ) { e.type = EVENT_SIGNAL; e.param1.signal = n->param1.signal; e.function_name = 0; if( event_get( &e, 0 ) == 1 ) { signal_handle( e.param1.signal, 0 ); } } } else { if( !new_list ) new_list = al_new(); al_push( new_list, n ); } } al_destroy( events ); free( events ); events = new_list; } int event_get( event_t *criterion, array_list_t *out ) { int i; int found = 0; if( !events ) return 0; for( i=0; ifunction_name ); for( j=0; jbuff ); /* Event handlers are not part of the main flow of code, so they are marked as non-interactive and as a subshell */ is_subshell=1; is_interactive=0; eval( (wchar_t *)b->buff, 0, TOP ); } /* Restore interactivity flags */ is_subshell = was_subshell; is_interactive = was_interactive; if( b ) { sb_destroy( b ); free( b ); } if( fire ) { al_destroy( fire ); free( fire ); } /* Free killed events */ event_free_kills(); } /** Handle all pending signal events */ static void event_fire_signal_events() { while( sig_list[active_list].count > 0 ) { int i; signal_list_t *lst; event_t e; array_list_t a; al_init( &a ); /* Switch signal lists */ sig_list[1-active_list].count=0; sig_list[1-active_list].overflow=0; active_list=1-active_list; /* Set up */ e.type=EVENT_SIGNAL; e.function_name=0; lst = &sig_list[1-active_list]; if( lst->overflow ) { debug( 0, L"Signal list overflow. Signals have been ignored" ); } /* Send all signals in our private list */ for( i=0; icount; i++ ) { e.param1.signal = lst->signal[i]; al_set( &a, 0, sig2wcs( e.param1.signal ) ); event_fire_internal( &e, &a ); } al_destroy( &a ); } } void event_fire( event_t *event, array_list_t *arguments ) { //int is_event_old = is_event; is_event++; if( event && (event->type == EVENT_SIGNAL) ) { /* This means we are in a signal handler. We must be very careful not do do anything that could cause a memory allocation or something else that might be illegal in a signal handler. */ if( sig_list[active_list].count < SIG_UNHANDLED_MAX ) sig_list[active_list].signal[sig_list[active_list].count++]=event->param1.signal; else sig_list[active_list].overflow=1; } else { event_fire_signal_events(); if( event ) event_fire_internal( event, arguments ); } is_event--;// = is_event_old; } void event_init() { sig_list[active_list].count=0; } void event_destroy() { if( events ) { al_foreach( events, (void (*)(const void *))&event_free ); al_destroy( events ); free( events ); events=0; } if( killme ) { al_foreach( killme, (void (*)(const void *))&event_free ); al_destroy( killme ); free( killme ); killme=0; } } void event_free( event_t *e ) { free( (void *)e->function_name ); if( e->type == EVENT_VARIABLE ) free( (void *)e->param1.variable ); free( e ); }