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fix how SIGHUP is handled when ignored
Working on a related problem caused me to notice that if a fish script was run via `nohup` it would die when receiving SIGHUP. This fixes the code to handle that correctly so that fish scripts can be nohup'd. Fixes #4007
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parent
084a820de3
commit
fddd5fd045
1 changed files with 29 additions and 18 deletions
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@ -143,7 +143,7 @@ static const struct lookup_entry lookup[] = {
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#ifdef SIGUNUSED
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{SIGUNUSED, L"SIGUNUSED", N_(L"Unused signal")},
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#endif
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{0, 0, 0}};
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{0, NULL, NULL}};
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/// Test if \c name is a string describing the signal named \c canonical.
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static int match_signal_name(const wchar_t *canonical, const wchar_t *name) {
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@ -242,9 +242,8 @@ static void handle_chld(int sig, siginfo_t *info, void *context) {
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default_handler(sig, info, context);
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}
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// We have a sigalarm handler that does nothing
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// This is used in the signal torture test, to verify
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// that we behave correctly when receiving lots of irrelevant signals
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// We have a sigalarm handler that does nothing. This is used in the signal torture test, to verify
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// that we behave correctly when receiving lots of irrelevant signals.
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static void handle_sigalarm(int sig, siginfo_t *info, void *context) {
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UNUSED(sig);
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UNUSED(info);
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@ -260,49 +259,57 @@ void signal_reset_handlers() {
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act.sa_handler = SIG_DFL;
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for (i = 0; lookup[i].desc; i++) {
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sigaction(lookup[i].signal, &act, 0);
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if (lookup[i].signal == SIGHUP) {
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struct sigaction oact;
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sigaction(SIGHUP, NULL, &oact);
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if (oact.sa_handler == SIG_IGN) continue;
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}
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sigaction(lookup[i].signal, &act, NULL);
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}
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}
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static void set_interactive_handlers() {
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struct sigaction act;
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struct sigaction act, oact;
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sigemptyset(&act.sa_mask);
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// Interactive mode. Ignore interactive signals. We are a shell, we know what is best for
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// the user.
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act.sa_handler = SIG_IGN;
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sigaction(SIGINT, &act, 0);
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sigaction(SIGQUIT, &act, 0);
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sigaction(SIGTSTP, &act, 0);
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sigaction(SIGTTOU, &act, 0);
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sigaction(SIGINT, &act, NULL);
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sigaction(SIGQUIT, &act, NULL);
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sigaction(SIGTSTP, &act, NULL);
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sigaction(SIGTTOU, &act, NULL);
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// We don't ignore SIGTTIN because we might send it to ourself.
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act.sa_sigaction = &default_handler;
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act.sa_flags = SA_SIGINFO;
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sigaction(SIGTTIN, &act, 0);
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sigaction(SIGTTIN, &act, NULL);
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act.sa_sigaction = &handle_int;
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act.sa_flags = SA_SIGINFO;
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sigaction(SIGINT, &act, 0);
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sigaction(SIGINT, &act, NULL);
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// SIGTERM restores the terminal controlling process before dying.
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act.sa_sigaction = &handle_sigterm;
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act.sa_flags = SA_SIGINFO;
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sigaction(SIGTERM, &act, 0);
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sigaction(SIGTERM, &act, NULL);
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act.sa_sigaction = &handle_hup;
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act.sa_flags = SA_SIGINFO;
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sigaction(SIGHUP, &act, 0);
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sigaction(SIGHUP, NULL, &oact);
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if (oact.sa_handler == SIG_DFL) {
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act.sa_sigaction = &handle_hup;
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act.sa_flags = SA_SIGINFO;
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sigaction(SIGHUP, &act, NULL);
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}
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// SIGALARM as part of our signal torture test
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act.sa_sigaction = &handle_sigalarm;
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act.sa_flags = SA_SIGINFO;
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sigaction(SIGALRM, &act, 0);
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sigaction(SIGALRM, &act, NULL);
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#ifdef SIGWINCH
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act.sa_sigaction = &handle_winch;
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act.sa_flags = SA_SIGINFO;
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sigaction(SIGWINCH, &act, 0);
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sigaction(SIGWINCH, &act, NULL);
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#endif
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}
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@ -368,6 +375,10 @@ void get_signals_with_handlers(sigset_t *set) {
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for (int i = 0; lookup[i].desc; i++) {
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struct sigaction act = {};
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sigaction(lookup[i].signal, NULL, &act);
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// If SIGHUP is being ignored (e.g., because were were run via `nohup`) don't reset it.
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// We don't special case other signals because if they're being ignored that shouldn't
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// affect processes we spawn. They should get the default behavior for those signals.
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if (lookup[i].signal == SIGHUP && act.sa_handler == SIG_IGN) continue;
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if (act.sa_handler != SIG_DFL) sigaddset(set, lookup[i].signal);
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}
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}
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