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Switch BSDmakefile to invoke build via cmake
This will use the native BSD bmake build system instead of the previous hack which spawned an instance of `gmake` (GNU Make) if installed to perform the build.
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1 changed files with 34 additions and 21 deletions
55
BSDmakefile
55
BSDmakefile
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@ -1,25 +1,38 @@
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JARG =
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GMAKE = "gmake"
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#When gmake is called from another make instance, -w is automatically added
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#which causes extraneous messages about directory changes to be emitted.
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#--no-print-directory silences these messages.
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GARGS = "--no-print-directory"
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.if "$(.MAKE.JOBS)" != ""
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JARG = -j$(.MAKE.JOBS)
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.endif
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#by default bmake will cd into ./obj first
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# by default bmake will cd into ./obj first
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.OBJDIR: ./
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.PHONY: FRC
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$(.TARGETS): FRC
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$(GMAKE) $(GARGS) $(.TARGETS:S,.DONE,,) $(JARG)
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.BEGIN:
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# test for cmake, which is the only requirement to be able to run this Makefile
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# cmake will perform the remaining dependency tests on its own
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@which cmake >/dev/null 2>/dev/null || (echo "Please install cmake and then re-run the `make` command!" 1>&2 && false)
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.DONE .DEFAULT: .SILENT
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$(GMAKE) $(GARGS) $(.TARGETS:S,.DONE,,) $(JARG)
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# Use ninja, if it is installed
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_GENERATOR!=which ninja 2>/dev/null >/dev/null && echo Ninja || echo "'Unix Makefiles'"
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GENERATOR?=$(_GENERATOR)
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PREFIX?=/usr/local
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.ERROR: .SILENT
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if ! which $(GMAKE) > /dev/null; then \
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echo "GNU Make is required!"; \
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fi
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.if $(GENERATOR) == "Ninja"
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BUILDFILE=build/build.ninja
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BUILDCMD=ninja
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.else
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BUILDFILE=build/Makefile
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BUILDCMD=make
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.endif
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.DEFAULT: build/fish
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build/fish: build/$(BUILDFILE)
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cd build; $(BUILDCMD)
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build:
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mkdir -p build
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build/$(BUILDFILE): build
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cd build; cmake .. -G $(GENERATOR) -DCMAKE_INSTALL_PREFIX=$(PREFIX) -DCMAKE_EXPORT_COMPILE_COMMANDS=1
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.PHONY: install
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install: build/fish
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cd build; $(BUILDCMD) install
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.PHONY: clean
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clean:
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rm -rf build
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