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https://github.com/fish-shell/fish-shell
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Move autoload class into autoload.h and cpp
This commit is contained in:
parent
d6545588a3
commit
843ba4ac2c
4 changed files with 327 additions and 321 deletions
219
autoload.cpp
219
autoload.cpp
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@ -6,6 +6,11 @@ The classes responsible for autoloading functions and completions.
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#include "config.h"
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#include "autoload.h"
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#include "wutil.h"
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#include "common.h"
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#include "signal.h"
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#include "env.h"
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#include "builtin_scripts.h"
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#include "exec.h"
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#include <assert.h>
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static const size_t kLRULimit = 16;
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@ -131,3 +136,217 @@ void lru_cache_impl_t::evict_all_nodes() {
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evict_last_node();
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}
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}
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autoload_t::autoload_t(const wcstring &env_var_name_var, const builtin_script_t * const scripts, size_t script_count) :
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env_var_name(env_var_name_var),
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builtin_scripts(scripts),
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builtin_script_count(script_count)
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{
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}
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void autoload_t::node_was_evicted(autoload_function_t *node) {
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// Tell ourselves that the command was removed, unless it was a placeholder
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if (! node->is_placeholder)
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this->command_removed(node->key);
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delete node;
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}
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void autoload_t::reset( )
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{
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this->evict_all_nodes();
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}
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int autoload_t::unload( const wcstring &cmd )
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{
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return this->evict_node(cmd);
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}
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int autoload_t::load( const wcstring &cmd, bool reload )
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{
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int res;
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int c, c2;
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CHECK_BLOCK( 0 );
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const env_var_t path_var = env_get_string( env_var_name.c_str() );
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/*
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Do we know where to look?
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*/
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if( path_var.empty() )
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{
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return 0;
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}
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/*
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Check if the lookup path has changed. If so, drop all loaded
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files.
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*/
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if( path_var != this->path )
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{
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this->path = path_var;
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this->reset();
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}
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/**
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Warn and fail on infinite recursion
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*/
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if (this->is_loading(cmd))
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{
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debug( 0,
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_( L"Could not autoload item '%ls', it is already being autoloaded. "
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L"This is a circular dependency in the autoloading scripts, please remove it."),
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cmd.c_str() );
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return 1;
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}
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std::vector<wcstring> path_list;
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tokenize_variable_array2( path_var, path_list );
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c = path_list.size();
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is_loading_set.insert(cmd);
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/*
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Do the actual work in the internal helper function
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*/
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res = this->load_internal( cmd, reload, path_list );
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int erased = is_loading_set.erase(cmd);
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assert(erased);
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c2 = path_list.size();
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/**
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Make sure we didn't 'drop' something
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*/
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assert( c == c2 );
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return res;
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}
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static bool script_name_precedes_script_name(const builtin_script_t &script1, const builtin_script_t &script2)
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{
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return wcscmp(script1.name, script2.name) < 0;
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}
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/**
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This internal helper function does all the real work. By using two
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functions, the internal function can return on various places in
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the code, and the caller can take care of various cleanup work.
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*/
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int autoload_t::load_internal( const wcstring &cmd,
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int reload,
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const wcstring_list_t &path_list )
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{
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size_t i;
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int reloaded = 0;
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/* Get the function */
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autoload_function_t * func = this->get_function_with_name(cmd);
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/* Return if already loaded and we are skipping reloading */
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if( !reload && func )
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return 0;
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/* Nothing to do if we just checked it */
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if (func && time(NULL) - func->access.last_checked <= 1)
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return 0;
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/* The source of the script will end up here */
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wcstring script_source;
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bool has_script_source = false;
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/*
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Look for built-in scripts via a binary search
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*/
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const builtin_script_t *matching_builtin_script = NULL;
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if (builtin_script_count > 0)
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{
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const builtin_script_t test_script = {cmd.c_str(), NULL};
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const builtin_script_t *array_end = builtin_scripts + builtin_script_count;
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const builtin_script_t *found = std::lower_bound(builtin_scripts, array_end, test_script, script_name_precedes_script_name);
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if (found != array_end && ! wcscmp(found->name, test_script.name))
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{
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/* We found it */
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matching_builtin_script = found;
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}
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}
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if (matching_builtin_script) {
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has_script_source = true;
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script_source = str2wcstring(matching_builtin_script->def);
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}
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if (! has_script_source)
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{
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/*
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Iterate over path searching for suitable completion files
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*/
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for( i=0; i<path_list.size(); i++ )
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{
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wcstring next = path_list.at(i);
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wcstring path = next + L"/" + cmd + L".fish";
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const file_access_attempt_t access = access_file(path, R_OK);
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if (access.accessible) {
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if (! func || access.mod_time != func->access.mod_time) {
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wcstring esc = escape_string(path, 1);
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script_source = L". " + esc;
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has_script_source = true;
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if( !func )
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func = new autoload_function_t(cmd);
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func->access = access;
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// Remove this command because we are going to reload it
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command_removed(cmd);
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reloaded = 1;
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}
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else if( func )
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{
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/*
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If we are rechecking an autoload file, and it hasn't
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changed, update the 'last check' timestamp.
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*/
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func->access = access;
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}
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break;
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}
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}
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/*
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If no file was found we insert a placeholder function. Later we only
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research if the current time is at least five seconds later.
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This way, the files won't be searched over and over again.
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*/
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if( !func )
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{
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func = new autoload_function_t(cmd);
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func->access.last_checked = time(NULL);
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func->is_placeholder = true;
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}
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}
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/* If we have a script, either built-in or a file source, then run it */
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if (has_script_source)
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{
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if( exec_subshell( script_source.c_str(), 0 ) == -1 )
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{
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/*
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Do nothing on failiure
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*/
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}
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}
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return reloaded;
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}
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108
autoload.h
108
autoload.h
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@ -92,4 +92,112 @@ protected:
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};
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struct autoload_function_t : public lru_node_t
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{
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autoload_function_t(const wcstring &key) : lru_node_t(key), is_placeholder(false) { bzero(&access, sizeof access); }
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file_access_attempt_t access; /** The last access attempt */
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bool is_placeholder; /** Whether we are a placeholder that stands in for "no such function" */
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};
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struct builtin_script_t;
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/**
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A class that represents a path from which we can autoload, and the autoloaded contents.
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*/
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class autoload_t : private lru_cache_t<autoload_function_t> {
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private:
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/** The environment variable name */
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const wcstring env_var_name;
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/** Builtin script array */
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const struct builtin_script_t *const builtin_scripts;
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/** Builtin script count */
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const size_t builtin_script_count;
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/** The path from which we most recently autoloaded */
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wcstring path;
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/** The map from function name to the function. */
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typedef std::map<wcstring, autoload_function_t> autoload_functions_map_t;
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autoload_functions_map_t autoload_functions;
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/**
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A table containing all the files that are currently being
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loaded. This is here to help prevent recursion.
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*/
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std::set<wcstring> is_loading_set;
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bool is_loading(const wcstring &name) const {
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return is_loading_set.find(name) != is_loading_set.end();
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}
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bool remove_function_with_name(const wcstring &name) {
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return autoload_functions.erase(name) > 0;
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}
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autoload_function_t *get_function_with_name(const wcstring &name)
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{
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autoload_function_t *result = NULL;
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autoload_functions_map_t::iterator iter = autoload_functions.find(name);
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if (iter != autoload_functions.end())
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result = &iter->second;
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return result;
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}
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void remove_all_functions(void) {
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autoload_functions.clear();
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}
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size_t function_count(void) const {
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return autoload_functions.size();
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}
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int load_internal( const wcstring &cmd, int reload, const wcstring_list_t &path_list );
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virtual void node_was_evicted(autoload_function_t *node);
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protected:
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/** Overridable callback for when a command is removed */
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virtual void command_removed(const wcstring &cmd) { }
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public:
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/** Create an autoload_t for the given environment variable name */
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autoload_t(const wcstring &env_var_name_var, const builtin_script_t *scripts, size_t script_count );
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/**
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Autoload the specified file, if it exists in the specified path. Do
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not load it multiple times unless it's timestamp changes or
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parse_util_unload is called.
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Autoloading one file may unload another.
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\param cmd the filename to search for. The suffix '.fish' is always added to this name
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\param on_unload a callback function to run if a suitable file is found, which has not already been run. unload will also be called for old files which are unloaded.
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\param reload wheter to recheck file timestamps on already loaded files
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*/
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int load( const wcstring &cmd, bool reload );
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/**
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Reset the loader for the specified path variable. This will cause
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all information on loaded files in the specified directory to be
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reset.
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*/
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void reset();
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/**
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Tell the autoloader that the specified file, in the specified path,
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is no longer loaded.
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\param cmd the filename to search for. The suffix '.fish' is always added to this name
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\param on_unload a callback function which will be called before (re)loading a file, may be used to unload the previous file.
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\return non-zero if the file was removed, zero if the file had not yet been loaded
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*/
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int unload( const wcstring &cmd );
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};
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#endif
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213
parse_util.cpp
213
parse_util.cpp
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@ -39,7 +39,6 @@
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#include "signal.h"
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#include "wildcard.h"
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#include "halloc_util.h"
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#include "builtin_scripts.h"
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/**
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Maximum number of autoloaded items opf a specific type to keep in
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@ -601,218 +600,6 @@ void parse_util_token_extent( const wchar_t *buff,
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}
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autoload_t::autoload_t(const wcstring &env_var_name_var, const builtin_script_t * const scripts, size_t script_count) :
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env_var_name(env_var_name_var),
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builtin_scripts(scripts),
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builtin_script_count(script_count)
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{
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}
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void autoload_t::node_was_evicted(autoload_function_t *node) {
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// Tell ourselves that the command was removed, unless it was a placeholder
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if (! node->is_placeholder)
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this->command_removed(node->key);
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delete node;
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}
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void autoload_t::reset( )
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{
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this->evict_all_nodes();
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}
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int autoload_t::unload( const wcstring &cmd )
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{
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return this->evict_node(cmd);
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}
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int autoload_t::load( const wcstring &cmd, bool reload )
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{
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int res;
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int c, c2;
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CHECK_BLOCK( 0 );
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const env_var_t path_var = env_get_string( env_var_name.c_str() );
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/*
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Do we know where to look?
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*/
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if( path_var.empty() )
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{
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return 0;
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}
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/*
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Check if the lookup path has changed. If so, drop all loaded
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files.
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*/
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if( path_var != this->path )
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{
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this->path = path_var;
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this->reset();
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}
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/**
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Warn and fail on infinite recursion
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*/
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if (this->is_loading(cmd))
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{
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debug( 0,
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_( L"Could not autoload item '%ls', it is already being autoloaded. "
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L"This is a circular dependency in the autoloading scripts, please remove it."),
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cmd.c_str() );
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return 1;
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}
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std::vector<wcstring> path_list;
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tokenize_variable_array2( path_var, path_list );
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c = path_list.size();
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is_loading_set.insert(cmd);
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/*
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Do the actual work in the internal helper function
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*/
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res = this->load_internal( cmd, reload, path_list );
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int erased = is_loading_set.erase(cmd);
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assert(erased);
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c2 = path_list.size();
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/**
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Make sure we didn't 'drop' something
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*/
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assert( c == c2 );
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return res;
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}
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static bool script_name_precedes_script_name(const builtin_script_t &script1, const builtin_script_t &script2)
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{
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return wcscmp(script1.name, script2.name) < 0;
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}
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/**
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This internal helper function does all the real work. By using two
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functions, the internal function can return on various places in
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the code, and the caller can take care of various cleanup work.
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*/
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int autoload_t::load_internal( const wcstring &cmd,
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int reload,
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const wcstring_list_t &path_list )
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{
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size_t i;
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int reloaded = 0;
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/* Get the function */
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autoload_function_t * func = this->get_function_with_name(cmd);
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/* Return if already loaded and we are skipping reloading */
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if( !reload && func )
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return 0;
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/* Nothing to do if we just checked it */
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if (func && time(NULL) - func->access.last_checked <= 1)
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return 0;
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/* The source of the script will end up here */
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wcstring script_source;
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bool has_script_source = false;
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/*
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Look for built-in scripts via a binary search
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*/
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const builtin_script_t *matching_builtin_script = NULL;
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if (builtin_script_count > 0)
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{
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const builtin_script_t test_script = {cmd.c_str(), NULL};
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const builtin_script_t *array_end = builtin_scripts + builtin_script_count;
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const builtin_script_t *found = std::lower_bound(builtin_scripts, array_end, test_script, script_name_precedes_script_name);
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if (found != array_end && ! wcscmp(found->name, test_script.name))
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{
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/* We found it */
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matching_builtin_script = found;
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}
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}
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if (matching_builtin_script) {
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has_script_source = true;
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script_source = str2wcstring(matching_builtin_script->def);
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}
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if (! has_script_source)
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{
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/*
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Iterate over path searching for suitable completion files
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*/
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for( i=0; i<path_list.size(); i++ )
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{
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wcstring next = path_list.at(i);
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wcstring path = next + L"/" + cmd + L".fish";
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const file_access_attempt_t access = access_file(path, R_OK);
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if (access.accessible) {
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if (! func || access.mod_time != func->access.mod_time) {
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wcstring esc = escape_string(path, 1);
|
||||
script_source = L". " + esc;
|
||||
has_script_source = true;
|
||||
|
||||
if( !func )
|
||||
func = new autoload_function_t(cmd);
|
||||
func->access = access;
|
||||
|
||||
// Remove this command because we are going to reload it
|
||||
command_removed(cmd);
|
||||
|
||||
reloaded = 1;
|
||||
}
|
||||
else if( func )
|
||||
{
|
||||
/*
|
||||
If we are rechecking an autoload file, and it hasn't
|
||||
changed, update the 'last check' timestamp.
|
||||
*/
|
||||
func->access = access;
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
If no file was found we insert a placeholder function. Later we only
|
||||
research if the current time is at least five seconds later.
|
||||
This way, the files won't be searched over and over again.
|
||||
*/
|
||||
if( !func )
|
||||
{
|
||||
func = new autoload_function_t(cmd);
|
||||
func->access.last_checked = time(NULL);
|
||||
func->is_placeholder = true;
|
||||
}
|
||||
}
|
||||
|
||||
/* If we have a script, either built-in or a file source, then run it */
|
||||
if (has_script_source)
|
||||
{
|
||||
if( exec_subshell( script_source.c_str(), 0 ) == -1 )
|
||||
{
|
||||
/*
|
||||
Do nothing on failiure
|
||||
*/
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
return reloaded;
|
||||
}
|
||||
|
||||
void parse_util_set_argv( wchar_t **argv, const wcstring_list_t &named_arguments )
|
||||
{
|
||||
if( *argv )
|
||||
|
|
108
parse_util.h
108
parse_util.h
|
@ -12,114 +12,6 @@
|
|||
#include <map>
|
||||
#include <set>
|
||||
|
||||
struct autoload_function_t : public lru_node_t
|
||||
{
|
||||
autoload_function_t(const wcstring &key) : lru_node_t(key), is_placeholder(false) { bzero(&access, sizeof access); }
|
||||
file_access_attempt_t access; /** The last access attempt */
|
||||
bool is_placeholder; /** Whether we are a placeholder that stands in for "no such function" */
|
||||
};
|
||||
|
||||
|
||||
struct builtin_script_t;
|
||||
|
||||
/**
|
||||
A class that represents a path from which we can autoload, and the autoloaded contents.
|
||||
*/
|
||||
class autoload_t : private lru_cache_t<autoload_function_t> {
|
||||
private:
|
||||
|
||||
/** The environment variable name */
|
||||
const wcstring env_var_name;
|
||||
|
||||
/** Builtin script array */
|
||||
const struct builtin_script_t *const builtin_scripts;
|
||||
|
||||
/** Builtin script count */
|
||||
const size_t builtin_script_count;
|
||||
|
||||
/** The path from which we most recently autoloaded */
|
||||
wcstring path;
|
||||
|
||||
/** The map from function name to the function. */
|
||||
typedef std::map<wcstring, autoload_function_t> autoload_functions_map_t;
|
||||
autoload_functions_map_t autoload_functions;
|
||||
|
||||
/**
|
||||
A table containing all the files that are currently being
|
||||
loaded. This is here to help prevent recursion.
|
||||
*/
|
||||
std::set<wcstring> is_loading_set;
|
||||
|
||||
bool is_loading(const wcstring &name) const {
|
||||
return is_loading_set.find(name) != is_loading_set.end();
|
||||
}
|
||||
|
||||
bool remove_function_with_name(const wcstring &name) {
|
||||
return autoload_functions.erase(name) > 0;
|
||||
}
|
||||
|
||||
autoload_function_t *get_function_with_name(const wcstring &name)
|
||||
{
|
||||
autoload_function_t *result = NULL;
|
||||
autoload_functions_map_t::iterator iter = autoload_functions.find(name);
|
||||
if (iter != autoload_functions.end())
|
||||
result = &iter->second;
|
||||
return result;
|
||||
}
|
||||
|
||||
void remove_all_functions(void) {
|
||||
autoload_functions.clear();
|
||||
}
|
||||
|
||||
size_t function_count(void) const {
|
||||
return autoload_functions.size();
|
||||
}
|
||||
|
||||
int load_internal( const wcstring &cmd, int reload, const wcstring_list_t &path_list );
|
||||
|
||||
virtual void node_was_evicted(autoload_function_t *node);
|
||||
|
||||
|
||||
protected:
|
||||
/** Overridable callback for when a command is removed */
|
||||
virtual void command_removed(const wcstring &cmd) { }
|
||||
|
||||
public:
|
||||
|
||||
/** Create an autoload_t for the given environment variable name */
|
||||
autoload_t(const wcstring &env_var_name_var, const builtin_script_t *scripts, size_t script_count );
|
||||
|
||||
/**
|
||||
Autoload the specified file, if it exists in the specified path. Do
|
||||
not load it multiple times unless it's timestamp changes or
|
||||
parse_util_unload is called.
|
||||
|
||||
Autoloading one file may unload another.
|
||||
|
||||
\param cmd the filename to search for. The suffix '.fish' is always added to this name
|
||||
\param on_unload a callback function to run if a suitable file is found, which has not already been run. unload will also be called for old files which are unloaded.
|
||||
\param reload wheter to recheck file timestamps on already loaded files
|
||||
*/
|
||||
int load( const wcstring &cmd, bool reload );
|
||||
/**
|
||||
Reset the loader for the specified path variable. This will cause
|
||||
all information on loaded files in the specified directory to be
|
||||
reset.
|
||||
*/
|
||||
void reset();
|
||||
|
||||
/**
|
||||
Tell the autoloader that the specified file, in the specified path,
|
||||
is no longer loaded.
|
||||
|
||||
\param cmd the filename to search for. The suffix '.fish' is always added to this name
|
||||
\param on_unload a callback function which will be called before (re)loading a file, may be used to unload the previous file.
|
||||
\return non-zero if the file was removed, zero if the file had not yet been loaded
|
||||
*/
|
||||
int unload( const wcstring &cmd );
|
||||
|
||||
};
|
||||
|
||||
/**
|
||||
Find the beginning and end of the first subshell in the specified string.
|
||||
|
||||
|
|
Loading…
Reference in a new issue