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parse_execution: Remove some useless no_exec checks
These are both clearly behind early returns, there is no need to check it again. This isn't a case where we're doing logic gymnastics to see that it can't be run without no_exec() being handled, this is ```c++ if (no_exec()) return; // .. // .. // .. if (no_exec()) foo; ```
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1 changed files with 1 additions and 4 deletions
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@ -904,8 +904,6 @@ end_execution_reason_t parse_execution_context_t::populate_plain_process(
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}
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if (!has_command && !use_implicit_cd) {
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// No command. If we're --no-execute return okay - it might be a function.
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if (no_exec()) return end_execution_reason_t::ok;
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return this->handle_command_not_found(
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external_cmd.path.empty() ? cmd : external_cmd.path, statement, external_cmd.err);
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}
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@ -1334,8 +1332,7 @@ end_execution_reason_t parse_execution_context_t::run_1_job(const ast::job_pipel
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// is significantly faster.
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if (job_is_simple_block(job_node)) {
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bool do_time = job_node.has_time();
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// If no-exec has been given, there is nothing to time.
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auto timer = push_timer(do_time && !no_exec());
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auto timer = push_timer(do_time);
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const block_t *block = nullptr;
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end_execution_reason_t result =
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this->apply_variable_assignments(nullptr, job_node.variables(), &block);
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