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Adopt owning_lock in iothread.cpp
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0df65a106d
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1 changed files with 29 additions and 49 deletions
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@ -64,14 +64,13 @@ struct main_thread_request_t {
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main_thread_request_t(main_thread_request_t &&) = delete;
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};
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// Spawn support. Requests are allocated and come in on request_queue. They go out on result_queue,
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// at which point they can be deallocated. s_active_thread_count is also protected by the lock.
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static pthread_mutex_t s_spawn_queue_lock = PTHREAD_MUTEX_INITIALIZER;
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static std::queue<spawn_request_t> s_request_queue;
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static int s_active_thread_count;
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static pthread_mutex_t s_result_queue_lock = PTHREAD_MUTEX_INITIALIZER;
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static std::queue<spawn_request_t> s_result_queue;
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// Spawn support. Requests are allocated and come in on request_queue and go out on result_queue
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struct thread_data_t {
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std::queue<spawn_request_t> request_queue;
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int thread_count = 0;
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};
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static owning_lock<thread_data_t> s_spawn_requests;
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static owning_lock<std::queue<spawn_request_t>> s_result_queue;
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// "Do on main thread" support.
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static pthread_mutex_t s_main_thread_performer_lock =
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@ -103,24 +102,19 @@ static void iothread_init(void) {
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}
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}
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static void add_to_queue(struct spawn_request_t req) {
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ASSERT_IS_LOCKED(s_spawn_queue_lock);
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s_request_queue.push(std::move(req));
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}
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static bool dequeue_spawn_request(spawn_request_t *result) {
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ASSERT_IS_LOCKED(s_spawn_queue_lock);
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if (!s_request_queue.empty()) {
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*result = std::move(s_request_queue.front());
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s_request_queue.pop();
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auto locker = s_spawn_requests.acquire();
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thread_data_t &td = locker.value;
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if (!td.request_queue.empty()) {
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*result = std::move(td.request_queue.front());
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td.request_queue.pop();
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return true;
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}
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return false;
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}
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static void enqueue_thread_result(spawn_request_t req) {
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scoped_lock locker(s_result_queue_lock);
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s_result_queue.push(std::move(req));
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s_result_queue.acquire().value.push(std::move(req));
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}
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static void *this_thread() { return (void *)(intptr_t)pthread_self(); }
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@ -128,14 +122,11 @@ static void *this_thread() { return (void *)(intptr_t)pthread_self(); }
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/// The function that does thread work.
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static void *iothread_worker(void *unused) {
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UNUSED(unused);
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scoped_lock locker(s_spawn_queue_lock);
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struct spawn_request_t req;
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while (dequeue_spawn_request(&req)) {
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debug(5, "pthread %p dequeued\n", this_thread());
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// Unlock the queue while we execute the request.
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locker.unlock();
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// Perform the work.
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// Perform the work
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req.handler();
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// If there's a completion handler, we have to enqueue it on the result queue.
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@ -146,21 +137,17 @@ static void *iothread_worker(void *unused) {
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const char wakeup_byte = IO_SERVICE_RESULT_QUEUE;
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VOMIT_ON_FAILURE(!write_loop(s_write_pipe, &wakeup_byte, sizeof wakeup_byte));
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}
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// Lock us up again.
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locker.lock();
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}
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// We believe we have exhausted the thread request queue. We want to decrement
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// s_active_thread_count and exit. But it's possible that a request just came in. Furthermore,
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// it's possible that the main thread saw that s_active_thread_count is full, and decided to not
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// thread_count and exit. But it's possible that a request just came in. Furthermore,
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// it's possible that the main thread saw that thread_count is full, and decided to not
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// spawn a new thread, trusting in one of the existing threads to handle it. But we've already
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// committed to not handling anything else. Therefore, we have to decrement
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// s_active_thread_count under the lock, which we still hold. Likewise, the main thread must
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// the thread count under the lock, which we still hold. Likewise, the main thread must
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// check the value under the lock.
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ASSERT_IS_LOCKED(s_spawn_queue_lock);
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assert(s_active_thread_count > 0);
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s_active_thread_count -= 1;
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int new_thread_count = --s_spawn_requests.acquire().value.thread_count;
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assert(new_thread_count >= 0);
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debug(5, "pthread %p exiting\n", this_thread());
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// We're done.
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@ -199,14 +186,14 @@ int iothread_perform_impl(void_function_t &&func, void_function_t &&completion)
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bool spawn_new_thread = false;
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{
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// Lock around a local region.
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// Note that we can only access s_active_thread_count under the lock.
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scoped_lock locker(s_spawn_queue_lock);
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add_to_queue(std::move(req));
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if (s_active_thread_count < IO_MAX_THREADS) {
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s_active_thread_count++;
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auto locker = s_spawn_requests.acquire();
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thread_data_t &td = locker.value;
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td.request_queue.push(std::move(req));
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if (td.thread_count < IO_MAX_THREADS) {
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td.thread_count++;
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spawn_new_thread = true;
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}
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local_thread_count = s_active_thread_count;
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local_thread_count = td.thread_count;
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}
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// Kick off the thread if we decided to do so.
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@ -261,21 +248,17 @@ void iothread_drain_all(void) {
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ASSERT_IS_MAIN_THREAD();
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ASSERT_IS_NOT_FORKED_CHILD();
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scoped_lock locker(s_spawn_queue_lock);
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#define TIME_DRAIN 0
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#if TIME_DRAIN
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int thread_count = s_active_thread_count;
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int thread_count = s_spawn_requests.acquire().value.thread_count;
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double now = timef();
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#endif
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// Nasty polling via select().
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while (s_active_thread_count > 0) {
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locker.unlock();
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while (s_spawn_requests.acquire().value.thread_count > 0) {
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if (iothread_wait_for_pending_completions(1000)) {
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iothread_service_completion();
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}
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locker.lock();
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}
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#if TIME_DRAIN
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double after = timef();
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@ -323,12 +306,9 @@ static void iothread_service_main_thread_requests(void) {
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static void iothread_service_result_queue() {
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// Move the queue to a local variable.
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std::queue<spawn_request_t> result_queue;
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{
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scoped_lock queue_lock(s_result_queue_lock);
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result_queue.swap(s_result_queue);
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}
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s_result_queue.acquire().value.swap(result_queue);
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// Perform each completion in order. We are responsibile for cleaning them up.
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// Perform each completion in order
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while (!result_queue.empty()) {
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spawn_request_t req = std::move(result_queue.front());
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result_queue.pop();
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