mirror of
https://github.com/fish-shell/fish-shell
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192 lines
4.9 KiB
C++
192 lines
4.9 KiB
C++
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#include "iothread.h"
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#include <pthread.h>
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#include <assert.h>
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#include <errno.h>
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#include <stdio.h>
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#include <string.h>
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#include <stdlib.h>
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#include <unistd.h>
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#define VOMIT_ON_FAILURE(a) do { if (0 != (a)) { int err = errno; fprintf(stderr, "%s failed on line %d in file %s: %d (%s)\n", #a, __LINE__, __FILE__, err, strerror(err)); abort(); }} while (0)
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#ifdef _POSIX_THREAD_THREADS_MAX
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#if _POSIX_THREAD_THREADS_MAX < 64
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#define IO_MAX_THREADS _POSIX_THREAD_THREADS_MAX
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#endif
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#endif
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#ifndef IO_MAX_THREADS
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#define IO_MAX_THREADS 64
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#endif
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static int s_active_thread_count;
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typedef unsigned char ThreadIndex_t;
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static struct WorkerThread_t {
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ThreadIndex_t idx;
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pthread_t thread;
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} threads[IO_MAX_THREADS];
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struct ThreadedRequest_t {
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struct ThreadedRequest_t *next;
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int sequenceNumber;
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int (*handler)(void *);
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void (*completionCallback)(void *, int);
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void *context;
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int handlerResult;
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};
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static struct WorkerThread_t *next_vacant_thread_slot(void) {
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for (ThreadIndex_t i=0; i < IO_MAX_THREADS; i++) {
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if (! threads[i].thread) return &threads[i];
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}
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return NULL;
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}
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static pthread_mutex_t s_request_queue_lock;
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static struct ThreadedRequest_t *s_request_queue_head;
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static int s_last_sequence_number;
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static int s_read_pipe, s_write_pipe;
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static void iothread_init(void) {
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static int inited = 0;
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if (! inited) {
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inited = 1;
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/* Initialize the queue lock */
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VOMIT_ON_FAILURE(pthread_mutex_init(&s_request_queue_lock, NULL));
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/* Initialize the completion pipes */
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int pipes[2] = {0, 0};
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VOMIT_ON_FAILURE(pipe(pipes));
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s_read_pipe = pipes[0];
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s_write_pipe = pipes[1];
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/* Tell each thread its index */
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for (ThreadIndex_t i=0; i < IO_MAX_THREADS; i++) {
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threads[i].idx = i;
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}
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}
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}
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static void add_to_queue(struct ThreadedRequest_t *req) {
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//requires that the queue lock be held
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if (s_request_queue_head == NULL) {
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s_request_queue_head = req;
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} else {
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struct ThreadedRequest_t *last_in_queue = s_request_queue_head;
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while (last_in_queue->next != NULL) {
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last_in_queue = last_in_queue->next;
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}
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last_in_queue->next = req;
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}
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}
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/* The function that does thread work. */
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static void *iothread_worker(void *threadPtr) {
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assert(threadPtr != NULL);
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struct WorkerThread_t *thread = (struct WorkerThread_t *)threadPtr;
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/* Grab a request off of the queue */
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struct ThreadedRequest_t *req;
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VOMIT_ON_FAILURE(pthread_mutex_lock(&s_request_queue_lock));
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req = s_request_queue_head;
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if (req) {
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s_request_queue_head = req->next;
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}
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VOMIT_ON_FAILURE(pthread_mutex_unlock(&s_request_queue_lock));
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/* Run the handler and store the result */
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if (req) {
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req->handlerResult = req->handler(req->context);
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}
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/* Write our index to wake up the main thread */
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VOMIT_ON_FAILURE(! write(s_write_pipe, &thread->idx, sizeof thread->idx));
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/* We're done */
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return req;
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}
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/* Spawn another thread if there's work to be done. */
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static void iothread_spawn_if_needed(void) {
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if (s_request_queue_head != NULL && s_active_thread_count < IO_MAX_THREADS) {
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struct WorkerThread_t *thread = next_vacant_thread_slot();
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assert(thread != NULL);
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/* Spawn a thread */
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int err;
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do {
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err = 0;
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if (pthread_create(&thread->thread, NULL, iothread_worker, thread)) {
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err = errno;
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}
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} while (err == EAGAIN);
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assert(err == 0);
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/* Note that we are spawned another thread */
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s_active_thread_count += 1;
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}
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}
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int iothread_perform(int (*handler)(void *), void (*completionCallback)(void *, int), void *context) {
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iothread_init();
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/* Create and initialize a request. */
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struct ThreadedRequest_t *req = (struct ThreadedRequest_t *)malloc(sizeof *req);
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req->next = NULL;
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req->handler = handler;
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req->completionCallback = completionCallback;
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req->context = context;
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req->sequenceNumber = ++s_last_sequence_number;
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/* Take the queue lock */
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VOMIT_ON_FAILURE(pthread_mutex_lock(&s_request_queue_lock));
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/* Add to the queue */
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add_to_queue(req);
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/* Spawn a thread if necessary */
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iothread_spawn_if_needed();
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/* Unlock */
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VOMIT_ON_FAILURE(pthread_mutex_unlock(&s_request_queue_lock));
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return 0;
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}
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int iothread_port(void) {
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iothread_init();
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return s_read_pipe;
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}
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void iothread_service_completion(void) {
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ThreadIndex_t threadIdx = (ThreadIndex_t)-1;
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VOMIT_ON_FAILURE(! read(iothread_port(), &threadIdx, sizeof threadIdx));
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assert(threadIdx < IO_MAX_THREADS);
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struct WorkerThread_t *thread = &threads[threadIdx];
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assert(thread->thread != 0);
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struct ThreadedRequest_t *req = NULL;
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VOMIT_ON_FAILURE(pthread_join(thread->thread, (void **)&req));
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/* Free up this thread */
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thread->thread = 0;
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assert(s_active_thread_count > 0);
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s_active_thread_count -= 1;
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/* Handle the request */
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if (req && req->completionCallback) {
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req->completionCallback(req->context, req->handlerResult);
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}
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/* Maybe spawn another thread, if there's more work to be done. */
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VOMIT_ON_FAILURE(pthread_mutex_lock(&s_request_queue_lock));
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iothread_spawn_if_needed();
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VOMIT_ON_FAILURE(pthread_mutex_unlock(&s_request_queue_lock));
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}
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