mirror of
https://github.com/itzg/docker-minecraft-server
synced 2024-12-15 06:42:28 +00:00
220 lines
6.8 KiB
Bash
220 lines
6.8 KiB
Bash
#!/bin/bash
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. ${SCRIPTS:-/}start-utils
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: ${SERVER_PROPERTIES:=/data/server.properties}
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# FUNCTIONS
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function setServerProp {
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local prop=$1
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local var=$2
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if [ -n "$var" ]; then
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# normalize booleans
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case ${var^^} in
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TRUE|FALSE)
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var=${var,,} ;;
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esac
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if grep "${prop}" "$SERVER_PROPERTIES" > /dev/null; then
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log "Setting ${prop} to '${var}' in ${SERVER_PROPERTIES}"
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sed -i "/^${prop}\s*=/ c ${prop}=${var//\\/\\\\}" "$SERVER_PROPERTIES"
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else
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log "Adding ${prop} with '${var}' in ${SERVER_PROPERTIES}"
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echo "${prop}=${var//\\/\\\\}" >> "$SERVER_PROPERTIES"
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fi
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else
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isDebugging && log "Skip setting ${prop}"
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fi
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}
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function customizeServerProps {
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if [ -n "$WHITELIST" ]; then
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log "Creating whitelist"
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setServerProp "whitelist" "true"
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setServerProp "white-list" "true"
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else
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log "Disabling whitelist"
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setServerProp "whitelist" "false"
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setServerProp "white-list" "false"
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fi
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# If not provided, generate a reasonable default message-of-the-day,
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# which shows up in the server listing in the client
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if [ -z "$MOTD" ]; then
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# snapshot is the odd case where we have to look at version to identify that label
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if [[ ${ORIGINAL_TYPE} == "VANILLA" && ${VERSION} == "SNAPSHOT" ]]; then
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label=SNAPSHOT
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else
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label=${ORIGINAL_TYPE}
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fi
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# Convert label to title-case
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label=${label,,}
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label=${label^}
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MOTD="A ${label} Minecraft Server powered by Docker"
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fi
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setServerProp "server-name" "$SERVER_NAME"
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setServerProp "server-ip" "$SERVER_IP"
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setServerProp "server-port" "$SERVER_PORT"
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setServerProp "motd" "$MOTD"
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setServerProp "allow-nether" "$ALLOW_NETHER"
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setServerProp "announce-player-achievements" "$ANNOUNCE_PLAYER_ACHIEVEMENTS"
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setServerProp "enable-command-block" "$ENABLE_COMMAND_BLOCK"
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setServerProp "spawn-animals" "$SPAWN_ANIMALS"
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setServerProp "spawn-monsters" "$SPAWN_MONSTERS"
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setServerProp "spawn-npcs" "$SPAWN_NPCS"
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setServerProp "spawn-protection" "$SPAWN_PROTECTION"
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setServerProp "generate-structures" "$GENERATE_STRUCTURES"
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setServerProp "view-distance" "$VIEW_DISTANCE"
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setServerProp "hardcore" "$HARDCORE"
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setServerProp "snooper-enabled" "$SNOOPER_ENABLED"
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setServerProp "max-build-height" "$MAX_BUILD_HEIGHT"
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setServerProp "force-gamemode" "$FORCE_GAMEMODE"
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setServerProp "max-tick-time" "$MAX_TICK_TIME"
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setServerProp "enable-query" "$ENABLE_QUERY"
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setServerProp "query.port" "$QUERY_PORT"
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setServerProp "enable-rcon" "$ENABLE_RCON"
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setServerProp "rcon.password" "$RCON_PASSWORD"
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setServerProp "rcon.port" "$RCON_PORT"
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setServerProp "max-players" "$MAX_PLAYERS"
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setServerProp "max-world-size" "$MAX_WORLD_SIZE"
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setServerProp "level-name" "$LEVEL"
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setServerProp "level-seed" "$SEED"
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setServerProp "pvp" "${PVP}"
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setServerProp "generator-settings" "$GENERATOR_SETTINGS"
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setServerProp "online-mode" "$ONLINE_MODE"
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setServerProp "allow-flight" "$ALLOW_FLIGHT"
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setServerProp "level-type" "${LEVEL_TYPE^^}"
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setServerProp "resource-pack" "$RESOURCE_PACK"
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setServerProp "resource-pack-sha1" "$RESOURCE_PACK_SHA1"
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setServerProp "player-idle-timeout" "$PLAYER_IDLE_TIMEOUT"
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setServerProp "broadcast-console-to-ops" "$BROADCAST_CONSOLE_TO_OPS"
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setServerProp "broadcast-rcon-to-ops" "$BROADCAST_RCON_TO_OPS"
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setServerProp "enable-jmx-monitoring" "$ENABLE_JMX"
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setServerProp "sync-chunk-writes" "$SYNC_CHUNK_WRITES"
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setServerProp "enable-status" "$ENABLE_STATUS"
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setServerProp "entity-broadcast-range-percentage" "$ENTITY_BROADCAST_RANGE_PERCENTAGE"
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setServerProp "function-permission-level" "$FUNCTION_PERMISSION_LEVEL"
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setServerProp "network-compression-threshold" "$NETWORK_COMPRESSION_THRESHOLD"
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setServerProp "op-permission-level" "$OP_PERMISSION_LEVEL"
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setServerProp "prevent-proxy-connections" "$PREVENT_PROXY_CONNECTIONS"
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setServerProp "use-native-transport" "$USE_NATIVE_TRANSPORT"
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setServerProp "enforce-whitelist" "$ENFORCE_WHITELIST"
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if [ -n "$DIFFICULTY" ]; then
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case $DIFFICULTY in
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peaceful|0)
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if versionLessThan 1.13; then
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DIFFICULTY=0
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else
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DIFFICULTY=peaceful
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fi
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;;
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easy|1)
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if versionLessThan 1.13; then
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DIFFICULTY=1
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else
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DIFFICULTY=easy
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fi
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;;
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normal|2)
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if versionLessThan 1.13; then
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DIFFICULTY=2
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else
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DIFFICULTY=normal
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fi
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;;
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hard|3)
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if versionLessThan 1.13; then
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DIFFICULTY=3
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else
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DIFFICULTY=hard
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fi
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;;
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*)
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log "DIFFICULTY must be peaceful, easy, normal, or hard."
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exit 1
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;;
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esac
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setServerProp "difficulty" "$DIFFICULTY"
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fi
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if [ -n "$MODE" ]; then
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log "Setting mode"
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MODE_LC=$( echo $MODE | tr '[:upper:]' '[:lower:]' )
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case $MODE_LC in
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su*|0)
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if versionLessThan 1.13; then
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MODE=0
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else
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MODE=survival
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fi
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;;
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c*|1)
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if versionLessThan 1.13; then
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MODE=1
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else
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MODE=creative
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fi
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;;
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a*|2)
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if versionLessThan 1.13; then
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MODE=2
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else
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MODE=adventure
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fi
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;;
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sp*|3)
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if versionLessThan 1.13; then
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MODE=3
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else
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MODE=spectator
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fi
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;;
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*)
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log "ERROR: Invalid game mode: $MODE"
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exit 1
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;;
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esac
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setServerProp "gamemode" "$MODE"
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fi
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}
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# Deploy server.properties file
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if [[ ${TYPE} == "FEED-THE-BEAST" ]]; then
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export SERVER_PROPERTIES=${FTB_DIR}/server.properties
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log "detected FTB, changing properties path to ${SERVER_PROPERTIES}"
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fi
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if [ ! -e "$SERVER_PROPERTIES" ]; then
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log "Creating server.properties in ${SERVER_PROPERTIES}"
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cp /tmp/server.properties "$SERVER_PROPERTIES"
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customizeServerProps
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elif [ -n "${OVERRIDE_SERVER_PROPERTIES}" ]; then
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case ${OVERRIDE_SERVER_PROPERTIES^^} in
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TRUE|1)
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customizeServerProps
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;;
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*)
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log "server.properties already created, skipping"
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;;
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esac
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else
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log "server.properties already created, skipping"
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fi
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if isTrue "${ENABLE_AUTOPAUSE}"; then
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current_max_tick=$( grep 'max-tick-time' "$SERVER_PROPERTIES" | sed -r 's/( )+//g' | awk -F= '{print $2}' )
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if (( $current_max_tick > 0 && $current_max_tick < 86400000 )); then
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log "Warning: The server.properties for the server doesn't have the Server Watchdog (effectively) disabled."
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log "Warning (cont): Autopause functionality resuming the process might trigger the Watchdog and restart the server completely."
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log "Warning (cont): Set the max-tick-time property to a high value (or disable the Watchdog with value -1 for versions 1.8.1+)."
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fi
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fi
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if isDebugging; then
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log "DEBUG Dumping server.properties"
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cat /data/server.properties
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fi
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exec ${SCRIPTS:-/}start-finalSetupEnvVariables $@
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