docker-minecraft-server/files/auto/autopause-fcns.sh

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#!/bin/bash
current_uptime() {
awk '{print $1}' /proc/uptime | cut -d . -f 1
}
java_running() {
[[ $( ps -ax -o stat,comm | grep 'java' | awk '{ print $1 }') =~ ^S.*$ ]]
}
java_process_exists() {
[[ -n "$(ps -ax -o comm | grep 'java')" ]]
}
rcon_client_exists() {
[[ -n "$(ps -ax -o comm | grep 'rcon-cli')" ]]
}
mc_server_listening() {
mc-monitor status --host localhost --port "$SERVER_PORT" --timeout 10s >& /dev/null
}
java_clients_connections() {
local connections
if java_running ; then
if ! connections=$(mc-monitor status --host localhost --port "$SERVER_PORT" --show-player-count); then
# consider it a non-zero player count if the ping fails
# otherwise a laggy server with players connected could get paused
connections=1
fi
else
connections=0
fi
echo $connections
}
java_clients_connected() {
(( $(java_clients_connections) > 0 ))
}