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Replaced hardcoded spigot_server.jar with $SERVER and broke up the line to make it more readable. |
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.. | ||
.dockerignore | ||
.gitignore | ||
docker-compose.yml | ||
Dockerfile | ||
README.md | ||
server.properties | ||
start-minecraft.sh | ||
start.sh |
This docker image provides a Minecraft Server that will automatically download the latest stable version at startup. You can also run/upgrade to any specific version or the latest snapshot. See the Versions section below for more information.
To simply use the latest stable version, run
docker run -d -p 25565:25565 --name mc itzg/minecraft-server
where the standard server port, 25565, will be exposed on your host machine.
If you want to serve up multiple Minecraft servers or just use an alternate port, change the host-side port mapping such as
docker run -p 25566:25565 ...
will serve your Minecraft server on your host's port 25566 since the -p
syntax is
host-port
:container-port
.
Speaking of multiple servers, it's handy to give your containers explicit names using --name
, such as
docker run -d -p 25565:25565 --name mc itzg/minecraft-server
With that you can easily view the logs, stop, or re-start the container:
docker logs -f mc
( Ctrl-C to exit logs action )
docker stop mc
docker start mc
Interacting with the server
In order to attach and interact with the Minecraft server, add -it
when starting the container, such as
docker run -d -it -p 25565:25565 --name mc itzg/minecraft-server
With that you can attach and interact at any time using
docker attach mc
and then Control-p Control-q to detach.
For remote access, configure your Docker daemon to use a tcp
socket (such as -H tcp://0.0.0.0:2375
)
and attach from another machine:
docker -H $HOST:2375 attach mc
Unless you're on a home/private LAN, you should enable TLS access.
EULA Support
Mojang now requires accepting the Minecraft EULA. To accept add
-e EULA=TRUE
such as
docker run -d -it -e EULA=TRUE -p 25565:25565 --name mc itzg/minecraft-server
Attaching data directory to host filesystem
In order to readily access the Minecraft data, use the -v
argument
to map a directory on your host machine to the container's /data
directory, such as:
docker run -d -v /path/on/host:/data ...
When attached in this way you can stop the server, edit the configuration under your attached /path/on/host
and start the server again with docker start CONTAINERID
to pick up the new configuration.
NOTE: By default, the files in the attached directory will be owned by the host user with UID of 1000 and host group with GID of 1000. You can use an different UID and GID by passing the options:
-e UID=1000 -e GID=1000
replacing 1000 with a UID and GID that is present on the host. Here is one way to find the UID and GID:
id some_host_user
getent group some_host_group
Versions
To use a different Minecraft version, pass the VERSION
environment variable, which can have the value
- LATEST
- SNAPSHOT
- (or a specific version, such as "1.7.9")
For example, to use the latest snapshot:
docker run -d -e VERSION=SNAPSHOT ...
or a specific version:
docker run -d -e VERSION=1.7.9 ...
Running a Forge Server
Enable Forge server mode by adding a -e TYPE=FORGE
to your command-line.
By default the container will run the RECOMMENDED
version of Forge server
but you can also choose to run a specific version with -e FORGEVERSION=10.13.4.1448
.
$ docker run -d -v /path/on/host:/data -e VERSION=1.7.10 \
-e TYPE=FORGE -e FORGEVERSION=10.13.4.1448 \
-p 25565:25565 -e EULA=TRUE --name mc itzg/minecraft-server
In order to add mods, you have two options.
Using the /data volume
This is the easiest way if you are using a persistent /data
mount.
To do this, you will need to attach the container's /data
directory
(see "Attaching data directory to host filesystem”).
Then, you can add mods to the /path/on/host/mods
folder you chose. From the example above,
the /path/on/host
folder contents look like:
/path/on/host
├── mods
│ └── ... INSTALL MODS HERE ...
├── config
│ └── ... CONFIGURE MODS HERE ...
├── ops.json
├── server.properties
├── whitelist.json
└── ...
If you add mods while the container is running, you'll need to restart it to pick those up:
docker stop mc
docker start mc
Using separate mounts
This is the easiest way if you are using an ephemeral /data
filesystem,
or downloading a world with the WORLD
option.
There are two additional volumes that can be mounted; /mods
and /config
.
Any files in either of these filesystems will be copied over to the main
/data
filesystem before starting Minecraft.
This works well if you want to have a common set of modules in a separate location, but still have multiple worlds with different server requirements in either persistent volumes or a downloadable archive.
Running a Bukkit/Spigot server
Enable Bukkit/Spigot server mode by adding a -e TYPE=BUKKIT -e VERSION=1.8
or -e TYPE=SPIGOT -e VERSION=1.8
to your command-line.
The VERSION option should be set to 1.8, as this is the only version of CraftBukkit and Spigot currently available. The latest build in this branch will be used.
$ docker run -d -v /path/on/host:/data \
-e TYPE=SPIGOT -e VERSION=1.8 \
-p 25565:25565 -e EULA=TRUE --name mc itzg/minecraft-server
You can install Bukkit plugins in two ways.
Using the /data volume
This is the easiest way if you are using a persistent /data
mount.
To do this, you will need to attach the container's /data
directory
(see "Attaching data directory to host filesystem”).
Then, you can add plugins to the /path/on/host/plugins
folder you chose. From the example above,
the /path/on/host
folder contents look like:
/path/on/host
├── plugins
│ └── ... INSTALL PLUGINS HERE ...
├── ops.json
├── server.properties
├── whitelist.json
└── ...
If you add plugins while the container is running, you'll need to restart it to pick those up:
docker stop mc
docker start mc
Using separate mounts
This is the easiest way if you are using an ephemeral /data
filesystem,
or downloading a world with the WORLD
option.
There is one additional volume that can be mounted; /plugins
.
Any files in this filesystem will be copied over to the main
/data/plugins
filesystem before starting Minecraft.
This works well if you want to have a common set of plugins in a separate location, but still have multiple worlds with different server requirements in either persistent volumes or a downloadable archive.
Using Docker Compose
Rather than type the server options below, the port mappings above, etc
every time you want to create new Minecraft server, you can now use
Docker Compose. Start with a
docker-compose.yml
file like the following:
minecraft-server:
ports:
- "25565:25565"
environment:
EULA: TRUE
image: itzg/minecraft-server
container_name: mc
tty: true
stdin_open: true
restart: always
and in the same directory as that file run
docker-compose -d up
Now, go play...or adjust the environment
section to configure
this server instance.
Server configuration
Difficulty
The difficulty level (default: easy
) can be set like:
docker run -d -e DIFFICULTY=hard ...
Valid values are: peaceful
, easy
, normal
, and hard
, and an
error message will be output in the logs if it's not one of these
values.
Whitelist Players
To whitelist players for your Minecraft server, pass the Minecraft usernames separated by commas via the WHITELIST
environment variable, such as
docker run -d -e WHITELIST=user1,user2 ...
If the WHITELIST
environment variable is not used, any user can join your Minecraft server if it's publicly accessible.
Op/Administrator Players
To add more "op" (aka adminstrator) users to your Minecraft server, pass the Minecraft usernames separated by commas via the OPS
environment variable, such as
docker run -d -e OPS=user1,user2 ...
Server icon
A server icon can be configured using the ICON
variable. The image will be automatically
downloaded, scaled, and converted from any other image format:
docker run -d -e ICON=http://..../some/image.png ...
Level Seed
If you want to create the Minecraft level with a specific seed, use SEED
, such as
docker run -d -e SEED=1785852800490497919 ...
Game Mode
By default, Minecraft servers are configured to run in Survival mode. You can
change the mode using MODE
where you can either provide the standard
numerical values or the
shortcut values:
- creative
- survival
- adventure
- spectator (only for Minecraft 1.8 or later)
For example:
docker run -d -e MODE=creative ...
Message of the Day
The message of the day, shown below each server entry in the UI, can be changed with the MOTD
environment variable, such as
docker run -d -e 'MOTD=My Server' ...
If you leave it off, the last used or default message will be used. The example shows how to specify a server message of the day that contains spaces by putting quotes around the whole thing.
PVP Mode
By default, servers are created with player-vs-player (PVP) mode enabled. You can disable this with the PVP
environment variable set to false
, such as
docker run -d -e PVP=false ...
Level Type and Generator Settings
By default, a standard world is generated with hills, valleys, water, etc. A different level type can
be configured by setting LEVEL_TYPE
to
- DEFAULT
- FLAT
- LARGEBIOMES
- AMPLIFIED
- CUSTOMIZED
Descriptions are available at the gamepedia.
When using a level type of FLAT
and CUSTOMIZED
, you can further configure the world generator
by passing custom generator settings.
Since generator settings usually have ;'s in them, surround the -e value with a single quote, like below.
For example (just the -e
bits):
-e LEVEL_TYPE=flat -e 'GENERATOR_SETTINGS=3;minecraft:bedrock,3*minecraft:stone,52*minecraft:sandstone;2;'
World Save Name
You can either switch between world saves or run multiple containers with different saves by using the LEVEL
option,
where the default is "world":
docker run -d -e LEVEL=bonus ...
NOTE: if running multiple containers be sure to either specify a different -v
host directory for each
LEVEL
in use or don't use -v
and the container's filesystem will keep things encapsulated.
Downloadable world
Instead of mounting the /data
volume, you can instead specify the URL of
a ZIP file containing an archived world. This will be downloaded, and
unpacked in the /data
directory; if it does not contain a subdirectory
called world/
then it will be searched for a file level.dat
and the
containing subdirectory renamed to world
. This means that most of the
archived Minecraft worlds downloadable from the Internet will already be in
the correct format.
The ZIP file may also contain a server.properties
file and modules
directory, if required.
docker run -d -e WORLD=http://www.example.com/worlds/MySave.zip ...
NOTE: Unless you also mount /data
as an external volume, this world
will be deleted when the container is deleted.
NOTE: This URL must be accessible from inside the container. Therefore, you should use an IP address or a globally resolveable FQDN, or else the name of a linked container.
Downloadable mod/plugin pack for Forge, Bukkit, and Spigot Servers
Like the WORLD
option above, you can specify the URL of a "mod pack"
to download and install into mods
for Forge or plugins
for Bukkit/Spigot.
To use this option pass the environment variable MODPACK
, such as
docker run -d -e MODPACK=http://www.example.com/mods/modpack.zip ...
NOTE: The referenced URL must be a zip file with one or more jar files at the
top level of the zip archive. Make sure the jars are compatible with the
particular TYPE
of server you are running.
JVM Configuration
Memory Limit
The Java memory limit can be adjusted using the JVM_OPTS
environment variable, where the default is
the setting shown in the example (max and min at 1024 MB):
docker run -e 'JVM_OPTS=-Xmx1024M -Xms1024M' ...