docker-minecraft-server/scripts/start-setupForgeApiMods
chblodg bd4760e504
Adding MODS_FORGEAPI to auto-download by project ids (#1275)
Co-authored-by: christopher blodgett <christopher.blodgett@gmail.com>
Co-authored-by: Geoff Bourne <itzgeoff@gmail.com>
2022-01-20 17:09:34 -06:00

177 lines
6 KiB
Bash

#!/bin/bash
set -e -o pipefail
: "${MODS_FORGEAPI_KEY:=}"
: "${REMOVE_OLD_FORGEAPI_MODS:=false}"
: "${MODS_FORGEAPI_PROJECTIDS:=}"
: "${MODS_FORGEAPI_FILE:=}"
: "${MODS_FORGEAPI_RELEASES:=RELEASE}"
: "${REMOVE_OLD_MODS_DEPTH:=1} "
: "${REMOVE_OLD_MODS_INCLUDE:=*.jar}"
# FORGEAPI_BASE_URL used in manifest downloads below
FORGEAPI_BASE_URL=${FORGEAPI_BASE_URL:-https://api.curseforge.com/v1}
RELEASE_NUMBER_FILTER=1
MINECRAFT_GAME_ID=432
out_dir=/data/mods
# shellcheck source=start-utils
. "${SCRIPTS:-/}start-utils"
isDebugging && set -x
# Remove old mods/plugins
if isTrue "${REMOVE_OLD_FORGEAPI_MODS}" && [ -z "${MODS_FORGEAPI_FILE}" ]; then
removeOldMods /data/mods
fi
ensureModKey(){
if [ -z "$MODS_FORGEAPI_KEY" ]; then
log "ERROR: MODS_FORGEAPI_KEY REQUIRED to Connect to FORGE API, you supplied: ${MODS_FORGEAPI_KEY}"
exit 2
fi
}
# Set the global release type per the text.
# NOTE: downcasing release type for comparing types.
updateReleaseNumber(){
releaseType=$1
if [ "release" = "${releaseType,,}" ]; then
RELEASE_NUMBER_FILTER=1
elif [ "beta" = "${releaseType,,}" ]; then
RELEASE_NUMBER_FILTER=2
elif [ "alpha" = "${releaseType,,}" ]; then
RELEASE_NUMBER_FILTER=3
fi
}
retrieveVersionTypeNumber(){
VERSION_NAME="Minecraft ${VANILLA_VERSION%.*}"
minecraft_types=$(curl -X GET -s \
"${FORGEAPI_BASE_URL}/games/${MINECRAFT_GAME_ID}/version-types" \
-H 'Accept: application/json' -H 'x-api-key: '${MODS_FORGEAPI_KEY}'')
if [ ! "$minecraft_types" ]; then
log "ERROR: unable to retrieve version types for ${VERSION_NAME} from ForgeAPI"
exit 2
fi
TYPE_ID=$(jq -n "$minecraft_types" | jq --arg VERSION_NAME "$VERSION_NAME" -jc '
.data[] | select(.name==$VERSION_NAME) | .id')
if [ ! "$TYPE_ID" ]; then
log "ERROR: unable to retrieve version types for ${VERSION_NAME} from ForgeAPI"
exit 2
fi
}
modFileByProjectID(){
project_id=$(echo $1 | tr -d '"')
project_id_release_type=$2
unset PROJECT_FILE
# if Type id isn't defined use minecraft version to go get it.
if [ ! "$TYPE_ID" ]; then
retrieveVersionTypeNumber
fi
# JQ is struggling with larger page sizes so having to pagination for mods with a lot of releases
pageSize=42
index=0
total_count=1
while [ $index -lt $total_count ]; do
project_files=$(curl -X GET -s \
"${FORGEAPI_BASE_URL}/mods/${project_id}/files?gameVersionTypeId=${TYPE_ID}&index=${index}&pageSize=${pageSize}" \
-H 'Accept: application/json' -H 'x-api-key: '${MODS_FORGEAPI_KEY}'')
if [ ! "$project_files" ]; then
log "ERROR: unable to retrieve any project id files for ${project_id} from ForgeAPI"
exit 2
fi
# Use project files to grab out the total count of mods.
total_count=$(jq -n "$project_files" | jq -c '.pagination.totalCount' )
# Checking for a individual release type input, if not use global
if [ $project_id_release_type ]; then
updateReleaseNumber $project_id_release_type
else
updateReleaseNumber $MODS_FORGEAPI_RELEASES
fi
# grabs the highest ID of the releaseTypes selected.
# Default is 1 for Release, Beta is 2, and Alpha is 3. Using less than we can validate highest release.
current_project_file=$(jq -n "$project_files" | jq --arg RELEASE_FILTER "$RELEASE_NUMBER_FILTER" -jc '
.data | sort_by(.id) | reverse | map(select(.releaseType<=($RELEASE_FILTER|tonumber))) | .[0]')
# Logic to grab the latest release over the entire pagination
if [ ! "$PROJECT_FILE" ]; then
PROJECT_FILE=$current_project_file
elif [ "$current_project_file" ]; then
current_project_file_id=$(jq -n "$current_project_file" | jq -jc '.id' )
PROJECT_FILE_ID=$(jq -n "$PROJECT_FILE" | jq -jc '.id' )
if (( current_project_file_id > PROJECT_FILE_ID )); then
PROJECT_FILE=$current_project_file
fi
fi
# check to see if we have gone to far or lost our index and exit with an error
if [ -z "$index" ] || [ -z "$total_count" ] || [ $index -ge $total_count ]; then
log "ERROR: Unable to retrieve any files for ${project_id} from ForgeAPI also Validate files have release type associated with no. ${RELEASE_NUMBER_FILTER}"
exit 2
fi
# Increment start index to new set.
index=$(($index + $pageSize))
done
}
downloadModPackfromModFile() {
if [ ! "$PROJECT_FILE" ]; then
log "ERROR: Project File not found from the ForgeAPI"
exit 2
fi
# grabs needed values from our json return
file_name=$(jq -n "$PROJECT_FILE" | jq -jc '.fileName' )
download_url=$(jq -n "$PROJECT_FILE" | jq -jc '.downloadUrl' )
# trys to make the output directory incase it doesnt exist.
mkdir -p "$out_dir"
echo "Downloading ${download_url}"
if ! get -o "${out_dir}/${file_name}" $download_url ; then
log "ERROR: failed to download from ${download_url}"
exit 2
fi
}
# Use forge api json file to filter and download the correct mods
if [ "$MODS_FORGEAPI_FILE" ] && [ -z "$MODS_FORGEAPI_PROJECTIDS" ]; then
ensureModKey
if [ ! -f "$MODS_FORGEAPI_FILE" ]; then
log "ERROR: given MODS_FORGEAPI_FILE file does not exist"
exit 2
fi
MODS_FORGEAPI_PROJECTIDS=$(jq --raw-output '[.[] | .projectId] | join(",")' $MODS_FORGEAPI_FILE)
if [ ! "$MODS_FORGEAPI_PROJECTIDS" ]; then
log "ERROR: unable to retrieve packs from $MODS_FORGEAPI_FILE"
exit 2
fi
# Needs loop here to look up release types befor calling download.
for project_id in ${MODS_FORGEAPI_PROJECTIDS//,/ }; do
current_release_type=$(jq --arg PROJECT_ID "$project_id" -jc '
.[] | select(.projectId==$PROJECT_ID) | .releaseType' "$MODS_FORGEAPI_FILE")
modFileByProjectID $project_id $current_release_type
downloadModPackfromModFile
done
fi
# Use only project ids and global release data.
if [ "$MODS_FORGEAPI_PROJECTIDS" ] && [ -z "$MODS_FORGEAPI_FILE" ]; then
ensureModKey
for project_id in ${MODS_FORGEAPI_PROJECTIDS//,/ }; do
modFileByProjectID $project_id
downloadModPackfromModFile
done
fi
exec "${SCRIPTS:-/}start-setupModpack" "$@"