Improved whitelist and ops support (#1182)

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StealthCT 2021-12-11 22:08:53 +00:00 committed by GitHub
parent dd1cc82fcd
commit e9326db933
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3 changed files with 107 additions and 35 deletions

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@ -846,30 +846,35 @@ values.
> **NOTE** it is very important to set this with servers exposed to the internet where you want only limited players to join.
To whitelist players for your Minecraft server, pass the Minecraft usernames separated by commas via the `WHITELIST` environment variable, such as
To whitelist players for your Minecraft server, you can:
- Provide the url or path to a whitelist file via `WHITELIST_FILE` environment variable
`docker run -d -e WHITELIST_FILE=/extra/whitelist.json ...`
- Provide a list of usernames and/or UUIDs separated by commas via the `WHITELIST` environment variable
`docker run -d -e WHITELIST=user1,uuid2 ...`
docker run -d -e WHITELIST=user1,user2 ...
To enforce the whitelist and auto-kick players not included in whitelist configuration, set `ENFORCE_WHITELIST=TRUE`. **By default** any user can join your Minecraft server if it's publicly accessible, regardless of your whitelist configuration.
or
If whitelist configuration already exists, `WHITELIST_FILE` will not be retrieved and any usernames in `WHITELIST` are **added** to the whitelist configuration. You can enforce regeneration of the whitelist on each server startup by setting `OVERRIDE_WHITELIST` to "true". This will delete the whitelist file before processing whitelist configuration.
docker run -d -e WHITELIST=uuid1,uuid2 ...
> NOTE: You can provide both `WHITELIST_FILE` and `WHITELIST`, which are processed in that order.
If the `WHITELIST` environment variable is not used, any user can join your Minecraft server if it's publicly accessible.
> NOTE: UUIDs passed via `WHITELIST` need to be the dashed variant, otherwise it not be recognised and instead added as a username.
> NOTE: When using uuids in the whitelist, please make sure it is the dashed variant otherwise it will not parse correctly.
> If running Minecraft 1.7.5 or earlier, these variables will apply to `white-list.txt`, with 1.7.6 implementing support for `whitelist.json`. Make sure your `WHITELIST_FILE` is in the appropriate format.
> NOTE: When `WHITELIST` is used the server properties `white-list` and `whitelist` will automatically get set to `true`.
If either `WHITELIST_FILE` or `WHITELIST` is provided, the server property `white-list` is automatically set to `true`, enabline whitelist functionality. Alternatively you can set `ENABLE_WHITELIST=TRUE` to only set the server property `white-list` without modifying the whitelist file. In this case the whitelist can be managed using the `whitelist add` and `whitelist remove` commands. Remember you can set enforcement via the `ENFORCE_WHITELIST` variable.
> By default, the players in `WHITELIST` are **added** to the final `whitelist.json` file by the Minecraft server. If you set `OVERRIDE_WHITELIST` to "true" then the `whitelist.json` file will be recreated on each server startup.
Alternatively, you can set `ENABLE_WHITELIST=true` to only set the server properties `white-list` and `whitelist` without modifying the whitelist file. In this case the whitelist is solely managed using the `whitelist add` and `whitelist remove` commands.
### Op/Administrator Players
To add more "op" (aka adminstrator) users to your Minecraft server, pass the Minecraft usernames separated by commas via the `OPS` environment variable, such as
Similar to the whitelist, to add users as operators (aka adminstrators) to your Minecraft server, you can:
- Provide te url or path to an ops file via `OPS_FILE` environment variable
`docker run -d -e OPS_FILE=https://config.example.com/extra/ops.json ...`
- Provide a list of usernames and/or UUIDs separated by commas via the `OPS` environment variable
`docker run -d -e OPS=user1,uuid2 ...`
docker run -d -e OPS=user1,user2 ...
If ops configuration already exists, `OPS_FILE` will not be retrieved and any usernames in `OPS` are **added** to the ops configuration. You can enforce regeneration of the ops configuration on each server startup by setting `OVERRIDE_OPS` to "true". This will delete the ops file before processing ops configuration.
> By default, the players in `OPS` are **added** to the final `ops.json` file by the Minecraft server. If you set `OVERRIDE_OPS` to "true" then the `ops.json` file will be recreated on each server startup.
> Similar to whitelists, you can provide both `OPS_FILE` and `OPS`, and Minecraft 1.7.5 or earlier will use `ops.txt` rather than `ops.json`.
### Server icon

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@ -3,28 +3,93 @@
. ${SCRIPTS:-/}start-utils
isDebugging && set -x
if [ -n "$OPS" ]; then
log "Updating ops"
rm -f /data/ops.txt.converted
echo $OPS | awk -v RS=, '{print}' > /data/ops.txt
fi
if isTrue "${OVERRIDE_OPS}"; then
log "Recreating ops.json file at server startup"
rm -f /data/ops.json
if versionLessThan 1.7.6; then
opsFile=ops.txt
whitelistFile=white-list.txt
else
opsFile=ops.json
whitelistFile=whitelist.json
fi
if [ -n "$WHITELIST" ]; then
log "Updating whitelist"
rm -f /data/white-list.txt.converted
if [[ $WHITELIST == *"-"* ]]; then
echo $WHITELIST | awk -v RS=, '{print}' | xargs -l -i curl -s https://playerdb.co/api/player/minecraft/{} | jq -r '.["data"]["player"] | {"uuid": .id, "name": .username}' | jq -s . > "whitelist.json"
function process_user_file() {
local output=$1
local source=$2
if isURL "$source"; then
log "Downloading $output from $source"
if ! get -o /data/$output "$source"; then
log "ERROR: failed to download from $source"
exit 2
fi
else
echo $WHITELIST | awk -v RS=, '{print}' > /data/white-list.txt
log "Copying $output from $source"
if ! cp "$source" /data/$output; then
log "ERROR: failed to copy from $source"
exit 1
fi
fi
}
function process_user_csv() {
local output=$1
local list=$2
local playerDataList
if [[ "$output" == *"ops"* ]]; then
# Extra data for ops.json
userData='{"uuid": .id, "name": .username, "level": 4}'
else
userData='{"uuid": .id, "name": .username}'
fi
log "Updating ${output%.*}"
for i in ${list//,/ }
do
if [ -e "$output" ] && grep -q "$i" "$output"; then
log "$i already present in $output, skipping"
continue
fi
if ! playerData=$(get "https://playerdb.co/api/player/minecraft/$i" | jq -re ".data.player"); then
log "WARNING: Could not lookup user $i for ${output} addition"
else
playerDataList=$playerDataList$(echo $playerData | jq -r "$userData")
fi
done
local newUsers=$(echo $playerDataList | jq -s .)
if [[ $output =~ .*\.txt ]]; then
# username list for txt config (Minecraft <= 1.7.5)
echo $newUsers | jq -r '.[].name' >> /data/${output}
sort -u /data/${output} -o /data/${output}
elif [ -e /data/${output} ]; then
# Merge with existing json file
local currentUsers=$(cat /data/${output})
jq --argjson current "$currentUsers" --argjson new "$newUsers" -n '$new + $current | unique_by(.uuid)' > /data/${output}
else
# New json file
echo $newUsers > /data/${output}
fi
}
if isTrue "${OVERRIDE_OPS}"; then
log "Recreating ${opsFile} file at server startup"
rm -f /data/${opsFile}
fi
if [ -n "${OPS_FILE}" ] && [ ! -e "/data/${opsFile}" ]; then
process_user_file ${opsFile} "$OPS_FILE"
fi
if [ -n "${OPS}" ]; then
process_user_csv ${opsFile} "$OPS"
fi
if isTrue "${OVERRIDE_WHITELIST}"; then
log "Recreating whitelist.json file at server startup"
rm -f /data/whitelist.json
log "Recreating ${whitelistFile} file at server startup"
rm -f /data/${whitelistFile}
fi
if [ -n "${WHITELIST_FILE}" ] && [ ! -e "/data/${whitelistFile}" ]; then
process_user_file ${whitelistFile} "$WHITELIST_FILE"
fi
if [ -n "${WHITELIST}" ]; then
process_user_csv ${whitelistFile} "$WHITELIST"
fi
if [ -n "$ICON" ]; then

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@ -33,15 +33,18 @@ function setServerProp {
}
function customizeServerProps {
if [ -n "$WHITELIST" ] || isTrue "${ENABLE_WHITELIST:-false}"; then
log "Creating whitelist"
setServerPropValue "whitelist" "true"
# Whitelist processing
if [ -n "$WHITELIST" ] || [ -n "$WHITELIST_FILE" ] || isTrue "${ENABLE_WHITELIST:-false}"; then
log "Enabling whitelist functionality"
setServerPropValue "white-list" "true"
else
log "Disabling whitelist"
setServerPropValue "whitelist" "false"
log "Disabling whitelist functionality"
setServerPropValue "white-list" "false"
fi
setServerProp "enforce-whitelist" ENFORCE_WHITELIST
if [[ $(grep "enforce-whitelist" $SERVER_PROPERTIES) != *true ]]; then
log "WARNING: whitelist enabled but not enforced. Set ENFORCE_WHITELIST=TRUE or update 'enforce-whitelist' in server.properties to enforce the whitelist."
fi
# If not provided, generate a reasonable default message-of-the-day,
# which shows up in the server listing in the client
@ -104,7 +107,6 @@ function customizeServerProps {
setServerProp "op-permission-level" OP_PERMISSION_LEVEL
setServerProp "prevent-proxy-connections" PREVENT_PROXY_CONNECTIONS
setServerProp "use-native-transport" USE_NATIVE_TRANSPORT
setServerProp "enforce-whitelist" ENFORCE_WHITELIST
setServerProp "simulation-distance" SIMULATION_DISTANCE
setServerPropValue "motd" "$(echo "$MOTD" | mc-image-helper asciify)"
[[ $LEVEL_TYPE ]] && setServerPropValue "level-type" "${LEVEL_TYPE^^}"